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| author | Treeston <treeston.mmoc@gmail.com> | 2020-02-08 20:22:37 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-08 20:22:37 +0100 |
| commit | 9304e496cbf6ab6c028671fb8526c732ae5d799f (patch) | |
| tree | 997040bf14477bbd30b9b175aac93fa287de03e1 /src/common/Utilities/Random.h | |
| parent | 726d5e91b55d4742dcbd6b0a82d84788dbb117b7 (diff) | |
Core/Misc: Some refactoring, #23603 prep: (#23676)
- Split SpawnMetadata off from SpawnData
- No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Diffstat (limited to 'src/common/Utilities/Random.h')
0 files changed, 0 insertions, 0 deletions
