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authorOvahlord <dreadkiller@gmx.de>2020-05-16 17:40:08 +0200
committerOvahlord <dreadkiller@gmx.de>2020-05-16 17:40:08 +0200
commitfdcb7388a64bf61a691535933a9fbae0504b80cc (patch)
tree319620ba4f74ee98b358262dc305843f0c3749fe /src/common/Utilities/StartProcess.cpp
parent75ab3619bdec058dcc848ad134c6d5e838e8f6fb (diff)
Core/Objects: fixed destination calculation for destination based spells casted by flying units
* Additionally he PathGenerator will now check for realtime movement flags instead of creature based template data only so scripted flying movement and players will now correctly get their path calculated
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