diff options
author | megamage <none@none> | 2009-03-25 16:04:08 -0600 |
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committer | megamage <none@none> | 2009-03-25 16:04:08 -0600 |
commit | 02440eaa106834edbf36cedad13a3badc6a09abe (patch) | |
tree | 04d172e04a50fcfd7dc81285855625988161915e /src/game/AchievementMgr.cpp | |
parent | 312b8e5b73fc469ec735ddc4ce0507f72805bd19 (diff) |
[7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r-- | src/game/AchievementMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 5e8078de0b1..7190519d70c 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -757,7 +757,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; uint32 counter = 0; - const FactionStateList factionStateList = GetPlayer()->GetFactionStateList(); + FactionStateList const& factionStateList = GetPlayer()->GetFactionStateList(); for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter) { FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID); |