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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2016-03-22 23:23:03 +0000
committerr00ty-tc <r00ty-tc@users.noreply.github.com>2016-04-01 12:43:10 +0100
commit6cd7b5806521787189a7853d3cfac3741b196548 (patch)
tree3e51a3cefb365a86fc4a4820a390012d8aa25cc7 /src/common/Utilities/Util.h
parent5f712b856c5989e772854e6bb4e17a0815c76459 (diff)
Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still accepts all subordinates) - Use grid searcher to find players in visibility range for unit - Use client cache instead of "See or Detect" to decide who to send updates to - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
(cherry picked from commit c0693a6ee52d31840ab2ee878c4881884b857638)
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