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authorclick <none@none>2010-06-05 21:22:47 +0200
committerclick <none@none>2010-06-05 21:22:47 +0200
commit455bfb01645510c677b88c693e0092244e1901e4 (patch)
treef9a1d305217c4967fdd572b595a98e2f58a0c482 /src/game/AchievementMgr.cpp
parenta2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff)
Move core/realm files to new subdirectory
--HG-- branch : trunk rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h rename : src/game/Bag.cpp => src/server/game/Bag.cpp rename : src/game/Bag.h => src/server/game/Bag.h rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp rename : src/game/BattleGround.h => src/server/game/BattleGround.h rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp rename : src/game/Calendar.h => src/server/game/Calendar.h rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp rename : src/game/Cell.h => src/server/game/Cell.h rename : src/game/CellImpl.h => src/server/game/CellImpl.h rename : src/game/Channel.cpp => src/server/game/Channel.cpp rename : src/game/Channel.h => src/server/game/Channel.h rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp rename : src/game/Chat.cpp => src/server/game/Chat.cpp rename : src/game/Chat.h => src/server/game/Chat.h rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp rename : src/game/CombatAI.h => src/server/game/CombatAI.h rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp rename : src/game/Corpse.h => src/server/game/Corpse.h rename : src/game/Creature.cpp => src/server/game/Creature.cpp rename : src/game/Creature.h => src/server/game/Creature.h rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp rename : src/game/DBCStores.h => src/server/game/DBCStores.h rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h rename : src/game/Formulas.h => src/server/game/Formulas.h rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp rename : src/game/GameObject.h => src/server/game/GameObject.h rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp rename : src/game/GossipDef.h => src/server/game/GossipDef.h rename : src/game/GridDefines.h => src/server/game/GridDefines.h rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp rename : src/game/GridStates.h => src/server/game/GridStates.h rename : src/game/Group.cpp => src/server/game/Group.cpp rename : src/game/Group.h => src/server/game/Group.h rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp rename : src/game/GroupReference.h => src/server/game/GroupReference.h rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp rename : src/game/GuardAI.h => src/server/game/GuardAI.h rename : src/game/Guild.cpp => src/server/game/Guild.cpp rename : src/game/Guild.h => src/server/game/Guild.h rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp rename : src/game/InstanceData.h => src/server/game/InstanceData.h rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h rename : src/game/Item.cpp => src/server/game/Item.cpp rename : src/game/Item.h => src/server/game/Item.h rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h rename : src/game/LFG.h => src/server/game/LFG.h rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h rename : src/game/Language.h => src/server/game/Language.h rename : src/game/Level0.cpp => src/server/game/Level0.cpp rename : src/game/Level1.cpp => src/server/game/Level1.cpp rename : src/game/Level2.cpp => src/server/game/Level2.cpp rename : src/game/Level3.cpp => src/server/game/Level3.cpp rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp rename : src/game/LootMgr.h => src/server/game/LootMgr.h rename : src/game/Mail.cpp => src/server/game/Mail.cpp rename : src/game/Mail.h => src/server/game/Mail.h rename : src/game/Map.cpp => src/server/game/Map.cpp rename : src/game/Map.h => src/server/game/Map.h rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp rename : src/game/MapManager.h => src/server/game/MapManager.h rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h rename : src/game/MapReference.h => src/server/game/MapReference.h rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h rename : src/game/Object.cpp => src/server/game/Object.cpp rename : src/game/Object.h => src/server/game/Object.h rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp rename : src/game/Opcodes.h => src/server/game/Opcodes.h rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h rename : src/game/Path.h => src/server/game/Path.h rename : src/game/Pet.cpp => src/server/game/Pet.cpp rename : src/game/Pet.h => src/server/game/Pet.h rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp rename : src/game/PetAI.h => src/server/game/PetAI.h rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp rename : src/game/Player.cpp => src/server/game/Player.cpp rename : src/game/Player.h => src/server/game/Player.h rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp rename : src/game/QuestDef.h => src/server/game/QuestDef.h rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h rename : src/game/Spell.cpp => src/server/game/Spell.cpp rename : src/game/Spell.h => src/server/game/Spell.h rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h rename : src/game/Tools.cpp => src/server/game/Tools.cpp rename : src/game/Tools.h => src/server/game/Tools.h rename : src/game/Totem.cpp => src/server/game/Totem.cpp rename : src/game/Totem.h => src/server/game/Totem.h rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp rename : src/game/TotemAI.h => src/server/game/TotemAI.h rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp rename : src/game/Transports.cpp => src/server/game/Transports.cpp rename : src/game/Transports.h => src/server/game/Transports.h rename : src/game/Traveller.h => src/server/game/Traveller.h rename : src/game/Unit.cpp => src/server/game/Unit.cpp rename : src/game/Unit.h => src/server/game/Unit.h rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp rename : src/game/UnitAI.h => src/server/game/UnitAI.h rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp rename : src/game/UpdateData.h => src/server/game/UpdateData.h rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp rename : src/game/Vehicle.h => src/server/game/Vehicle.h rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h rename : src/game/Weather.cpp => src/server/game/Weather.cpp rename : src/game/Weather.h => src/server/game/Weather.h rename : src/game/World.cpp => src/server/game/World.cpp rename : src/game/World.h => src/server/game/World.h rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp rename : src/game/WorldLog.h => src/server/game/WorldLog.h rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp rename : src/game/WorldSession.h => src/server/game/WorldSession.h rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp rename : src/game/pchdef.h => src/server/game/pchdef.h rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp rename : src/game/pchlinux.h => src/server/game/pchlinux.h rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt rename : src/shared/Common.cpp => src/server/shared/Common.cpp rename : src/shared/Common.h => src/server/shared/Common.h rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h rename : src/shared/Errors.h => src/server/shared/Errors.h rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h rename : src/shared/Log.cpp => src/server/shared/Log.cpp rename : src/shared/Log.h => src/server/shared/Log.h rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp rename : src/shared/Threading.h => src/server/shared/Threading.h rename : src/shared/Timer.h => src/server/shared/Timer.h rename : src/shared/Util.cpp => src/server/shared/Util.cpp rename : src/shared/Util.h => src/server/shared/Util.h rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r--src/game/AchievementMgr.cpp2385
1 files changed, 0 insertions, 2385 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
deleted file mode 100644
index e0a79fc71ed..00000000000
--- a/src/game/AchievementMgr.cpp
+++ /dev/null
@@ -1,2385 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "DBCEnums.h"
