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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/framework/GameSystem
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/framework/GameSystem')
-rw-r--r--src/framework/GameSystem/Grid.h22
-rw-r--r--src/framework/GameSystem/GridLoader.h6
-rw-r--r--src/framework/GameSystem/GridRefManager.h6
-rw-r--r--src/framework/GameSystem/GridReference.h4
-rw-r--r--src/framework/GameSystem/NGrid.h26
-rw-r--r--src/framework/GameSystem/TypeContainer.h18
-rw-r--r--src/framework/GameSystem/TypeContainerFunctions.h26
-rw-r--r--src/framework/GameSystem/TypeContainerVisitor.h19
8 files changed, 0 insertions, 127 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h
index cebaebc68c6..04f0735ce87 100644
--- a/src/framework/GameSystem/Grid.h
+++ b/src/framework/GameSystem/Grid.h
@@ -17,10 +17,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_GRID_H
#define TRINITY_GRID_H
-
/*
@class Grid
Grid is a logical segment of the game world represented inside TrinIty.
@@ -31,15 +29,12 @@
this is implementation specific to the loader class. From the
Grid's perspective, the loader meets its API requirement is suffice.
*/
-
#include "Platform/Define.h"
#include "Policies/ThreadingModel.h"
#include "TypeContainer.h"
#include "TypeContainerVisitor.h"
-
// forward declaration
template<class A, class T, class O> class GridLoader;
-
template
<
class ACTIVE_OBJECT,
@@ -52,12 +47,10 @@ class TRINITY_DLL_DECL Grid
// allows the GridLoader to access its internals
template<class A, class T, class O> friend class GridLoader;
public:
-
/** destructor to clean up its resources. This includes unloading the
grid if it has not been unload.
*/
~Grid() {}
-
/** an object of interested enters the grid
*/
template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
@@ -65,7 +58,6 @@ class TRINITY_DLL_DECL Grid
if(!i_objects.template insert<SPECIFIC_OBJECT>(hdl, obj))
assert(false);
}
-
/** an object of interested exits the grid
*/
template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
@@ -73,47 +65,38 @@ class TRINITY_DLL_DECL Grid
if(!i_objects.template remove<SPECIFIC_OBJECT>(obj, hdl))
assert(false);
}
-
/** Accessors: Returns a specific type of object in the WORDL_OBJECT_TYPES
*/
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT* fake) const { return i_objects.template find<SPECIFIC_OBJECT>(hdl); }
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_objects.template find<SPECIFIC_OBJECT>(hdl, fake); }
-
/** Refreshes/update the grid. This required for remote grids.
*/
void RefreshGrid(void) { /* TBI */}
-
/** Locks a grid. Any object enters must wait until the grid is unlock.
*/
void LockGrid(void) { /* TBI */ }
-
/** Unlocks the grid.
*/
void UnlockGrid(void) { /* TBI */ }
-
/** Grid visitor for grid objects
*/
template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_container);
}
-
/** Grid visitor for world objects
*/
template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_objects);
}
-
/** Returns the number of object within the grid.
*/
unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); }
-
/** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES
*/
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) const { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
-
/** Inserts a container type object into the grid.
*/
template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
@@ -121,7 +104,6 @@ class TRINITY_DLL_DECL Grid
if(!i_container.template insert<SPECIFIC_OBJECT>(hdl, obj))
assert(false);
}
-
/** Removes a containter type object from the grid
*/
template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
@@ -129,21 +111,17 @@ class TRINITY_DLL_DECL Grid
if(!i_container.template remove<SPECIFIC_OBJECT>(obj, hdl))
assert(false);
}
-
/*bool NoWorldObjectInGrid() const
{
return i_objects.GetElements().isEmpty();
}
-
bool NoGridObjectInGrid() const
{
return i_container.GetElements().isEmpty();
}*/
private:
-
typedef typename ThreadModel::Lock Guard;
typedef typename ThreadModel::VolatileType VolatileType;
-
TypeMapContainer<GRID_OBJECT_TYPES> i_container;
TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
//typedef std::set<void*> ActiveGridObjects;
diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h
index 8a483044f8f..c5eb1155e48 100644
--- a/src/framework/GameSystem/GridLoader.h
+++ b/src/framework/GameSystem/GridLoader.h
@@ -17,10 +17,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_GRIDLOADER_H
#define TRINITY_GRIDLOADER_H
-
/**
@class GridLoader
The GridLoader is working in conjuction with the Grid and responsible
@@ -31,11 +29,9 @@
delicate its loading and unloading for the actualy loader and unloader.
