diff options
| author | megamage <none@none> | 2009-04-11 23:07:07 -0500 | 
|---|---|---|
| committer | megamage <none@none> | 2009-04-11 23:07:07 -0500 | 
| commit | 0010f7ffe38c0432eb337746d71c7129fe74b64b (patch) | |
| tree | 330a1d3c51a97c286f09ebb87f715ac8fa4b362a /src/framework/GameSystem/GridRefManager.h | |
| parent | dda2fdff33a6d12d6e8f2913fbb439d9b670890f (diff) | |
    [7648] Resolve problems with expected fall damage at near teleport. Author: VladimirMangos
    Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
    This make Player::TeleportTo code working in same way for both far/near teleports.
    Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
    Skip movement packets until landing confirmation for near teleport from client.
--HG--
branch : trunk
Diffstat (limited to 'src/framework/GameSystem/GridRefManager.h')
0 files changed, 0 insertions, 0 deletions