-#include "ObjectMgr.h"
-#include "World.h"
-#include "WorldPacket.h"
-#include "Database/DatabaseEnv.h"
-#include "Policies/SingletonImp.h"
-
-#include "AchievementMgr.h"
-#include "ArenaTeam.h"
-#include "CellImpl.h"
-#include "GameEventMgr.h"
-#include "GridNotifiersImpl.h"
-#include "Guild.h"
-#include "Language.h"
-#include "Player.h"
-#include "ProgressBar.h"
-#include "SpellMgr.h"
-
-#include "MapManager.h"
-#include "BattleGround.h"
-#include "BattleGroundAB.h"
-#include "Map.h"
-#include "InstanceData.h"
-
-INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
-
-namespace Trinity
-{
- class AchievementChatBuilder
- {
- public:
- AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id)
- : i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
- void operator()(WorldPacket& data, int32 loc_idx)
- {
- char const* text = objmgr.GetTrinityString(i_textId,loc_idx);
-
- data << uint8(i_msgtype);
- data << uint32(LANG_UNIVERSAL);
- data << uint64(i_player.GetGUID());
- data << uint32(5);
- data << uint64(i_player.GetGUID());
- data << uint32(strlen(text)+1);
- data << text;
- data << uint8(0);
- data << uint32(i_achievementId);
- }
-
- private:
- Player const& i_player;
- ChatMsg i_msgtype;
- int32 i_textId;
- uint32 i_achievementId;
- };
-} // namespace Trinity
-
-bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
-{
- if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID,dataType);
- return false;
- }
-
- switch(criteria->requiredType)
- {
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
- case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- break;
- default:
- sLog.outErrorDb("Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->requiredType);
- return false;
- }
-
- switch(dataType)
- {
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
- case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
- if (!creature.id || !objmgr.GetCreatureTemplate(creature.id))
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,creature.id);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
- if (!classRace.class_id && !classRace.race_id)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
- criteria->ID, criteria->requiredType,dataType);
- return false;
- }
- if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing class in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,classRace.class_id);
- return false;
- }
- if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing race in value2 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,classRace.race_id);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
- if (health.percent < 1 || health.percent > 100)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,health.percent);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
- if (player_dead.own_team_flag > 1)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) has wrong boolean value1 (%u).",
- criteria->ID, criteria->requiredType,dataType,player_dead.own_team_flag);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
- {
- SpellEntry const* spellEntry = sSpellStore.LookupEntry(aura.spell_id);
- if (!spellEntry)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
- return false;
- }
- if (aura.effect_idx >= 3)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
- criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
- return false;
- }
- if (!spellEntry->EffectApplyAuraName[aura.effect_idx])
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
- criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
- return false;
- }
- return true;
- }
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
- if (!GetAreaEntryByAreaID(area.id))
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) has wrong area id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,area.id);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
- if (level.minlevel < 0 || level.minlevel > STRONG_MAX_LEVEL)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,level.minlevel);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
- if (gender.gender > GENDER_NONE)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,gender.gender);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
- if (difficulty.difficulty >= MAX_DIFFICULTY)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) has wrong difficulty in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,difficulty.difficulty);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
- if (map_players.maxcount <= 0)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,map_players.maxcount);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
- if (team.team != ALLIANCE && team.team != HORDE)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,team.team);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
- if (drunk.state >= MAX_DRUNKEN)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,drunk.state);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
- if (!sHolidaysStore.LookupEntry(holiday.id))
- {
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,holiday.id);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
- return true; // not check correctness node indexes
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
- if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
- {
- sLog.outErrorDb("Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType,dataType,equipped_item.item_quality);
- return false;
- }
- return true;
- default:
- sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType,dataType);
- return false;
- }
-}
-
-bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
-{
- switch(dataType)
- {
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
- if (!target || target->GetTypeId() != TYPEID_UNIT)
- return false;
- return target->GetEntry() == creature.id;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
- if (!target || target->GetTypeId() != TYPEID_PLAYER)
- return false;
- if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
- return false;
- if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
- return false;
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
- if (!target || target->GetTypeId() != TYPEID_PLAYER)
- return false;
- return target->GetHealth()*100 <= health.percent*target->GetMaxHealth();
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
- if (!target || target->GetTypeId() != TYPEID_PLAYER || target->isAlive() || target->ToPlayer()->GetDeathTimer() == 0)
- return false;
- // flag set == must be same team, not set == different team
- return (target->ToPlayer()->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
- return source->HasAuraEffect(aura.spell_id,aura.effect_idx);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
- {
- uint32 zone_id,area_id;
- source->GetZoneAndAreaId(zone_id,area_id);
- return area.id == zone_id || area.id == area_id;
- }
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
- return target && target->HasAuraEffect(aura.spell_id,aura.effect_idx);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
- return miscvalue1 >= value.minvalue;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
- if (!target)
- return false;
- return target->getLevel() >= level.minlevel;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
- if (!target)
- return false;
- return target->getGender() == gender.gender;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
- return false; // always fail
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
- return source->GetMap()->GetSpawnMode() == difficulty.difficulty;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
- return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
- if (!target || target->GetTypeId() != TYPEID_PLAYER)
- return false;
- return target->ToPlayer()->GetTeam() == team.team;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
- return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
- return IsHolidayActive(HolidayIds(holiday.id));
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
- {
