diff options
| author | megamage <none@none> | 2009-03-02 16:41:20 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-02 16:41:20 -0600 |
| commit | 5238b534ad46227c3e5274dfed797d3d926804ce (patch) | |
| tree | 64b461dbe4434e433b845a2acfbf213e3f5c8905 /src/framework | |
| parent | 9ba3d07fc22864daa51b2faf327ac3336569e463 (diff) | |
[7356] Use tabs for indent in Makefiles Author: freghar
--HG--
branch : trunk
Diffstat (limited to 'src/framework')
| -rw-r--r-- | src/framework/Makefile.am | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/framework/Makefile.am b/src/framework/Makefile.am index e76e12ee76a..34ec997cc06 100644 --- a/src/framework/Makefile.am +++ b/src/framework/Makefile.am @@ -27,39 +27,39 @@ AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(srcdir) # libMaNGOSScript shared library will later be reused by world server daemon. noinst_LIBRARIES = libmangosframework.a libmangosframework_a_SOURCES = \ - Policies/ObjectLifeTime.cpp \ - Utilities/EventProcessor.cpp + Policies/ObjectLifeTime.cpp \ + Utilities/EventProcessor.cpp ## Additional files to include when running 'make dist' # Source and header files for the Framework. EXTRA_DIST = \ - Dynamic/FactoryHolder.h \ - Dynamic/ObjectRegistry.h \ - GameSystem/Grid.h \ - GameSystem/GridLoader.h \ - GameSystem/GridRefManager.h \ - GameSystem/GridReference.h \ - GameSystem/NGrid.h \ - GameSystem/TypeContainer.h \ - GameSystem/TypeContainerFunctions.h \ - GameSystem/TypeContainerFunctionsPtr.h \ - GameSystem/TypeContainerVisitor.h \ - Network/SocketDefines.h \ - Platform/CompilerDefs.h \ - Platform/Define.h \ - Policies/CreationPolicy.h \ - Policies/ObjectLifeTime.h \ - Policies/Singleton.h \ - Policies/SingletonImp.h \ - Policies/ThreadingModel.h \ - Utilities/CountedReference/Reference.h \ - Utilities/CountedReference/ReferenceHolder.h \ - Utilities/CountedReference/ReferenceImpl.h \ - Utilities/LinkedReference/RefManager.h \ - Utilities/LinkedReference/Reference.h \ - Utilities/ByteConverter.h \ - Utilities/Callback.h \ - Utilities/EventProcessor.h \ - Utilities/UnorderedMap.h \ - Utilities/LinkedList.h \ - Utilities/TypeList.h + Dynamic/FactoryHolder.h \ + Dynamic/ObjectRegistry.h \ + GameSystem/Grid.h \ + GameSystem/GridLoader.h \ + GameSystem/GridRefManager.h \ + GameSystem/GridReference.h \ + GameSystem/NGrid.h \ + GameSystem/TypeContainer.h \ + GameSystem/TypeContainerFunctions.h \ + GameSystem/TypeContainerFunctionsPtr.h \ + GameSystem/TypeContainerVisitor.h \ + Network/SocketDefines.h \ + Platform/CompilerDefs.h \ + Platform/Define.h \ + Policies/CreationPolicy.h \ + Policies/ObjectLifeTime.h \ + Policies/Singleton.h \ + Policies/SingletonImp.h \ + Policies/ThreadingModel.h \ + Utilities/CountedReference/Reference.h \ + Utilities/CountedReference/ReferenceHolder.h \ + Utilities/CountedReference/ReferenceImpl.h \ + Utilities/LinkedReference/RefManager.h \ + Utilities/LinkedReference/Reference.h \ + Utilities/ByteConverter.h \ + Utilities/Callback.h \ + Utilities/EventProcessor.h \ + Utilities/UnorderedMap.h \ + Utilities/LinkedList.h \ + Utilities/TypeList.h |
