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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/framework/GameSystem/GridLoader.h
[svn] * Proper SVN structureinit
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_GRIDLOADER_H
+#define MANGOS_GRIDLOADER_H
+
+/**
+ @class GridLoader
+ The GridLoader is working in conjuction with the Grid and responsible
+ for loading and unloading object-types (one or more) when objects
+ enters a grid. Unloading is scheduled and might be canceled if
+ an interested object re-enters. GridLoader does not do the actuall
+ loading and unloading but implements as a template pattern that
+ delicate its loading and unloading for the actualy loader and unloader.
+ GridLoader manages the grid (both local and remote).
+ */
+
+#include "Platform/Define.h"
+#include "Grid.h"
+#include "TypeContainerVisitor.h"
+
+template
+<
+class ACTIVE_OBJECT,
+class WORLD_OBJECT_TYPES,
+class GRID_OBJECT_TYPES
+>
+class MANGOS_DLL_DECL GridLoader
+{
+ public:
+
+ /** Loads the grid
+ */
+ template<class LOADER>
+ void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
+ {
+ grid.LockGrid();
+ loader.Load(grid);
+ grid.UnlockGrid();
+ }
+
+ /** Stop the grid
+ */
+ template<class STOPER>
+ void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
+ {
+ grid.LockGrid();
+ stoper.Stop(grid);
+ grid.UnlockGrid();
+ }
+ /** Unloads the grid
+ */
+ template<class UNLOADER>
+ void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
+ {
+ grid.LockGrid();
+ unloader.Unload(grid);
+ grid.UnlockGrid();
+ }
+};
+#endif