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authorTreeston <treeston.mmoc@gmail.com>2018-04-06 18:09:55 +0200
committerGitHub <noreply@github.com>2018-04-06 18:09:55 +0200
commit2a84562dc85516f432bb1e5de9add23c28b26ce4 (patch)
tree2b7414c164370c5144586beb76946db41061fad7 /src/common/Utilities/Util.h
parent9f03743d2d803cba553b2f95a87b106bf5e3f672 (diff)
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925. - Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs. - Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924.
Diffstat (limited to 'src/common/Utilities/Util.h')
-rw-r--r--src/common/Utilities/Util.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/common/Utilities/Util.h b/src/common/Utilities/Util.h
index 1240ce4205f..195aa22ca22 100644
--- a/src/common/Utilities/Util.h
+++ b/src/common/Utilities/Util.h
@@ -89,6 +89,9 @@ inline T RoundToInterval(T& num, T floor, T ceil)
return num = std::min(std::max(num, floor), ceil);
}
+template <class T>
+inline T square(T x) { return x*x; }
+
// UTF8 handling
TC_COMMON_API bool Utf8toWStr(const std::string& utf8str, std::wstring& wstr);