- BattleGround* bg = source->GetBattleGround();
- if (!bg)
- return false;
- return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
- }
- case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
- {
- if (!source->IsInWorld())
- return false;
- Map* map = source->GetMap();
- if (!map->IsDungeon())
- {
- sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u",
- ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
- return false;
- }
- InstanceData* data = ((InstanceMap*)map)->GetInstanceData();
- if (!data)
- {
- sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script",
- ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
- return false;
- }
- return data->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
- }
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
- {
- ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
- if (!pProto)
- return false;
- return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
- }
- }
- return false;
-}
-
-bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
-{
- for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
- if (!itr->Meets(criteria_id, source, target, miscvalue))
- return false;
-
- return true;
-}
-
-AchievementMgr::AchievementMgr(Player *player)
-{
- m_player = player;
-}
-
-AchievementMgr::~AchievementMgr()
-{
-}
-
-void AchievementMgr::Reset()
-{
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
- {
- WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
- data << uint32(iter->first);
- m_player->SendDirectMessage(&data);
- }
-
- for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
- {
- WorldPacket data(SMSG_CRITERIA_DELETED,4);
- data << uint32(iter->first);
- m_player->SendDirectMessage(&data);
- }
-
- m_completedAchievements.clear();
- m_criteriaProgress.clear();
- DeleteFromDB(m_player->GetGUIDLow());
-
- // re-fill data
- CheckAllAchievementCriteria();
-}
-
-void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2)
-{
- if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
- sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
-
- if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
- return;
-
- AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
- {
- AchievementCriteriaEntry const *achievementCriteria = (*i);
-
- AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
- if (!achievement)
- continue;
-
- // don't update already completed criteria
- if (IsCompletedCriteria(achievementCriteria,achievement))
- continue;
-
- switch (type)
- {
- case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: // have total statistic also not expected to be reset
- case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset
- if (achievementCriteria->healing_done.flag == miscvalue1 &&
- achievementCriteria->healing_done.mapid == miscvalue2)
- SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset
- // reset only the criteria having the miscvalue1 condition
- if (achievementCriteria->win_rated_arena.flag == miscvalue1)
- SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
- break;
- default: // reset all cases
- break;
- }
- }
-}
-
-void AchievementMgr::DeleteFromDB(uint32 lowguid)
-{
- CharacterDatabase.BeginTransaction ();
- CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid);
- CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
- CharacterDatabase.CommitTransaction ();
-}
-
-void AchievementMgr::SaveToDB()
-{
- if (!m_completedAchievements.empty())
- {
- bool need_execute = false;
- std::ostringstream ssdel;
- std::ostringstream ssins;
- for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
- {
- if (!iter->second.changed)
- continue;
-
- /// first new/changed record prefix
- if (!need_execute)
- {
- ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
- ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
- need_execute = true;
- }
- /// next new/changed record prefix
- else
- {
- ssdel << ", ";
- ssins << ", ";
- }
-
- // new/changed record data
- ssdel << iter->first;
- ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
-
- /// mark as saved in db
- iter->second.changed = false;
- }
-
- if (need_execute)
- ssdel << ")";
-
- if (need_execute)
- {
- CharacterDatabase.Execute(ssdel.str().c_str());
- CharacterDatabase.Execute(ssins.str().c_str());
- }
- }
-
- if (!m_criteriaProgress.empty())
- {
- /// prepare deleting and insert
- bool need_execute_del = false;
- bool need_execute_ins = false;
- std::ostringstream ssdel;
- std::ostringstream ssins;
- for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
- {
- if (!iter->second.changed)
- continue;
-
- // deleted data (including 0 progress state)
- {
- /// first new/changed record prefix (for any counter value)
- if (!need_execute_del)
- {
- ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
- need_execute_del = true;
- }
- /// next new/changed record prefix
- else
- ssdel << ", ";
-
- // new/changed record data
- ssdel << iter->first;
- }
-
- // store data only for real progress
- if (iter->second.counter != 0)
- {
- /// first new/changed record prefix
- if (!need_execute_ins)
- {
- ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
- need_execute_ins = true;
- }
- /// next new/changed record prefix
- else
- ssins << ", ";
-
- // new/changed record data
- ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
- }
-
- /// mark as updated in db
- iter->second.changed = false;
- }
-
- if (need_execute_del) // DELETE ... IN (.... _)_
- ssdel << ")";
-
- if (need_execute_del || need_execute_ins)
- {
- if (need_execute_del)
- CharacterDatabase.Execute(ssdel.str().c_str());
- if (need_execute_ins)
- CharacterDatabase.Execute(ssins.str().c_str());
- }
- }
-}
-
-void AchievementMgr::LoadFromDB(QueryResult_AutoPtr achievementResult, QueryResult_AutoPtr criteriaResult)
-{
- if (achievementResult)
- {
- do
- {
- Field *fields = achievementResult->Fetch();
-
- uint32 achievement_id = fields[0].GetUInt32();
-
- // don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
- if (!sAchievementStore.LookupEntry(achievement_id))
- continue;
-
- CompletedAchievementData& ca = m_completedAchievements[achievement_id];
- ca.date = time_t(fields[1].GetUInt64());
- ca.changed = false;
- } while (achievementResult->NextRow());
- }
-
- if (criteriaResult)
- {
- do
- {
- Field *fields = criteriaResult->Fetch();
-
- uint32 id = fields[0].GetUInt32();
- uint32 counter = fields[1].GetUInt32();
- time_t date = time_t(fields[2].GetUInt64());
-
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
- if (!criteria)
- {
- // we will remove not existed criteria for all characters
- sLog.outError("Non-existing achievement criteria %u data removed from table `character_achievement_progress`.",id);
- CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id);
- continue;
- }
-
- if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL))
- continue;
-
- CriteriaProgress& progress = m_criteriaProgress[id];
- progress.counter = counter;
- progress.date = date;
- progress.changed = false;
- } while (criteriaResult->NextRow());
- }
-
-}
-
-void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
-{
- if (GetPlayer()->GetSession()->PlayerLoading())
- return;
-
- // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
- if (achievement->flags & ACHIEVEMENT_FLAG_TRACKING)
- return;
-
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
- sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
- #endif
-
- if (Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
- {
- Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
- Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
- guild->BroadcastWorker(say_do,GetPlayer());
- }
-
- if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
- {
- // broadcast realm first reached
- WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
- data << GetPlayer()->GetName();
- data << uint64(GetPlayer()->GetGUID());
- data << uint32(achievement->ID);
- data << uint32(0); // 1=link supplied string as player name, 0=display plain string
- sWorld.SendGlobalMessage(&data);
- }
