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authortreeston <treeston.mmoc@gmail.com>2015-12-20 13:28:16 +0100
committertreeston <treeston.mmoc@gmail.com>2016-01-12 22:24:23 +0100
commit2da458c56d024aac04468ce2af454a83ad790bf6 (patch)
treef76d211c9f8b82b48965875809cf21198523fa91 /src/common/Utilities/StartProcess.cpp
parent60e3127714f81748c8f2bc1d9774a71ecca786f2 (diff)
Scripts/Instances: Complete rewrite of the boundary system.
- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes). - Implement the first five boundary types in Maps/AreaBoundary.cpp. - Add boundary checks to Creature's update logic - Add boundary data for all Northrend raids - Add boundary initialization structures and methods to InstanceScript - Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason - Remove previous (weird) boundary code that had them linked to GO spawns
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