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authorRushor <Rushor@users.noreply.github.com>2020-04-26 21:32:24 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-01 21:33:34 +0100
commitdb825c3221de16cdb757711781318d76b414213f (patch)
tree9ad25fe919aa05bba9c20841b7c7aafd86379e9c /src/common/Utilities/Util.cpp
parentecd6bce5d207f6d704d80823dd7313c794bdb60a (diff)
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (#24494)
* Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT which allows to search for closest unspawned gameobjects * updates: https://github.com/TrinityCore/TrinityCore/issues/24067 * Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT which allows to search for closest unspawned gameobjects (cherry picked from commit 2d948d33666fbd6f82145c4629483753b7780bb5)
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