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author | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 14:19:24 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-10-14 19:16:54 +0200 |
commit | c4458dd08ebe442461c711d01b014c6ff268fde6 (patch) | |
tree | 79533ba029db9ccacbeb95791e6590cf670179bc /src/common/Utilities/EventMap.cpp | |
parent | 3e22c70c27dd4bcd6e19b42dd45df27da9368fc4 (diff) |
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
(cherry picked from commit f7466c28a5f2c2acd2669991cb3a666c997aafab)
Diffstat (limited to 'src/common/Utilities/EventMap.cpp')
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