GridLoader manages the grid (both local and remote).
*/
-
#include "Platform/Define.h"
#include "Grid.h"
#include "TypeContainerVisitor.h"
-
template
<
class ACTIVE_OBJECT,
@@ -45,7 +41,6 @@ class GRID_OBJECT_TYPES
class TRINITY_DLL_DECL GridLoader
{
public:
-
/** Loads the grid
*/
template<class LOADER>
@@ -55,7 +50,6 @@ class TRINITY_DLL_DECL GridLoader
loader.Load(grid);
grid.UnlockGrid();
}
-
/** Stop the grid
*/
template<class STOPER>
diff --git a/src/framework/GameSystem/GridRefManager.h b/src/framework/GameSystem/GridRefManager.h
index bd32f836e18..3d97135f867 100644
--- a/src/framework/GameSystem/GridRefManager.h
+++ b/src/framework/GameSystem/GridRefManager.h
@@ -17,24 +17,18 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef _GRIDREFMANAGER
#define _GRIDREFMANAGER
-
#include "Utilities/LinkedReference/RefManager.h"
-
template<class OBJECT>
class GridReference;
-
template<class OBJECT>
class GridRefManager : public RefManager<GridRefManager<OBJECT>, OBJECT>
{
public:
typedef LinkedListHead::Iterator< GridReference<OBJECT> > iterator;
-
GridReference<OBJECT>* getFirst() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getFirst(); }
GridReference<OBJECT>* getLast() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getLast(); }
-
iterator begin() { return iterator(getFirst()); }
iterator end() { return iterator(NULL); }
iterator rbegin() { return iterator(getLast()); }
diff --git a/src/framework/GameSystem/GridReference.h b/src/framework/GameSystem/GridReference.h
index d4bd6752515..e6bd5da1237 100644
--- a/src/framework/GameSystem/GridReference.h
+++ b/src/framework/GameSystem/GridReference.h
@@ -17,15 +17,11 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef _GRIDREFERENCE_H
#define _GRIDREFERENCE_H
-
#include "Utilities/LinkedReference/Reference.h"
-
template<class OBJECT>
class GridRefManager;
-
template<class OBJECT>
class TRINITY_DLL_SPEC GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
{
diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h
index 6ba5d10ffc1..f6dac7db955 100644
--- a/src/framework/GameSystem/NGrid.h
+++ b/src/framework/GameSystem/NGrid.h
@@ -17,17 +17,13 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_NGRID_H
#define TRINITY_NGRID_H
-
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
-
#include "GameSystem/Grid.h"
#include "GameSystem/GridReference.h"
#include "Timer.h"
-
class GridInfo
{
public:
@@ -41,18 +37,15 @@ public:
void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; }
void incUnloadActiveLock() { ++i_unloadActiveLockCount; }
void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; }
-
void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
-
private:
TimeTracker i_timer;
uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading)
bool i_unloadExplicitLock : 1; // explicit manual lock or config setting
bool i_unloadReferenceLock : 1; // lock from instance map copy
};
-
typedef enum
{
GRID_STATE_INVALID = 0,
@@ -61,7 +54,6 @@ typedef enum
GRID_STATE_REMOVAL= 3,
MAX_GRID_STATE = 4
} grid_state_t;
-
template
<
unsigned int N,
@@ -73,42 +65,36 @@ class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT>
class TRINITY_DLL_DECL NGrid
{
public:
-
typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType;
NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true)
: i_gridId(id), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false)
{
i_GridInfo = GridInfo(expiry, unload);
}
-
const GridType& operator()(unsigned short x, unsigned short y) const
{
ASSERT(x < N);
