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author | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 14:19:24 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 14:20:08 +0200 |
commit | f7466c28a5f2c2acd2669991cb3a666c997aafab (patch) | |
tree | f69f8963f0c93eca5bc6c1ccf90a35c0c5bd2bc6 /src/common/Utilities/EventMap.cpp | |
parent | 0c476ff9e00e95d0b159dc2de701acb34976131c (diff) |
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
Diffstat (limited to 'src/common/Utilities/EventMap.cpp')
0 files changed, 0 insertions, 0 deletions