- // if player is in world he can tell his friends about new achievement
- else if (GetPlayer()->IsInWorld())
- {
- CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
-
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
- Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
- Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
- TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
- cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
- }
-
- WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
- data.append(GetPlayer()->GetPackGUID());
- data << uint32(achievement->ID);
- data << uint32(secsToTimeBitFields(time(NULL)));
- data << uint32(0);
- GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true);
-}
-
-void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted)
-{
- WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
- data << uint32(entry->ID);
-
- // the counter is packed like a packed Guid
- data.appendPackGUID(progress->counter);
-
- data.append(GetPlayer()->GetPackGUID());
- if (!entry->timeLimit)
- data << uint32(0);
- else
- data << uint32(timedCompleted ? 0 : 1); // this are some flags, 1 is for keeping the counter at 0 in client
- data << uint32(secsToTimeBitFields(progress->date));
- data << uint32(timeElapsed); // time elapsed in seconds
- data << uint32(0); // unk
- GetPlayer()->SendDirectMessage(&data);
-}
-
-/**
- * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
- */
-void AchievementMgr::CheckAllAchievementCriteria()
-{
- // suppress sending packets
- for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
- UpdateAchievementCriteria(AchievementCriteriaTypes(i));
-}
-
-static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
-static const uint32 achievIdForDangeon[][4] =
-{
- // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
- { 321, true, true, true },
- { 916, false, true, false },
- { 917, false, true, false },
- { 918, true, false, false },
- { 2219, false, false, true },
- { 0, false, false, false }
-};
-
-/**
- * this function will be called whenever the user might have done a criteria relevant action
- */
-void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
-{
- if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
- sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
-
- if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
- return;
-
- AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
- {
- AchievementCriteriaEntry const *achievementCriteria = (*i);
-
- AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
- if (!achievement)
- continue;
-
- if ((achievement->factionFlag == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeam() != HORDE) ||
- (achievement->factionFlag == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
- continue;
-
- // don't update already completed criteria
- if (IsCompletedCriteria(achievementCriteria,achievement))
- continue;
-
- switch (type)
- {
- // std. case: increment at 1
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
- case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
- case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
- case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
- case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
- case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
- case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- // std case: increment at miscvalue1
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
- break;
- // std case: high value at miscvalue1
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
- break;
-
- // specialized cases
-
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
- continue;
-
- if (achievementCriteria->win_bg.additionalRequirement1_type)
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
- continue;
- }
- // some hardcoded requirements
- else
- {
- BattleGround* bg = GetPlayer()->GetBattleGround();
- if (!bg)
- continue;
-
- switch(achievementCriteria->referredAchievement)
- {
- case 161: // AB, Overcome a 500 resource disadvantage
- {
- if (bg->GetTypeID(true) != BATTLEGROUND_AB)
- continue;
- if (!((BattleGroundAB*)bg)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam()))
- continue;
- break;
- }
- case 156: // AB, win while controlling all 5 flags (all nodes)
- case 784: // EY, win while holding 4 bases (all nodes)
- {
- if (!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
- continue;
- break;
- }
- case 1762: // SA, win without losing any siege vehicles
- case 2192: // SA, win without losing any siege vehicles
- continue; // not implemented
- }
- }
-
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- if (achievementCriteria->kill_creature.creatureID != miscvalue1)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
- // update at loading or specific skill update
- if (miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
- continue;
- if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
- SetCriteriaProgress(achievementCriteria, skillvalue);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
- // update at loading or specific skill update
- if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
- continue;
- if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
- SetCriteriaProgress(achievementCriteria, maxSkillvalue);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
- if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
- {
- uint32 counter =0;
- for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
- if (itr->second.m_rewarded)
- counter++;
- SetCriteriaProgress(achievementCriteria, counter);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
- {
- // speedup for non-login case
- if (miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID)
- continue;
-
- uint32 counter =0;
- for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
- {
- Quest const* quest = objmgr.GetQuestTemplate(itr->first);
- if (itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
- counter++;
- }
- SetCriteriaProgress(achievementCriteria, counter);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
- continue;
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
- bool notfit = false;
- for (int j = 0; j < MAX_ARENA_SLOT; ++j)
- {
- if (achievIdByArenaSlot[j] == achievement->ID)
- {
- BattleGround* bg = GetPlayer()->GetBattleGround();
- if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
- notfit = true;
-
- break;
- }
- }
- if (notfit)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
-
- Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : MapManager::Instance().FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
- if (!map || !map->IsDungeon())
- continue;
-
- // search case
- bool found = false;
- for (int j = 0; achievIdForDangeon[j][0]; ++j)
- {
- if (achievIdForDangeon[j][0] == achievement->ID)
- {
- if (map->IsRaid())
- {
- // if raid accepted (ignore difficulty)
- if (!achievIdForDangeon[j][2])
- break; // for
- }
- else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
- {
- // dungeon in normal mode accepted
- if (!achievIdForDangeon[j][1])
- break; // for
- }
- else
- {
- // dungeon in heroic mode accepted
- if (!achievIdForDangeon[j][3])
- break; // for
- }
-
- found = true;
- break; // for
- }
- }
- if (!found)
- continue;
-
- //FIXME: work only for instances where max == min for players
- if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
-
- }
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- if (miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
-
- // if team check required: must kill by opposition faction
- if (achievement->ID == 318 && miscvalue2 == GetPlayer()->GetTeam())
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
- continue;
-
- // miscvalue1 is the ingame fallheight*100 as stored in dbc
- SetCriteriaProgress(achievementCriteria, miscvalue1);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- if (miscvalue2 != achievementCriteria->death_from.type)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
- {
- // if miscvalues != 0, it contains the questID.