ASSERT(y < N);
return i_cells[x][y];
}
-
GridType& operator()(unsigned short x, unsigned short y)
{
ASSERT(x < N);
ASSERT(y < N);
return i_cells[x][y];
}
-
const uint32& GetGridId(void) const { return i_gridId; }
void SetGridId(const uint32 id) const { i_gridId = id; }
grid_state_t GetGridState(void) const { return i_cellstate; }
void SetGridState(grid_state_t s) { i_cellstate = s; }
int32 getX() const { return i_x; }
int32 getY() const { return i_y; }
-
void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> >* pTo)
{
i_Reference.link(pTo, this);
}
bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
-
GridInfo* getGridInfoRef() { return &i_GridInfo; }
const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); }
@@ -118,29 +104,24 @@ class TRINITY_DLL_DECL NGrid
void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); }
void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
-
template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
getGridType(x, y).AddWorldObject(obj, hdl);
}
-
template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
getGridType(x, y).RemoveWorldObject(obj, hdl);
}
-
template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
{
for(unsigned int x=0; x < N; ++x)
for(unsigned int y=0; y < N; ++y)
getGridType(x, y).Visit(visitor);
}
-
template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
{
getGridType(x, y).Visit(visitor);
}
-
unsigned int ActiveObjectsInGrid(void) const
{
unsigned int count=0;
@@ -149,36 +130,29 @@ class TRINITY_DLL_DECL NGrid
count += i_cells[x][y].ActiveObjectsInGrid();
return count;
}
-
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) const
{
return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl);
}
-
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl)
{
return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl);
}
-
template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return getGridType(x, y).AddGridObject(hdl, obj);
}
-
template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return getGridType(x, y).RemoveGridObject(obj, hdl);
}
-
private:
-
GridType& getGridType(const uint32& x, const uint32& y)
{
ASSERT(x < N);
ASSERT(y < N);
return i_cells[x][y];
}
-
uint32 i_gridId;
GridInfo i_GridInfo;
GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> > i_Reference;
diff --git a/src/framework/GameSystem/TypeContainer.h b/src/framework/GameSystem/TypeContainer.h
index 9e4c6da65e2..9d32d398527 100644
--- a/src/framework/GameSystem/TypeContainer.h
+++ b/src/framework/GameSystem/TypeContainer.h
@@ -17,21 +17,17 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_TYPECONTAINER_H
#define TRINITY_TYPECONTAINER_H
-
/*
* Here, you'll find a series of containers that allow you to hold multiple
* types of object at the same time.
*/
-
#include <map>
#include <vector>
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include "GameSystem/GridRefManager.h"
-
/*
* @class ContainerMapList is a mulit-type container for map elements
* By itself its meaningless but collaborate along with TypeContainers,
@@ -42,7 +38,6 @@ template<class OBJECT> struct ContainerMapList
//std::map<OBJECT_HANDLE, OBJECT *> _element;
GridRefManager<OBJECT> _element;
};
-
template<> struct ContainerMapList<TypeNull> /* nothing is in type null */
{
};
@@ -51,7 +46,6 @@ template<class H, class T> struct ContainerMapList<TypeList<H, T> >
ContainerMapList<H> _elements;
ContainerMapList<T> _TailElements;
};
-
/*
* @class ContaierArrayList is a multi-type container for
* array of elements.
