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authorp0wer <none@none>2010-01-01 14:19:29 -0600
committerp0wer <none@none>2010-01-01 14:19:29 -0600
commit17e4fbd4ad1d80c4c6a6cd2ceed1547f884bb243 (patch)
tree51190859fcb839c958f481c56ad8b7d4591c8fe6 /src/game/AchievementMgr.cpp
parentf497ae3ae07d3a5652bf3d6ddfbfedb2235affc9 (diff)
Make the core boot alot cleaner. Fix some formating. Make custom attributes for spells show a bar and how much they are loading.
Overall fix 99% of display issues while core is booting. --HG-- branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r--src/game/AchievementMgr.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 3be46b081ff..7a905055de1 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -2201,14 +2201,15 @@ void AchievementGlobalMgr::LoadRewardLocales()
QueryResult *result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
- if(!result)
+ if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
- sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
+ sLog.outString(">> Loaded 0 achievement reward locale strings.");
+ sLog.outString(">> DB table `locales_achievement_reward` is empty.");
return;
}