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authorRushor <Rushor@users.noreply.github.com>2020-09-11 21:16:35 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-05 22:51:52 +0100
commitdfeb8c267f94f6a2b2ebe717fd43c5d4fd36a549 (patch)
tree4ca5d32b3ba8516168ba25eed1bc80a74364ba96 /src/common/Utilities/Util.cpp
parent9fe5a7297dd74bebd05672ff7a029725257c5bac (diff)
Game/AI: Implement option to move a creature back to Homeposition on Evade. (#24492)
* Game/AI: Implement option to move a creature back to Homeposition on Evade. * If ToHomePosition (action param 1) is 1 > Move to last stored position * If ToHomePosition (action param 1) is 0 > Move to homeposition * Ref: https://github.com/TrinityCore/TrinityCore/issues/24226 * Add parameter for walkmode * Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition and store point from GetRespawnPosition. * Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition * Remove broken bits, simplify the code * Update comments * Code cleanup Co-authored-by: jackpoz <giacomopoz@gmail.com> (cherry picked from commit 02fca032e1d497be08681de0bfd7bca979f0dafd)
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