@@ -60,7 +54,6 @@ template<class OBJECT> struct ContainerArrayList
{
std::vector<OBJECT> _element;
};
-
// termination condition
template<> struct ContainerArrayList<TypeNull> {};
// recursion
@@ -69,7 +62,6 @@ template<class H, class T> struct ContainerArrayList<TypeList<H, T> >
ContainerArrayList<H> _elements;
ContainerArrayList<T> _TailElements;
};
-
/*
* @class ContainerList is a simple list of different types of elements
*
@@ -78,7 +70,6 @@ template<class OBJECT> struct ContainerList
{
OBJECT _element;
};
-
/* TypeNull is underfined */
template<> struct ContainerList<TypeNull> {};
template<class H, class T> struct ContainerList<TypeList<H, T> >
@@ -86,44 +77,35 @@ template<class H, class T> struct ContainerList<TypeList<H, T> >
ContainerList<H> _elements;
ContainerMapList<T> _TailElements;
};
-
#include "TypeContainerFunctions.h"
-
/*
* @class TypeMapContainer contains a fixed number of types and is
* determined at compile time. This is probably the most complicated
* class and do its simplest thing, that is, holds objects
* of different types.
*/
-
template<class OBJECT_TYPES>
class TRINITY_DLL_DECL TypeMapContainer
{
public:
template<class SPECIFIC_TYPE> size_t Count() const { return Trinity::Count(i_elements, (SPECIFIC_TYPE*)NULL); }
-
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) { return Trinity::Find(i_elements, hdl,fake); }
-
/// find a specific type of object in the container
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) const { return Trinity::Find(i_elements, hdl,fake); }
-
/// inserts a specific object into the container
template<class SPECIFIC_TYPE> bool insert(OBJECT_HANDLE hdl, SPECIFIC_TYPE *obj)
{
SPECIFIC_TYPE* t = Trinity::Insert(i_elements, obj, hdl);
return (t != NULL);
}
-
/// Removes the object from the container, and returns the removed object
template<class SPECIFIC_TYPE> bool remove(SPECIFIC_TYPE* obj, OBJECT_HANDLE hdl)
{
SPECIFIC_TYPE* t = Trinity::Remove(i_elements, obj, hdl);
return (t != NULL);
}
-
ContainerMapList<OBJECT_TYPES> & GetElements(void) { return i_elements; }
const ContainerMapList<OBJECT_TYPES> & GetElements(void) const { return i_elements;}
-
private:
ContainerMapList<OBJECT_TYPES> i_elements;
};
diff --git a/src/framework/GameSystem/TypeContainerFunctions.h b/src/framework/GameSystem/TypeContainerFunctions.h
index f9945f84ac7..618c2584961 100644
--- a/src/framework/GameSystem/TypeContainerFunctions.h
+++ b/src/framework/GameSystem/TypeContainerFunctions.h
@@ -17,20 +17,16 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TYPECONTAINER_FUNCTIONS_H
#define TYPECONTAINER_FUNCTIONS_H
-
/*
* Here you'll find a list of helper functions to make
* the TypeContainer usefull. Without it, its hard
* to access or mutate the container.
*/
-
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include <map>
-
namespace Trinity
{
/* ContainerMapList Helpers */
@@ -39,27 +35,22 @@ namespace Trinity
{
return elements._element.getSize();
};
-
template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE* /*fake*/)
{
return 0;
}
-
template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE* /*fake*/)
{
return 0;
}
-
template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<TypeList<SPECIFIC_TYPE, T> >&elements, SPECIFIC_TYPE* fake)
{
return Count(elements._elements,fake);
}
-
template<class SPECIFIC_TYPE, class H, class T> size_t Count(const ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE* fake)
{
return Count(elements._TailElements, fake);
}
-
// non-const find functions
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
@@ -67,24 +58,20 @@ namespace Trinity
//return (iter == elements._element.end() ? NULL : iter->second);
return NULL;
};
-
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL; // terminate recursion
}
-
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Find(ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL; // this is a missed
}
-
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(ContainerMapList<TypeList<H, T> >&/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
//SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
//return (t != NULL ? t :Find(elements._TailElements, hdl,fake));
return NULL;
}
-
// const find functions
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
@@ -92,26 +79,21 @@ namespace Trinity
