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author | treeston <treeston.mmoc@gmail.com> | 2015-12-20 13:28:16 +0100 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-01-12 22:24:23 +0100 |
commit | 2da458c56d024aac04468ce2af454a83ad790bf6 (patch) | |
tree | f76d211c9f8b82b48965875809cf21198523fa91 /src/common/Utilities/StartProcess.cpp | |
parent | 60e3127714f81748c8f2bc1d9774a71ecca786f2 (diff) |
Scripts/Instances: Complete rewrite of the boundary system.
- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
Diffstat (limited to 'src/common/Utilities/StartProcess.cpp')
0 files changed, 0 insertions, 0 deletions