- if (miscvalue1)
- {
- if (miscvalue1 != achievementCriteria->complete_quest.questID)
- continue;
- }
- else
- {
- // login case.
- if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
- continue;
- }
-
- // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
- switch(achievement->ID)
- {
- case 31:
- case 1275:
- case 1276:
- case 1277:
- case 1282:
- case 1789:
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
- continue;
- break;
- }
- default:
- break;
- }
-
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- {
- if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data)
- continue;
-
- if (!data->Meets(GetPlayer(),unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
- {
- if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data)
- continue;
-
- if (!data->Meets(GetPlayer(),unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- if (miscvalue1 && miscvalue1 != achievementCriteria->learn_spell.spellID)
- continue;
-
- if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- {
- // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
- // miscvalue2=count of item loot
- if (!miscvalue1 || !miscvalue2)
- continue;
- if (miscvalue1 != achievementCriteria->loot_type.lootType)
- continue;
-
- // zone specific
- if (achievementCriteria->loot_type.lootTypeCount == 1)
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
- // speedup for non-login case
- if (miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
- continue;
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
- // miscvalue1 contains the personal rating
- if (!miscvalue1) // no update at login
- continue;
-
- // additional requirements
- if (achievementCriteria->win_rated_arena.flag == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit,miscvalue1))
- {
- // reset the progress as we have a win without the requirement.
- SetCriteriaProgress(achievementCriteria, 0);
- continue;
- }
- }
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- if (achievementCriteria->use_item.itemID != miscvalue1)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
- // You _have_ to loot that item, just owning it when logging in does _not_ count!
- if (!miscvalue1)
- continue;
- if (miscvalue1 != achievementCriteria->own_item.itemID)
- continue;
- SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
- {
- WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
- if (!worldOverlayEntry)
- break;
-
- bool matchFound = false;
- for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
- {
- uint32 area_id = worldOverlayEntry->areatableID[j];
- if (!area_id) // array have 0 only in empty tail
- break;
-
- int32 exploreFlag = GetAreaFlagByAreaID(area_id);
- if (exploreFlag < 0)
- continue;
-
- uint32 playerIndexOffset = uint32(exploreFlag) / 32;
- uint32 mask = 1<< (uint32(exploreFlag) % 32);
-
- if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
- {
- matchFound = true;
- break;
- }
- }
-
- if (matchFound)
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
- {
- // skip faction check only at loading
- if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID)
- continue;
-
- int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
- if (reputation > 0)
- SetCriteriaProgress(achievementCriteria, reputation);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
- {
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
- {
- // skip for login case
- if (!miscvalue1)
- continue;
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- {
- // miscvalue1 = itemid
- // miscvalue2 = itemSlot
- if (!miscvalue1)
- continue;
-
- if (miscvalue2 != achievementCriteria->equip_epic_item.itemSlot)
- continue;
-
- // check item level and quality via achievement_criteria_data
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), 0, miscvalue1))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- }
-
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- {
- // miscvalue1 = itemid
- // miscvalue2 = diced value
- if (!miscvalue1)
- continue;
- if (miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
- continue;
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
- if (!pProto)
- continue;
-
- // check item level via achievement_criteria_data
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
- {
- // miscvalue1 = emote
- if (!miscvalue1)
- continue;
- if (miscvalue1 != achievementCriteria->do_emote.emoteID)
- continue;
- if (achievementCriteria->do_emote.count)
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit))
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
- case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
- {
- if (!miscvalue1)
- continue;
-
- if (achievementCriteria->healing_done.flag == ACHIEVEMENT_CRITERIA_CONDITION_MAP)
- {
- if (GetPlayer()->GetMapId() != achievementCriteria->healing_done.mapid)
- continue;
-
- // map specific case (BG in fact) expected player targeted damage/heal
- if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
- // miscvalue1 = item_id
- if (!miscvalue1)
- continue;
- if (miscvalue1 != achievementCriteria->equip_item.itemID)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
- // miscvalue1 = go entry
- if (!miscvalue1)
- continue;
- if (miscvalue1 != achievementCriteria->use_gameobject.goEntry)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
- if (!miscvalue1)
- continue;
- if (miscvalue1 != achievementCriteria->fish_in_gameobject.goEntry)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
- {
- if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skillline_spell.skillLine)
- continue;
-
- uint32 spellCount = 0;
- for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
- spellIter != GetPlayer()->GetSpellMap().end();
- ++spellIter)
- {
- SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
- for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
- {
- if (skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
- spellCount++;
- }
- }
- SetCriteriaProgress(achievementCriteria, spellCount);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
-
- if (achievementCriteria->win_duel.duelCount)
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data)
- continue;
-
- if (!data->Meets(GetPlayer(),unit))
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
- continue;
- ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1);
- if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
- {
- if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
- continue;
-
- uint32 spellCount = 0;
- for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
- spellIter != GetPlayer()->GetSpellMap().end();
- ++spellIter)
- {
- SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
- for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
- if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
- spellCount++;
- }
- SetCriteriaProgress(achievementCriteria, spellCount);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
- if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
- if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
- break;
- // std case: not exist in DBC, not triggered in code as result
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
- break;
- // FIXME: not triggered in code as result, need to implement
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
- case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
- case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
- case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
- case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
- break; // Not implemented yet :(
- }
- if (IsCompletedCriteria(achievementCriteria,achievement))
- CompletedCriteriaFor(achievement);
-
- // check again the completeness for SUMM and REQ COUNT achievements,
- // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
- if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
- {
- if (IsCompletedAchievement(achievement))
- CompletedAchievement(achievement);
- }
-
- if (AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
- {
- for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
- if (IsCompletedAchievement(*itr))
- CompletedAchievement(*itr);
- }
- }
-}
-
-static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
-static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
-
-bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
-{
- // counter can never complete
- if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
- return false;
-
- if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
- {
- // someone on this realm has already completed that achievement
- if (achievementmgr.IsRealmCompleted(achievement))
- return false;
- }
-
- CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
- if (itr == m_criteriaProgress.end())
- return false;
-
- CriteriaProgress const* progress = &itr->second;
-
- switch(achievementCriteria->requiredType)
- {
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- return progress->counter >= achievementCriteria->win_bg.winCount;
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- return progress->counter >= achievementCriteria->kill_creature.creatureCount;
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- {
- // skip wrong class achievements
- for (int i = 1; i < MAX_CLASSES; ++i)
- if (achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
- return false;
-
- // skip wrong race achievements
- for (int i = 1; i < MAX_RACES; ++i)
- if (achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
- return false;
-
- // appropriate class/race or not class/race specific
- return progress->counter >= achievementCriteria->reach_level.level;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
- return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
- return progress->counter >= 1;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
- return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
- return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
- case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