//return (iter == elements._element.end() ? NULL : iter->second);
return NULL;
};
-
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL;
}
-
template<class SPECIFIC_TYPE, class T> const SPECIFIC_TYPE* Find(const ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL;
}
-
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(const ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, SPECIFIC_TYPE* fake)
{
SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
if( t)
return t;
-
return Find(elements._TailElement, hdl,fake);
}
-
// non-const insert functions
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
{
@@ -119,25 +101,21 @@ namespace Trinity
obj->GetGridRef().link(&elements._element, obj);
return obj;
};
-
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL;
}
-
// this is a missed
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Insert(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL; // a missed
}
-
// Recursion
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Insert(ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
{
SPECIFIC_TYPE* t= Insert(elements._elements, obj, hdl);
return (t != NULL ? t : Insert(elements._TailElements, obj, hdl));
}
-
// non-const remove method
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
{
@@ -151,25 +129,21 @@ namespace Trinity
obj->GetGridRef().unlink();
return obj;
}
-
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL;
}
-
// this is a missed
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL; // a missed
}
-
template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
{
// The head element is bad
SPECIFIC_TYPE* t = Remove(elements._elements, obj, hdl);
return ( t != NULL ? t : Remove(elements._TailElements, obj, hdl) );
}
-
}
#endif
diff --git a/src/framework/GameSystem/TypeContainerVisitor.h b/src/framework/GameSystem/TypeContainerVisitor.h
index 97570b370c2..fc861cfe3da 100644
--- a/src/framework/GameSystem/TypeContainerVisitor.h
+++ b/src/framework/GameSystem/TypeContainerVisitor.h
@@ -17,101 +17,82 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_TYPECONTAINERVISITOR_H
#define TRINITY_TYPECONTAINERVISITOR_H
-
/*
* @class TypeContainerVisitor is implemented as a visitor pattern. It is
* a visitor to the TypeContainerList or TypeContainerMapList. The visitor has
* to overload its types as a visit method is called.
*/
-
#include "Platform/Define.h"
#include "TypeContainer.h"
-
// forward declaration
template<class T, class Y> class TypeContainerVisitor;
-
// visitor helper
template<class VISITOR, class TYPE_CONTAINER> void VisitorHelper(VISITOR &v, TYPE_CONTAINER &c)
{
v.Visit(c);
};
-
// terminate condition for container list
template<class VISITOR> void VisitorHelper(VISITOR &v, ContainerList<TypeNull> &c)
{
}
-
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerList<T> &c)
{
v.Visit(c._element);
}
-
// recursion for container list
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerList<TypeList<H, T> > &c)
{
VisitorHelper(v, c._elements);
VisitorHelper(v, c._TailElements);
}
-
// terminate condition container map list
template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerMapList<TypeNull> &/*c*/)
{
}
-
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerMapList<T> &c)
{
v.Visit(c._element);
}
-
// recursion container map list
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerMapList<TypeList<H, T> > &c)
{
VisitorHelper(v, c._elements);
VisitorHelper(v, c._TailElements);
}
-
// array list
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<T> &c)
{
v.Visit(c._element);
}
-
template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerArrayList<TypeNull> &/*c*/)
{
}
-
// recursion
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<TypeList<H, T> > &c)
{
VisitorHelper(v, c._elements);
VisitorHelper(v, c._TailElements);
}
-
// for TypeMapContainer
template<class VISITOR, class OBJECT_TYPES> void VisitorHelper(VISITOR &v, TypeMapContainer<OBJECT_TYPES> &c)
{
VisitorHelper(v, c.GetElements());
}
-
template<class VISITOR, class TYPE_CONTAINER>
class TRINITY_DLL_DECL TypeContainerVisitor
{
public:
TypeContainerVisitor(VISITOR &v) : i_visitor(v) {}
-
void Visit(TYPE_CONTAINER &c)
{
VisitorHelper(i_visitor, c);
}
-
void Visit(const TYPE_CONTAINER &c) const
{
VisitorHelper(i_visitor, c);
}
-
private:
VISITOR &i_visitor;
};