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authormegamage <none@none>2009-03-02 16:41:20 -0600
committermegamage <none@none>2009-03-02 16:41:20 -0600
commit5238b534ad46227c3e5274dfed797d3d926804ce (patch)
tree64b461dbe4434e433b845a2acfbf213e3f5c8905 /src/framework
parent9ba3d07fc22864daa51b2faf327ac3336569e463 (diff)
[7356] Use tabs for indent in Makefiles Author: freghar
--HG-- branch : trunk
Diffstat (limited to 'src/framework')
-rw-r--r--src/framework/Makefile.am64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/framework/Makefile.am b/src/framework/Makefile.am
index e76e12ee76a..34ec997cc06 100644
--- a/src/framework/Makefile.am
+++ b/src/framework/Makefile.am
@@ -27,39 +27,39 @@ AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(srcdir)
# libMaNGOSScript shared library will later be reused by world server daemon.
noinst_LIBRARIES = libmangosframework.a
libmangosframework_a_SOURCES = \
- Policies/ObjectLifeTime.cpp \
- Utilities/EventProcessor.cpp
+ Policies/ObjectLifeTime.cpp \
+ Utilities/EventProcessor.cpp
## Additional files to include when running 'make dist'
# Source and header files for the Framework.
EXTRA_DIST = \
- Dynamic/FactoryHolder.h \
- Dynamic/ObjectRegistry.h \
- GameSystem/Grid.h \
- GameSystem/GridLoader.h \
- GameSystem/GridRefManager.h \
- GameSystem/GridReference.h \
- GameSystem/NGrid.h \
- GameSystem/TypeContainer.h \
- GameSystem/TypeContainerFunctions.h \
- GameSystem/TypeContainerFunctionsPtr.h \
- GameSystem/TypeContainerVisitor.h \
- Network/SocketDefines.h \
- Platform/CompilerDefs.h \
- Platform/Define.h \
- Policies/CreationPolicy.h \
- Policies/ObjectLifeTime.h \
- Policies/Singleton.h \
- Policies/SingletonImp.h \
- Policies/ThreadingModel.h \
- Utilities/CountedReference/Reference.h \
- Utilities/CountedReference/ReferenceHolder.h \
- Utilities/CountedReference/ReferenceImpl.h \
- Utilities/LinkedReference/RefManager.h \
- Utilities/LinkedReference/Reference.h \
- Utilities/ByteConverter.h \
- Utilities/Callback.h \
- Utilities/EventProcessor.h \
- Utilities/UnorderedMap.h \
- Utilities/LinkedList.h \
- Utilities/TypeList.h
+ Dynamic/FactoryHolder.h \
+ Dynamic/ObjectRegistry.h \
+ GameSystem/Grid.h \
+ GameSystem/GridLoader.h \
+ GameSystem/GridRefManager.h \
+ GameSystem/GridReference.h \
+ GameSystem/NGrid.h \
+ GameSystem/TypeContainer.h \
+ GameSystem/TypeContainerFunctions.h \
+ GameSystem/TypeContainerFunctionsPtr.h \
+ GameSystem/TypeContainerVisitor.h \
+ Network/SocketDefines.h \
+ Platform/CompilerDefs.h \
+ Platform/Define.h \
+ Policies/CreationPolicy.h \
+ Policies/ObjectLifeTime.h \
+ Policies/Singleton.h \
+ Policies/SingletonImp.h \
+ Policies/ThreadingModel.h \
+ Utilities/CountedReference/Reference.h \
+ Utilities/CountedReference/ReferenceHolder.h \
+ Utilities/CountedReference/ReferenceImpl.h \
+ Utilities/LinkedReference/RefManager.h \
+ Utilities/LinkedReference/Reference.h \
+ Utilities/ByteConverter.h \
+ Utilities/Callback.h \
+ Utilities/EventProcessor.h \
+ Utilities/UnorderedMap.h \
+ Utilities/LinkedList.h \
+ Utilities/TypeList.h