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author | jackpoz <giacomopoz@gmail.com> | 2017-11-30 20:35:57 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2017-11-30 20:35:57 +0100 |
commit | 032194099e84bf0d47b121d82170c39fe73e0c87 (patch) | |
tree | 604007e5ee74c74a1055e9f8f9fdb59f294bdfbf /src/common/Utilities/EventProcessor.cpp | |
parent | 69078a1b1c49c199f592d71460533b4194d89966 (diff) |
Core/WorldSession: Fix idle WorldSessions getting kicked twice as fast as supposed
Fix SocketTimeOutTime and SocketTimeOutTimeActive settings being effectively halved by reducing the timeout time twice every update instead of just once, causing much faster kicks (i.e. after 30 seconds with 60 seconds set in the configs).
Diffstat (limited to 'src/common/Utilities/EventProcessor.cpp')
0 files changed, 0 insertions, 0 deletions