- case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
- return progress->counter >= achievementCriteria->healing_done.count;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
- return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
- return progress->counter >= 1;
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- return progress->counter >= achievementCriteria->be_spell_target.spellCount;
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
- return progress->counter >= achievementCriteria->cast_spell.castCount;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- return progress->counter >= 1;
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
- return progress->counter >= achievementCriteria->own_item.itemCount;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
- return progress->counter >= achievementCriteria->win_rated_arena.count;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
- return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
- case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
- return progress->counter >= achievementCriteria->use_item.itemCount;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
- return progress->counter >= achievementCriteria->loot_item.itemCount;
- case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
- return progress->counter >= 1;
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
- return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
- return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
- return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
- case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
- return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- return progress->counter >= achievementCriteria->equip_epic_item.count;
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
- case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
- return progress->counter >= achievementCriteria->hk_class.count;
- case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
- return progress->counter >= achievementCriteria->hk_race.count;
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
- return progress->counter >= achievementCriteria->do_emote.count;
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
- return progress->counter >= achievementCriteria->equip_item.count;
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
- return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
- return progress->counter >= achievementCriteria->loot_money.goldInCopper;
- case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
- return progress->counter >= achievementCriteria->use_gameobject.useCount;
- case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
- return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
- return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
- return progress->counter >= achievementCriteria->win_duel.duelCount;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
- return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
- return progress->counter >= achievementCriteria->honorable_kill.killCount;
- // handle all statistic-only criteria here
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
- case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
- case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
- case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
- case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
- case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
- case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
- case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
- return false;
- }
- return false;
-}
-
-void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
-{
- // counter can never complete
- if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
- return;
-
- // already completed and stored
- if (HasAchieved(achievement))
- return;
-
- if (IsCompletedAchievement(achievement))
- CompletedAchievement(achievement);
-}
-
-bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
-{
- // counter can never complete
- if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
- return false;
-
- // for achievement with referenced achievement criterias get from referenced and counter from self
- uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
- uint32 achievmentForTestCount = entry->count;
-
- AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
- if (!cList)
- return false;
- uint32 count = 0;
-
- // For SUMM achievements, we have to count the progress of each criteria of the achievement.
- // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
- if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
- {
- for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
- {
- AchievementCriteriaEntry const* criteria = *itr;
-
- CriteriaProgressMap::const_iterator itrProgress = m_criteriaProgress.find(criteria->ID);
- if (itrProgress == m_criteriaProgress.end())
- continue;
-
- CriteriaProgress const* progress = &itrProgress->second;
- count += progress->counter;
-
- // for counters, field4 contains the main count requirement
- if (count >= criteria->raw.count)
- return true;
- }
- return false;
- }
-
- // Default case - need complete all or
- bool completed_all = true;
- for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
- {
- AchievementCriteriaEntry const* criteria = *itr;
-
- bool completed = IsCompletedCriteria(criteria,entry);
-
- // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
- if (completed)
- ++count;
- else
- completed_all = false;
-
- // completed as have req. count of completed criterias
- if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
- return true;
- }
-
- // all criterias completed requirement
- if (completed_all && achievmentForTestCount == 0)
- return true;
-
- return false;
-}
-
-void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
-{
- // Don't allow to cheat - doing timed achievements without timer active
- TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID);
- if (entry->timeLimit && timedIter == m_timedAchievements.end())
- return;
-
- if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
- sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
-
- CriteriaProgress *progress = NULL;
-
- CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
-
- if (iter == m_criteriaProgress.end())
- {
- // not create record for 0 counter but allow it for timed achievements
- // we will need to send 0 progress to client to start the timer
- if (changeValue == 0 && !entry->timeLimit)
- return;
-
- progress = &m_criteriaProgress[entry->ID];
- progress->counter = changeValue;
- progress->date = time(NULL);
- }
- else
- {
- progress = &iter->second;
-
- uint32 newValue = 0;
- switch(ptype)
- {
- case PROGRESS_SET:
- newValue = changeValue;
- break;
- case PROGRESS_ACCUMULATE:
- {
- // avoid overflow
- uint32 max_value = std::numeric_limits<uint32>::max();
- newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
- break;
- }
- case PROGRESS_HIGHEST:
- newValue = progress->counter < changeValue ? changeValue : progress->counter;
- break;
- }
-
- // not update (not mark as changed) if counter will have same value
- if (progress->counter == newValue && !entry->timeLimit)
- return;
-
- progress->counter = newValue;
- }
-
- progress->changed = true;
-
- uint32 timeElapsed = 0;
- bool timedCompleted = false;
-
- if (entry->timeLimit)
- {
- //has to exist else we wouldn't be here
- timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
- // Client expects this in packet
- timeElapsed = entry->timeLimit - (timedIter->second/IN_MILISECONDS);
-
- // Remove the timer, we wont need it anymore
- if (timedCompleted)
- m_timedAchievements.erase(timedIter);
- }
-
- SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
-}
-
-void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
-{
- if (!m_timedAchievements.empty())
- {
- for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();)
- {
- // Time is up, remove timer and reset progress
- if (itr->second <= timeDiff)
- {
- AchievementCriteriaEntry const *entry = sAchievementCriteriaStore.LookupEntry(itr->first);
- SetCriteriaProgress(entry, 0, PROGRESS_SET);
- m_timedAchievements.erase(itr++);
- }
- else
- {
- itr->second -= timeDiff;
- ++itr;
- }
- }
- }
-}
-
-void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
-{
- AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetTimedAchievementCriteriaByType(type);
- for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
- {
- if ((*i)->timerStartEvent != entry)
- continue;
-
- AchievementEntry const *achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
- if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
- {
- // Start the timer
- m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILISECONDS;
-
- // and at client too
- SetCriteriaProgress(*i, 0, PROGRESS_SET);
- }
- }
-}
-
-void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
-{
- AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetTimedAchievementCriteriaByType(type);
- for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
- {
- if ((*i)->timerStartEvent != entry)
- continue;
-
- TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID);
- // We don't have timer for this achievement
- if (timedIter == m_timedAchievements.end())
- continue;
-
- // 0 the progress to avoid saving to db
- SetCriteriaProgress(*i, 0, PROGRESS_SET);
-
- // Remove the timer
- m_timedAchievements.erase(timedIter);
- }
-}
-
-void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
-{
- sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
-
- if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
- return;
-
- if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement))
- return;
-
- SendAchievementEarned(achievement);
- CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
- ca.date = time(NULL);
- ca.changed = true;
-
- // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
- // TODO: where do set this instead?
- if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
- achievementmgr.SetRealmCompleted(achievement);
-
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
-
- // reward items and titles if any
- AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
-
- // no rewards
- if (!reward)
- return;
-
- // titles
- if (uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1])
- {
- if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
- GetPlayer()->SetTitle(titleEntry);
- }
-
- // mail
- if (reward->sender)
- {
- Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
-
- int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
-
- // subject and text
- std::string subject = reward->subject;
- std::string text = reward->text;
- if (loc_idx >= 0)
- {
- if (AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
- {
- if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
- subject = loc->subject[loc_idx];
- if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty())
- text = loc->text[loc_idx];
- }
- }
-
- MailDraft draft(subject, text);
-
- if (item)
- {
- // save new item before send
- item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
-
- // item
- draft.AddItem(item);
- }
-
- draft.SendMailTo(GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
- }
-}
-
-void AchievementMgr::SendAllAchievementData()
-{
- WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4);
- BuildAllDataPacket(&data);
- GetPlayer()->GetSession()->SendPacket(&data);
-}
-
-void AchievementMgr::SendRespondInspectAchievements(Player* player)
-{
- WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9+m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4);
- data.append(GetPlayer()->GetPackGUID());
- BuildAllDataPacket(&data);
- player->GetSession()->SendPacket(&data);
-}
-
-/**
- * used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA
- */
-void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
-{
- AchievementEntry const *achievement;
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
- {
- // Skip tracking - they bug client UI
- achievement = sAchievementStore.LookupEntry(iter->first);
- if (achievement->flags & ACHIEVEMENT_FLAG_TRACKING)
- continue;
-
- *data << uint32(iter->first);
- *data << uint32(secsToTimeBitFields(iter->second.date));
- }
- *data << int32(-1);
-
- for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
- {
- *data << uint32(iter->first);
- data->appendPackGUID(iter->second.counter);
- data->append(GetPlayer()->GetPackGUID());
- *data << uint32(0);
- *data << uint32(secsToTimeBitFields(iter->second.date));
- *data << uint32(0);
- *data << uint32(0);
- }
-
- *data << int32(-1);
-}
-
-bool AchievementMgr::HasAchieved(AchievementEntry const* achievement) const
-{
- return m_completedAchievements.find(achievement->ID) != m_completedAchievements.end();
-}
-
-//==========================================================
-AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type)
-{
- return m_AchievementCriteriasByType[type];
-}
-
-AchievementCriteriaEntryList const& AchievementGlobalMgr::GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type)
-{
- return m_AchievementCriteriasByTimedType[type];
-}
-
-void AchievementGlobalMgr::LoadAchievementCriteriaList()
-{
- if (sAchievementCriteriaStore.GetNumRows() == 0)
- {
- barGoLink bar(1);
- bar.step();
-
- sLog.outString();
- sLog.outErrorDb(">> Loaded 0 achievement criteria.");
- return;
- }
-
- barGoLink bar(sAchievementCriteriaStore.GetNumRows());
- for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
- {
- bar.step();
-
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
- if (!criteria)
- continue;
-
- m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
- m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
-
- if (criteria->timeLimit)
- m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
- }
-
- sLog.outString();
- sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size());
-}
-
-void AchievementGlobalMgr::LoadAchievementReferenceList()
-{
- if (sAchievementStore.GetNumRows() == 0)
- {
- barGoLink bar(1);
- bar.step();
-
- sLog.outString();
- sLog.outErrorDb(">> Loaded 0 achievement references.");
- return;
- }
-
- uint32 count = 0;
- barGoLink bar(sAchievementStore.GetNumRows());
- for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
- {
- bar.step();
-
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
- if (!achievement || !achievement->refAchievement)
- continue;
-
- m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement);
- ++count;
- }
-
- sLog.outString();
- sLog.outString(">> Loaded %u achievement references.",count);
-}
-
-void AchievementGlobalMgr::LoadAchievementCriteriaData()
-{
- m_criteriaDataMap.clear(); // need for reload case
-
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
-
- if (!result)
- {
- barGoLink bar(1);
- bar.step();
-
- sLog.outString();
- sLog.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
- return;
- }
-
- uint32 count = 0;
- uint32 disabled_count = 0;
- barGoLink bar(result->GetRowCount());
- do
- {
- bar.step();
- Field *fields = result->Fetch();
- uint32 criteria_id = fields[0].GetUInt32();
-
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
-
- if (!criteria)
- {
- sLog.outErrorDb("Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id);
- continue;
- }
-
- AchievementCriteriaData data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32());
-
- if (!data.IsValid(criteria))
- {
- continue;
- }
-
- // this will allocate empty data set storage
- AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
- dataSet.SetCriteriaId(criteria_id);
-
- if (data.dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED)
- ++disabled_count;
-
- // add real data only for not NONE data types
- if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
- dataSet.Add(data);
-
- // counting data by and data types
- ++count;
- } while (result->NextRow());
-
- // post loading checks
- for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
- {
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
- if (!criteria)
- continue;
-
- switch(criteria->requiredType)
- {
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- if (!criteria->win_bg.additionalRequirement1_type)
- continue;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
- {
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
- if (!achievement)
- continue;
-
- // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
- switch(achievement->ID)
- {
- case 31:
- case 1275:
- case 1276:
- case 1277:
- case 1282:
- case 1789:
- break;
- default:
- continue;
- }
- }
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
- if (criteria->win_rated_arena.flag != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
- continue;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
- if (criteria->do_emote.count == 0)
- continue;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
- if (criteria->win_duel.duelCount == 0)
- continue;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
- if (criteria->loot_type.lootTypeCount != 1)
- continue;
- break;
- default: // type not use DB data, ignore
- continue;
- }
-
- if (!GetCriteriaDataSet(criteria))
- sLog.outErrorDb("Table `achievement_criteria_data` does not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
- }
-
- sLog.outString();
- sLog.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count,disabled_count);
-}
-
-void AchievementGlobalMgr::LoadCompletedAchievements()
-{
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
-
- if (!result)
- {
- barGoLink bar(1);
- bar.step();
-
- sLog.outString();
- sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
- return;
- }
-
- barGoLink bar(result->GetRowCount());
- do
- {
- bar.step();
- Field *fields = result->Fetch();
-
- uint32 achievement_id = fields[0].GetUInt32();
- if (!sAchievementStore.LookupEntry(achievement_id))
- {
- // we will remove not existed achievement for all characters
- sLog.outError("Non-existing achievement %u data removed from table `character_achievement`.",achievement_id);
- CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id);
- continue;
- }
-
- m_allCompletedAchievements.insert(achievement_id);
- } while (result->NextRow());
-
- sLog.outString();
- sLog.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements.size());
-}
-
-void AchievementGlobalMgr::LoadRewards()
-{
- m_achievementRewards.clear(); // need for reload case
-
- // 0 1 2 3 4 5 6
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
-
- if (!result)
- {
- barGoLink bar(1);
-
- bar.step();
-
- sLog.outString();
- sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
- return;
- }
-
- uint32 count = 0;
- barGoLink bar(result->GetRowCount());
-
- do
- {
- bar.step();
-
- Field *fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- const AchievementEntry* pAchievement = sAchievementStore.LookupEntry(entry);
- if (!pAchievement)
- {
- sLog.outErrorDb("Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
- continue;
- }
-
- AchievementReward reward;
- reward.titleId[0] = fields[1].GetUInt32();
- reward.titleId[1] = fields[2].GetUInt32();
- reward.itemId = fields[3].GetUInt32();
- reward.sender = fields[4].GetUInt32();
- reward.subject = fields[5].GetCppString();
- reward.text = fields[6].GetCppString();
-
- // must be title or mail at least
- if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
- {
- sLog.outErrorDb("Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
- continue;
- }
-
- if (pAchievement->factionFlag == ACHIEVEMENT_FACTION_ANY && ((reward.titleId[0] == 0) != (reward.titleId[1] == 0)))
- sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
-
- if (reward.titleId[0])
- {
- CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
- if (!titleEntry)
- {
- sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
- reward.titleId[0] = 0;
- }
- }
-
- if (reward.titleId[1])
- {
- CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
- if (!titleEntry)
- {
- sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
- reward.titleId[1] = 0;
- }
- }
-
- //check mail data before item for report including wrong item case
- if (reward.sender)
- {
- if (!objmgr.GetCreatureTemplate(reward.sender))
- {
- sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
- reward.sender = 0;
- }
- }
- else
- {
- if (reward.itemId)
- sLog.outErrorDb("Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry);
-
- if (!reward.subject.empty())
- sLog.outErrorDb("Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry);
-
- if (!reward.text.empty())
- sLog.outErrorDb("Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry);
- }
-
- if (reward.itemId)
- {
- if (!objmgr.GetItemPrototype(reward.itemId))
- {
- sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId);
- reward.itemId = 0;
- }
- }
-
- m_achievementRewards[entry] = reward;
- ++count;
-
- } while (result->NextRow());
-
- sLog.outString();
- sLog.outString(">> Loaded %u achievement rewards", count);
-}
-
-void AchievementGlobalMgr::LoadRewardLocales()
-{
- m_achievementRewardLocales.clear(); // need for reload case
-
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
-
- if (!result)
- {
- barGoLink bar(1);
-
- bar.step();
-
- sLog.outString();
- sLog.outString(">> Loaded 0 achievement reward locale strings.");
- sLog.outString(">> DB table `locales_achievement_reward` is empty.");
- return;
- }
-
- barGoLink bar(result->GetRowCount());
-
- do
- {
- Field *fields = result->Fetch();
- bar.step();
-
- uint32 entry = fields[0].GetUInt32();
-
- if (m_achievementRewards.find(entry) == m_achievementRewards.end())
- {
- sLog.outErrorDb("Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry);
- continue;
- }
-
- AchievementRewardLocale& data = m_achievementRewardLocales[entry];
-
- for (int i = 1; i < MAX_LOCALE; ++i)
- {
- std::string str = fields[1+2*(i-1)].GetCppString();
- if (!str.empty())
- {
- int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
- if (idx >= 0)
- {
- if (data.subject.size() <= size_t(idx))
- data.subject.resize(idx+1);
-
- data.subject[idx] = str;
- }
- }
- str = fields[1+2*(i-1)+1].GetCppString();
- if (!str.empty())
- {
- int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
- if (idx >= 0)
- {
- if (data.text.size() <= size_t(idx))
- data.text.resize(idx+1);
-
- data.text[idx] = str;
- }
- }
- }
- } while (result->NextRow());
-
- sLog.outString();
- sLog.outString(">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size());
-}