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author | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-08-15 15:29:43 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-26 21:46:51 +0100 |
commit | 2e3c612c808bca7601b32ce5dca28b204e652773 (patch) | |
tree | 61f88efa0f2bc5781183ad5c8989b508f46b634c /src/common/Utilities/Util.cpp | |
parent | 595e89e02bec7300b3dd42afc5899a64f79aecba (diff) |
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter
* Scripts/HoR: Fix wrong emote during escape event
* Core/Unit: Make improve type safety of HandleEmoteCommand
Change argument type to the expected enum type Emote
* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE
UNIT_NPC_EMOTESTATE is no flag field
(cherry picked from commit 6c7837f947ff4eb5110a116a371daa6f9e2b3bbe)
Diffstat (limited to 'src/common/Utilities/Util.cpp')
0 files changed, 0 insertions, 0 deletions