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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-02-15 20:29:14 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-23 22:54:24 +0100
commited5ba915f1ec7dad8f4935b62b0ec2d202d26c1c (patch)
tree009470d881c58212f2fcf3b78d99a5c4bd524072 /src/common/Utilities/EventProcessor.h
parent47adf2e4c8d90b2c0d2f7181dad9e0265dfb12cc (diff)
Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)
Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference. Please note these are used as global hooks and should really just invoke stateless functions. If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work) (cherry picked from commit 5b7ead65bb116195f4336934bcff830e1b2af5bb)
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