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authorXanadu <none@none>2010-02-05 00:31:28 +0100
committerXanadu <none@none>2010-02-05 00:31:28 +0100
commita5d1bc77abc275402240bec1380fa87f04461ba8 (patch)
treef33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/framework/GameSystem/GridReference.h
parentb0b261585f4c410736548cd536642cb104cb7023 (diff)
A great purge of obsolete macros.
--HG-- branch : trunk
Diffstat (limited to 'src/framework/GameSystem/GridReference.h')
-rw-r--r--src/framework/GameSystem/GridReference.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/framework/GameSystem/GridReference.h b/src/framework/GameSystem/GridReference.h
index db14ae32bfa..d2e3a455895 100644
--- a/src/framework/GameSystem/GridReference.h
+++ b/src/framework/GameSystem/GridReference.h
@@ -27,7 +27,7 @@ template<class OBJECT>
class GridRefManager;
template<class OBJECT>
-class TRINITY_DLL_SPEC GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
+class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
{
protected:
void targetObjectBuildLink()