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authormegamage <none@none>2009-03-25 16:04:08 -0600
committermegamage <none@none>2009-03-25 16:04:08 -0600
commit02440eaa106834edbf36cedad13a3badc6a09abe (patch)
tree04d172e04a50fcfd7dc81285855625988161915e /src/game/AchievementMgr.cpp
parent312b8e5b73fc469ec735ddc4ce0507f72805bd19 (diff)
[7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r--src/game/AchievementMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 5e8078de0b1..7190519d70c 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -757,7 +757,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
uint32 counter = 0;
- const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
+ FactionStateList const& factionStateList = GetPlayer()->GetFactionStateList();
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID);