diff options
| author | click <none@none> | 2010-06-05 21:22:47 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-06-05 21:22:47 +0200 |
| commit | 455bfb01645510c677b88c693e0092244e1901e4 (patch) | |
| tree | f9a1d305217c4967fdd572b595a98e2f58a0c482 /src/game/AchievementMgr.cpp | |
| parent | a2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff) | |
Move core/realm files to new subdirectory
--HG--
branch : trunk
rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt
rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h
rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h
rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h
rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h
rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h
rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h
rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h
rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h
rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h
rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h
rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h
rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h
rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h
rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h
rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h
rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp
rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h
rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h
rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h
rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h
rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h
rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h
rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h
rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h
rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h
rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp
rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h
rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h
rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h
rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h
rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h
rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h
rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp
rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h
rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp
rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h
rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp
rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h
rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp
rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h
rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp
rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h
rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp
rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp
rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h
rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp
rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp
rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h
rename : src/game/Bag.cpp => src/server/game/Bag.cpp
rename : src/game/Bag.h => src/server/game/Bag.h
rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp
rename : src/game/BattleGround.h => src/server/game/BattleGround.h
rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp
rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h
rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp
rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h
rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp
rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h
rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp
rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h
rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp
rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h
rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp
rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h
rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp
rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp
rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h
rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp
rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h
rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp
rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h
rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp
rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h
rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp
rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h
rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp
rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h
rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp
rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h
rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp
rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h
rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt
rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp
rename : src/game/Calendar.h => src/server/game/Calendar.h
rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp
rename : src/game/Cell.h => src/server/game/Cell.h
rename : src/game/CellImpl.h => src/server/game/CellImpl.h
rename : src/game/Channel.cpp => src/server/game/Channel.cpp
rename : src/game/Channel.h => src/server/game/Channel.h
rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp
rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp
rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h
rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp
rename : src/game/Chat.cpp => src/server/game/Chat.cpp
rename : src/game/Chat.h => src/server/game/Chat.h
rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp
rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp
rename : src/game/CombatAI.h => src/server/game/CombatAI.h
rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp
rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp
rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h
rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp
rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h
rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp
rename : src/game/Corpse.h => src/server/game/Corpse.h
rename : src/game/Creature.cpp => src/server/game/Creature.cpp
rename : src/game/Creature.h => src/server/game/Creature.h
rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp
rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h
rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h
rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h
rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp
rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h
rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp
rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h
rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp
rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h
rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp
rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h
rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp
rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h
rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h
rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp
rename : src/game/DBCStores.h => src/server/game/DBCStores.h
rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h
rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h
rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp
rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp
rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h
rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h
rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp
rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp
rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h
rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp
rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h
rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h
rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp
rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h
rename : src/game/Formulas.h => src/server/game/Formulas.h
rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp
rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h
rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp
rename : src/game/GameObject.h => src/server/game/GameObject.h
rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp
rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h
rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp
rename : src/game/GossipDef.h => src/server/game/GossipDef.h
rename : src/game/GridDefines.h => src/server/game/GridDefines.h
rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp
rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h
rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h
rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp
rename : src/game/GridStates.h => src/server/game/GridStates.h
rename : src/game/Group.cpp => src/server/game/Group.cpp
rename : src/game/Group.h => src/server/game/Group.h
rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp
rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h
rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp
rename : src/game/GroupReference.h => src/server/game/GroupReference.h
rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp
rename : src/game/GuardAI.h => src/server/game/GuardAI.h
rename : src/game/Guild.cpp => src/server/game/Guild.cpp
rename : src/game/Guild.h => src/server/game/Guild.h
rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp
rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp
rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h
rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp
rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h
rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp
rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h
rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp
rename : src/game/InstanceData.h => src/server/game/InstanceData.h
rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp
rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h
rename : src/game/Item.cpp => src/server/game/Item.cpp
rename : src/game/Item.h => src/server/game/Item.h
rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp
rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h
rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp
rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h
rename : src/game/LFG.h => src/server/game/LFG.h
rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp
rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp
rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h
rename : src/game/Language.h => src/server/game/Language.h
rename : src/game/Level0.cpp => src/server/game/Level0.cpp
rename : src/game/Level1.cpp => src/server/game/Level1.cpp
rename : src/game/Level2.cpp => src/server/game/Level2.cpp
rename : src/game/Level3.cpp => src/server/game/Level3.cpp
rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp
rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp
rename : src/game/LootMgr.h => src/server/game/LootMgr.h
rename : src/game/Mail.cpp => src/server/game/Mail.cpp
rename : src/game/Mail.h => src/server/game/Mail.h
rename : src/game/Map.cpp => src/server/game/Map.cpp
rename : src/game/Map.h => src/server/game/Map.h
rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp
rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h
rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp
rename : src/game/MapManager.h => src/server/game/MapManager.h
rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h
rename : src/game/MapReference.h => src/server/game/MapReference.h
rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp
rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h
rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp
rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp
rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h
rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp
rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h
rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h
rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp
rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp
rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h
rename : src/game/Object.cpp => src/server/game/Object.cpp
rename : src/game/Object.h => src/server/game/Object.h
rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp
rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h
rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h
rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp
rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h
rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp
rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h
rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp
rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h
rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp
rename : src/game/Opcodes.h => src/server/game/Opcodes.h
rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp
rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h
rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp
rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h
rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp
rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h
rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h
rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp
rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h
rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp
rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h
rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp
rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h
rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp
rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h
rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp
rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h
rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp
rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h
rename : src/game/Path.h => src/server/game/Path.h
rename : src/game/Pet.cpp => src/server/game/Pet.cpp
rename : src/game/Pet.h => src/server/game/Pet.h
rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp
rename : src/game/PetAI.h => src/server/game/PetAI.h
rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp
rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp
rename : src/game/Player.cpp => src/server/game/Player.cpp
rename : src/game/Player.h => src/server/game/Player.h
rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp
rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h
rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp
rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h
rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp
rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h
rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp
rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp
rename : src/game/QuestDef.h => src/server/game/QuestDef.h
rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp
rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp
rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h
rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp
rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h
rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp
rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h
rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp
rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h
rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp
rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h
rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp
rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h
rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp
rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h
rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp
rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h
rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp
rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h
rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h
rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp
rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h
rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h
rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp
rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h
rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp
rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h
rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp
rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h
rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h
rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp
rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h
rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp
rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h
rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp
rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp
rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h
rename : src/game/Spell.cpp => src/server/game/Spell.cpp
rename : src/game/Spell.h => src/server/game/Spell.h
rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h
rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp
rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h
rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp
rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h
rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp
rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp
rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp
rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h
rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp
rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp
rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h
rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp
rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp
rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h
rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp
rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h
rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp
rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp
rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h
rename : src/game/Tools.cpp => src/server/game/Tools.cpp
rename : src/game/Tools.h => src/server/game/Tools.h
rename : src/game/Totem.cpp => src/server/game/Totem.cpp
rename : src/game/Totem.h => src/server/game/Totem.h
rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp
rename : src/game/TotemAI.h => src/server/game/TotemAI.h
rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp
rename : src/game/Transports.cpp => src/server/game/Transports.cpp
rename : src/game/Transports.h => src/server/game/Transports.h
rename : src/game/Traveller.h => src/server/game/Traveller.h
rename : src/game/Unit.cpp => src/server/game/Unit.cpp
rename : src/game/Unit.h => src/server/game/Unit.h
rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp
rename : src/game/UnitAI.h => src/server/game/UnitAI.h
rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h
rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp
rename : src/game/UpdateData.h => src/server/game/UpdateData.h
rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h
rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h
rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp
rename : src/game/Vehicle.h => src/server/game/Vehicle.h
rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp
rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp
rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h
rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp
rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h
rename : src/game/Weather.cpp => src/server/game/Weather.cpp
rename : src/game/Weather.h => src/server/game/Weather.h
rename : src/game/World.cpp => src/server/game/World.cpp
rename : src/game/World.h => src/server/game/World.h
rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp
rename : src/game/WorldLog.h => src/server/game/WorldLog.h
rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp
rename : src/game/WorldSession.h => src/server/game/WorldSession.h
rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp
rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h
rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp
rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h
rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h
rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp
rename : src/game/pchdef.h => src/server/game/pchdef.h
rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp
rename : src/game/pchlinux.h => src/server/game/pchlinux.h
rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt
rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp
rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp
rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp
rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp
rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp
rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp
rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp
rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp
rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp
rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp
rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h
rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp
rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp
rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp
rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp
rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h
rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp
rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp
rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp
rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp
rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h
rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h
rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp
rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h
rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h
rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp
rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp
rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h
rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h
rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp
rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp
rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp
rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp
rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h
rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h
rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp
rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp
rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp
rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp
rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h
rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h
rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp
rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp
rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp
rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp
rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp
rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp
rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp
rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h
rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp
rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp
rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp
rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp
rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp
rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp
rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp
rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp
rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp
rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp
rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp
rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp
rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp
rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h
rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp
rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp
rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h
rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h
rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp
rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp
rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp
rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h
rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp
rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp
rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp
rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp
rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h
rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp
rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp
rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp
rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp
rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp
rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp
rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp
rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp
rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp
rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h
rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h
rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h
rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp
rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp
rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp
rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp
rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp
rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h
rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp
rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp
rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp
rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp
rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp
rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp
rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp
rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp
rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp
rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp
rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp
rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp
rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp
rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp
rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp
rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp
rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp
rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp
rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp
rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp
rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h
rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h
rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp
rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp
rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp
rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp
rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp
rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp
rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp
rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h
rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp
rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp
rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h
rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp
rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h
rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp
rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h
rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp
rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h
rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp
rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h
rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp
rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp
rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp
rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp
rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp
rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp
rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp
rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h
rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp
rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h
rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp
rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp
rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp
rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp
rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp
rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp
rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp
rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp
rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp
rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp
rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp
rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp
rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h
rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h
rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp
rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp
rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp
rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp
rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h
rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp
rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h
rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp
rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp
rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp
rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp
rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp
rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp
rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp
rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp
rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp
rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp
rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp
rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp
rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp
rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp
rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp
rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp
rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h
rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp
rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h
rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt
rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp
rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h
rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp
rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h
rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp
rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h
rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c
rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h
rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h
rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt
rename : src/shared/Common.cpp => src/server/shared/Common.cpp
rename : src/shared/Common.h => src/server/shared/Common.h
rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt
rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp
rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h
rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h
rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj
rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp
rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h
rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp
rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h
rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt
rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp
rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h
rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h
rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp
rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h
rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h
rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h
rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp
rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h
rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp
rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h
rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp
rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h
rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h
rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp
rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h
rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp
rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h
rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp
rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h
rename : src/shared/Errors.h => src/server/shared/Errors.h
rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h
rename : src/shared/Log.cpp => src/server/shared/Log.cpp
rename : src/shared/Log.h => src/server/shared/Log.h
rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp
rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h
rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp
rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h
rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp
rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h
rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp
rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h
rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h
rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h
rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp
rename : src/shared/Threading.h => src/server/shared/Threading.h
rename : src/shared/Timer.h => src/server/shared/Timer.h
rename : src/shared/Util.cpp => src/server/shared/Util.cpp
rename : src/shared/Util.h => src/server/shared/Util.h
rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp
rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h
rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h
rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp
rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h
rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt
rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h
rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp
rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h
rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp
rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h
rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp
rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h
rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h
rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp
rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h
rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp
rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h
rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h
rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp
rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h
rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt
rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp
rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h
rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp
rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp
rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h
rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp
rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h
rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico
rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc
rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp
rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h
rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h
rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist
rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp
rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h
rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp
rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h
rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt
rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp
rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h
rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp
rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h
rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp
rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h
rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico
rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc
rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h
rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/game/AchievementMgr.cpp')
| -rw-r--r-- | src/game/AchievementMgr.cpp | 2385 |
1 files changed, 0 insertions, 2385 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp deleted file mode 100644 index e0a79fc71ed..00000000000 --- a/src/game/AchievementMgr.cpp +++ /dev/null @@ -1,2385 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "DBCEnums.h" -#include "ObjectMgr.h" -#include "World.h" -#include "WorldPacket.h" -#include "Database/DatabaseEnv.h" -#include "Policies/SingletonImp.h" - -#include "AchievementMgr.h" -#include "ArenaTeam.h" -#include "CellImpl.h" -#include "GameEventMgr.h" -#include "GridNotifiersImpl.h" -#include "Guild.h" -#include "Language.h" -#include "Player.h" -#include "ProgressBar.h" -#include "SpellMgr.h" - -#include "MapManager.h" -#include "BattleGround.h" -#include "BattleGroundAB.h" -#include "Map.h" -#include "InstanceData.h" - -INSTANTIATE_SINGLETON_1(AchievementGlobalMgr); - -namespace Trinity -{ - class AchievementChatBuilder - { - public: - AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id) - : i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {} - void operator()(WorldPacket& data, int32 loc_idx) - { - char const* text = objmgr.GetTrinityString(i_textId,loc_idx); - - data << uint8(i_msgtype); - data << uint32(LANG_UNIVERSAL); - data << uint64(i_player.GetGUID()); - data << uint32(5); - data << uint64(i_player.GetGUID()); - data << uint32(strlen(text)+1); - data << text; - data << uint8(0); - data << uint32(i_achievementId); - } - - private: - Player const& i_player; - ChatMsg i_msgtype; - int32 i_textId; - uint32 i_achievementId; - }; -} // namespace Trinity - -bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) -{ - if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE) - { - sLog.outErrorDb("Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID,dataType); - return false; - } - - switch(criteria->requiredType) - { - case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: - case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: - case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: - case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: - case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: - case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: - case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: - case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: - break; - default: - sLog.outErrorDb("Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->requiredType); - return false; - } - - switch(dataType) - { - case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: - case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: - case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED: - case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT: - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: - if (!creature.id || !objmgr.GetCreatureTemplate(creature.id)) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,creature.id); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: - if (!classRace.class_id && !classRace.race_id) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", - criteria->ID, criteria->requiredType,dataType); - return false; - } - if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing class in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,classRace.class_id); - return false; - } - if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing race in value2 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,classRace.race_id); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: - if (health.percent < 1 || health.percent > 100) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,health.percent); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD: - if (player_dead.own_team_flag > 1) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) has wrong boolean value1 (%u).", - criteria->ID, criteria->requiredType,dataType,player_dead.own_team_flag); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: - { - SpellEntry const* spellEntry = sSpellStore.LookupEntry(aura.spell_id); - if (!spellEntry) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id); - return false; - } - if (aura.effect_idx >= 3) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.", - criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx); - return false; - } - if (!spellEntry->EffectApplyAuraName[aura.effect_idx]) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.", - criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx); - return false; - } - return true; - } - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA: - if (!GetAreaEntryByAreaID(area.id)) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) has wrong area id in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,area.id); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: - if (level.minlevel < 0 || level.minlevel > STRONG_MAX_LEVEL) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,level.minlevel); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: - if (gender.gender > GENDER_NONE) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,gender.gender); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY: - if (difficulty.difficulty >= MAX_DIFFICULTY) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) has wrong difficulty in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,difficulty.difficulty); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: - if (map_players.maxcount <= 0) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,map_players.maxcount); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: - if (team.team != ALLIANCE && team.team != HORDE) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,team.team); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: - if (drunk.state >= MAX_DRUNKEN) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,drunk.state); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: - if (!sHolidaysStore.LookupEntry(holiday.id)) - { - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,holiday.id); - return false; - } - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: - return true; // not check correctness node indexes - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM: - if (equipped_item.item_quality >= MAX_ITEM_QUALITY) - { - sLog.outErrorDb("Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.", - criteria->ID, criteria->requiredType,dataType,equipped_item.item_quality); - return false; - } - return true; - default: - sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType,dataType); - return false; - } -} - -bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const -{ - switch(dataType) - { - case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: - if (!target || target->GetTypeId() != TYPEID_UNIT) - return false; - return target->GetEntry() == creature.id; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: - if (!target || target->GetTypeId() != TYPEID_PLAYER) - return false; - if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass()) - return false; - if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace()) - return false; - return true; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: - if (!target || target->GetTypeId() != TYPEID_PLAYER) - return false; - return target->GetHealth()*100 <= health.percent*target->GetMaxHealth(); - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD: - if (!target || target->GetTypeId() != TYPEID_PLAYER || target->isAlive() || target->ToPlayer()->GetDeathTimer() == 0) - return false; - // flag set == must be same team, not set == different team - return (target->ToPlayer()->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0); - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: - return source->HasAuraEffect(aura.spell_id,aura.effect_idx); - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA: - { - uint32 zone_id,area_id; - source->GetZoneAndAreaId(zone_id,area_id); - return area.id == zone_id || area.id == area_id; - } - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: - return target && target->HasAuraEffect(aura.spell_id,aura.effect_idx); - case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: - return miscvalue1 >= value.minvalue; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: - if (!target) - return false; - return target->getLevel() >= level.minlevel; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: - if (!target) - return false; - return target->getGender() == gender.gender; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED: - return false; // always fail - case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY: - return source->GetMap()->GetSpawnMode() == difficulty.difficulty; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: - return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: - if (!target || target->GetTypeId() != TYPEID_PLAYER) - return false; - return target->ToPlayer()->GetTeam() == team.team; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: - return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state; - case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: - return IsHolidayActive(HolidayIds(holiday.id)); - case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: - { - BattleGround* bg = source->GetBattleGround(); - if (!bg) - return false; - return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score); - } - case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT: - { - if (!source->IsInWorld()) - return false; - Map* map = source->GetMap(); - if (!map->IsDungeon()) - { - sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u", - ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId()); - return false; - } - InstanceData* data = ((InstanceMap*)map)->GetInstanceData(); - if (!data) - { - sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script", - ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId()); - return false; - } - return data->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1); - } - case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM: - { - ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1); - if (!pProto) - return false; - return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality; - } - } - return false; -} - -bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const -{ - for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr) - if (!itr->Meets(criteria_id, source, target, miscvalue)) - return false; - - return true; -} - -AchievementMgr::AchievementMgr(Player *player) -{ - m_player = player; -} - -AchievementMgr::~AchievementMgr() -{ -} - -void AchievementMgr::Reset() -{ - for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) - { - WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4); - data << uint32(iter->first); - m_player->SendDirectMessage(&data); - } - - for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) - { - WorldPacket data(SMSG_CRITERIA_DELETED,4); - data << uint32(iter->first); - m_player->SendDirectMessage(&data); - } - - m_completedAchievements.clear(); - m_criteriaProgress.clear(); - DeleteFromDB(m_player->GetGUIDLow()); - - // re-fill data - CheckAllAchievementCriteria(); -} - -void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2) -{ - if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0) - sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2); - - if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER) - return; - - AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type); - for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) - { - AchievementCriteriaEntry const *achievementCriteria = (*i); - - AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement); - if (!achievement) - continue; - - // don't update already completed criteria - if (IsCompletedCriteria(achievementCriteria,achievement)) - continue; - - switch (type) - { - case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: // have total statistic also not expected to be reset - case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset - if (achievementCriteria->healing_done.flag == miscvalue1 && - achievementCriteria->healing_done.mapid == miscvalue2) - SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET); - break; - case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset - // reset only the criteria having the miscvalue1 condition - if (achievementCriteria->win_rated_arena.flag == miscvalue1) - SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET); - break; - default: // reset all cases - break; - } - } -} - -void AchievementMgr::DeleteFromDB(uint32 lowguid) -{ - CharacterDatabase.BeginTransaction (); - CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid); - CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid); - CharacterDatabase.CommitTransaction (); -} - -void AchievementMgr::SaveToDB() -{ - if (!m_completedAchievements.empty()) - { - bool need_execute = false; - std::ostringstream ssdel; - std::ostringstream ssins; - for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) - { - if (!iter->second.changed) - continue; - - /// first new/changed record prefix - if (!need_execute) - { - ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN ("; - ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES "; - need_execute = true; - } - /// next new/changed record prefix - else - { - ssdel << ", "; - ssins << ", "; - } - - // new/changed record data - ssdel << iter->first; - ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")"; - - /// mark as saved in db - iter->second.changed = false; - } - - if (need_execute) - ssdel << ")"; - - if (need_execute) - { - CharacterDatabase.Execute(ssdel.str().c_str()); - CharacterDatabase.Execute(ssins.str().c_str()); - } - } - - if (!m_criteriaProgress.empty()) - { - /// prepare deleting and insert - bool need_execute_del = false; - bool need_execute_ins = false; - std::ostringstream ssdel; - std::ostringstream ssins; - for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) - { - if (!iter->second.changed) - continue; - - // deleted data (including 0 progress state) - { - /// first new/changed record prefix (for any counter value) - if (!need_execute_del) - { - ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN ("; - need_execute_del = true; - } - /// next new/changed record prefix - else - ssdel << ", "; - - // new/changed record data - ssdel << iter->first; - } - - // store data only for real progress - if (iter->second.counter != 0) - { - /// first new/changed record prefix - if (!need_execute_ins) - { - ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES "; - need_execute_ins = true; - } - /// next new/changed record prefix - else - ssins << ", "; - - // new/changed record data - ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")"; - } - - /// mark as updated in db - iter->second.changed = false; - } - - if (need_execute_del) // DELETE ... IN (.... _)_ - ssdel << ")"; - - if (need_execute_del || need_execute_ins) - { - if (need_execute_del) - CharacterDatabase.Execute(ssdel.str().c_str()); - if (need_execute_ins) - CharacterDatabase.Execute(ssins.str().c_str()); - } - } -} - -void AchievementMgr::LoadFromDB(QueryResult_AutoPtr achievementResult, QueryResult_AutoPtr criteriaResult) -{ - if (achievementResult) - { - do - { - Field *fields = achievementResult->Fetch(); - - uint32 achievement_id = fields[0].GetUInt32(); - - // don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements() - if (!sAchievementStore.LookupEntry(achievement_id)) - continue; - - CompletedAchievementData& ca = m_completedAchievements[achievement_id]; - ca.date = time_t(fields[1].GetUInt64()); - ca.changed = false; - } while (achievementResult->NextRow()); - } - - if (criteriaResult) - { - do - { - Field *fields = criteriaResult->Fetch(); - - uint32 id = fields[0].GetUInt32(); - uint32 counter = fields[1].GetUInt32(); - time_t date = time_t(fields[2].GetUInt64()); - - AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id); - if (!criteria) - { - // we will remove not existed criteria for all characters - sLog.outError("Non-existing achievement criteria %u data removed from table `character_achievement_progress`.",id); - CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id); - continue; - } - - if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)) - continue; - - CriteriaProgress& progress = m_criteriaProgress[id]; - progress.counter = counter; - progress.date = date; - progress.changed = false; - } while (criteriaResult->NextRow()); - } - -} - -void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) -{ - if (GetPlayer()->GetSession()->PlayerLoading()) - return; - - // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING - if (achievement->flags & ACHIEVEMENT_FLAG_TRACKING) - return; - - #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0) - sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID); - #endif - - if (Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId())) - { - Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID); - Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder); - guild->BroadcastWorker(say_do,GetPlayer()); - } - - if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) - { - // broadcast realm first reached - WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4); - data << GetPlayer()->GetName(); - data << uint64(GetPlayer()->GetGUID()); - data << uint32(achievement->ID); - data << uint32(0); // 1=link supplied string as player name, 0=display plain string - sWorld.SendGlobalMessage(&data); - } - // if player is in world he can tell his friends about new achievement - else if (GetPlayer()->IsInWorld()) - { - CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()); - - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID); - Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); - TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker); - cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); - } - - WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8); - data.append(GetPlayer()->GetPackGUID()); - data << uint32(achievement->ID); - data << uint32(secsToTimeBitFields(time(NULL))); - data << uint32(0); - GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true); -} - -void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) -{ - WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8); - data << uint32(entry->ID); - - // the counter is packed like a packed Guid - data.appendPackGUID(progress->counter); - - data.append(GetPlayer()->GetPackGUID()); - if (!entry->timeLimit) - data << uint32(0); - else - data << uint32(timedCompleted ? 0 : 1); // this are some flags, 1 is for keeping the counter at 0 in client - data << uint32(secsToTimeBitFields(progress->date)); - data << uint32(timeElapsed); // time elapsed in seconds - data << uint32(0); // unk - GetPlayer()->SendDirectMessage(&data); -} - -/** - * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet - */ -void AchievementMgr::CheckAllAchievementCriteria() -{ - // suppress sending packets - for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i) - UpdateAchievementCriteria(AchievementCriteriaTypes(i)); -} - -static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 }; -static const uint32 achievIdForDangeon[][4] = -{ - // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon - { 321, true, true, true }, - { 916, false, true, false }, - { 917, false, true, false }, - { 918, true, false, false }, - { 2219, false, false, true }, - { 0, false, false, false } -}; - -/** - * this function will be called whenever the user might have done a criteria relevant action - */ -void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time) -{ - if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0) - sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time); - - if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER) - return; - - AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type); - for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) - { - AchievementCriteriaEntry const *achievementCriteria = (*i); - - AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement); - if (!achievement) - continue; - - if ((achievement->factionFlag == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeam() != HORDE) || - (achievement->factionFlag == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)) - continue; - - // don't update already completed criteria - if (IsCompletedCriteria(achievementCriteria,achievement)) - continue; - - switch (type) - { - // std. case: increment at 1 - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: - case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: - case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: - case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: - case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */ - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: - case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: - case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: - case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - // std case: increment at miscvalue1 - case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: - case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: - case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: - case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: - case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: - case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: - case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */ - case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: - case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); - break; - // std case: high value at miscvalue1 - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */ - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST); - break; - - // specialized cases - - case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId()) - continue; - - if (achievementCriteria->win_bg.additionalRequirement1_type) - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(),unit)) - continue; - } - // some hardcoded requirements - else - { - BattleGround* bg = GetPlayer()->GetBattleGround(); - if (!bg) - continue; - - switch(achievementCriteria->referredAchievement) - { - case 161: // AB, Overcome a 500 resource disadvantage - { - if (bg->GetTypeID(true) != BATTLEGROUND_AB) - continue; - if (!((BattleGroundAB*)bg)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam())) - continue; - break; - } - case 156: // AB, win while controlling all 5 flags (all nodes) - case 784: // EY, win while holding 4 bases (all nodes) - { - if (!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam())) - continue; - break; - } - case 1762: // SA, win without losing any siege vehicles - case 2192: // SA, win without losing any siege vehicles - continue; // not implemented - } - } - - SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - if (achievementCriteria->kill_creature.creatureID != miscvalue1) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(),unit)) - continue; - - SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: - SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel()); - break; - case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: - // update at loading or specific skill update - if (miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID) - continue; - if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) - SetCriteriaProgress(achievementCriteria, skillvalue); - break; - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: - // update at loading or specific skill update - if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID) - continue; - if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID)) - SetCriteriaProgress(achievementCriteria, maxSkillvalue); - break; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: - if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end()) - SetCriteriaProgress(achievementCriteria, 1); - break; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: - { - uint32 counter =0; - for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++) - if (itr->second.m_rewarded) - counter++; - SetCriteriaProgress(achievementCriteria, counter); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: - { - // speedup for non-login case - if (miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID) - continue; - - uint32 counter =0; - for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++) - { - Quest const* quest = objmgr.GetQuestTemplate(itr->first); - if (itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) - counter++; - } - SetCriteriaProgress(achievementCriteria, counter); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID) - continue; - SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_DEATH: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter - bool notfit = false; - for (int j = 0; j < MAX_ARENA_SLOT; ++j) - { - if (achievIdByArenaSlot[j] == achievement->ID) - { - BattleGround* bg = GetPlayer()->GetBattleGround(); - if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j) - notfit = true; - - break; - } - } - if (notfit) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - - Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : MapManager::Instance().FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId()); - if (!map || !map->IsDungeon()) - continue; - - // search case - bool found = false; - for (int j = 0; achievIdForDangeon[j][0]; ++j) - { - if (achievIdForDangeon[j][0] == achievement->ID) - { - if (map->IsRaid()) - { - // if raid accepted (ignore difficulty) - if (!achievIdForDangeon[j][2]) - break; // for - } - else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL) - { - // dungeon in normal mode accepted - if (!achievIdForDangeon[j][1]) - break; // for - } - else - { - // dungeon in heroic mode accepted - if (!achievIdForDangeon[j][3]) - break; // for - } - - found = true; - break; // for - } - } - if (!found) - continue; - - //FIXME: work only for instances where max == min for players - if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - - } - case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - if (miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - - // if team check required: must kill by opposition faction - if (achievement->ID == 318 && miscvalue2 == GetPlayer()->GetTeam()) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(),unit)) - continue; - - // miscvalue1 is the ingame fallheight*100 as stored in dbc - SetCriteriaProgress(achievementCriteria, miscvalue1); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - if (miscvalue2 != achievementCriteria->death_from.type) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: - { - // if miscvalues != 0, it contains the questID. - if (miscvalue1) - { - if (miscvalue1 != achievementCriteria->complete_quest.questID) - continue; - } - else - { - // login case. - if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) - continue; - } - - // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case - switch(achievement->ID) - { - case 31: - case 1275: - case 1276: - case 1277: - case 1282: - case 1789: - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(),unit)) - continue; - break; - } - default: - break; - } - - SetCriteriaProgress(achievementCriteria, 1); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: - { - if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data) - continue; - - if (!data->Meets(GetPlayer(),unit)) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: - { - if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID) - continue; - - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data) - continue; - - if (!data->Meets(GetPlayer(),unit)) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: - if (miscvalue1 && miscvalue1 != achievementCriteria->learn_spell.spellID) - continue; - - if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID)) - SetCriteriaProgress(achievementCriteria, 1); - break; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: - { - // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored) - // miscvalue2=count of item loot - if (!miscvalue1 || !miscvalue2) - continue; - if (miscvalue1 != achievementCriteria->loot_type.lootType) - continue; - - // zone specific - if (achievementCriteria->loot_type.lootTypeCount == 1) - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(),unit)) - continue; - } - - SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: - // speedup for non-login case - if (miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1) - continue; - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true)); - break; - case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: - // miscvalue1 contains the personal rating - if (!miscvalue1) // no update at login - continue; - - // additional requirements - if (achievementCriteria->win_rated_arena.flag == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE) - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(),unit,miscvalue1)) - { - // reset the progress as we have a win without the requirement. - SetCriteriaProgress(achievementCriteria, 0); - continue; - } - } - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - if (achievementCriteria->use_item.itemID != miscvalue1) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: - // You _have_ to loot that item, just owning it when logging in does _not_ count! - if (!miscvalue1) - continue; - if (miscvalue1 != achievementCriteria->own_item.itemID) - continue; - SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: - { - WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference); - if (!worldOverlayEntry) - break; - - bool matchFound = false; - for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j) - { - uint32 area_id = worldOverlayEntry->areatableID[j]; - if (!area_id) // array have 0 only in empty tail - break; - - int32 exploreFlag = GetAreaFlagByAreaID(area_id); - if (exploreFlag < 0) - continue; - - uint32 playerIndexOffset = uint32(exploreFlag) / 32; - uint32 mask = 1<< (uint32(exploreFlag) % 32); - - if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) - { - matchFound = true; - break; - } - } - - if (matchFound) - SetCriteriaProgress(achievementCriteria, 1); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount()); - break; - case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: - { - // skip faction check only at loading - if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID) - continue; - - int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID); - if (reputation > 0) - SetCriteriaProgress(achievementCriteria, reputation); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: - { - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount()); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: - { - // skip for login case - if (!miscvalue1) - continue; - SetCriteriaProgress(achievementCriteria, 1); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: - { - // miscvalue1 = itemid - // miscvalue2 = itemSlot - if (!miscvalue1) - continue; - - if (miscvalue2 != achievementCriteria->equip_epic_item.itemSlot) - continue; - - // check item level and quality via achievement_criteria_data - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), 0, miscvalue1)) - continue; - - SetCriteriaProgress(achievementCriteria, 1); - break; - } - - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: - { - // miscvalue1 = itemid - // miscvalue2 = diced value - if (!miscvalue1) - continue; - if (miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue) - continue; - - ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1); - if (!pProto) - continue; - - // check item level via achievement_criteria_data - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel)) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: - { - // miscvalue1 = emote - if (!miscvalue1) - continue; - if (miscvalue1 != achievementCriteria->do_emote.emoteID) - continue; - if (achievementCriteria->do_emote.count) - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data || !data->Meets(GetPlayer(),unit)) - continue; - } - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: - case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: - { - if (!miscvalue1) - continue; - - if (achievementCriteria->healing_done.flag == ACHIEVEMENT_CRITERIA_CONDITION_MAP) - { - if (GetPlayer()->GetMapId() != achievementCriteria->healing_done.mapid) - continue; - - // map specific case (BG in fact) expected player targeted damage/heal - if (!unit || unit->GetTypeId() != TYPEID_PLAYER) - continue; - } - - SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: - // miscvalue1 = item_id - if (!miscvalue1) - continue; - if (miscvalue1 != achievementCriteria->equip_item.itemID) - continue; - - SetCriteriaProgress(achievementCriteria, 1); - break; - case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: - // miscvalue1 = go entry - if (!miscvalue1) - continue; - if (miscvalue1 != achievementCriteria->use_gameobject.goEntry) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: - if (!miscvalue1) - continue; - if (miscvalue1 != achievementCriteria->fish_in_gameobject.goEntry) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: - { - if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skillline_spell.skillLine) - continue; - - uint32 spellCount = 0; - for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); - spellIter != GetPlayer()->GetSpellMap().end(); - ++spellIter) - { - SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first); - for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) - { - if (skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine) - spellCount++; - } - } - SetCriteriaProgress(achievementCriteria, spellCount); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - - if (achievementCriteria->win_duel.duelCount) - { - // those requirements couldn't be found in the dbc - AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); - if (!data) - continue; - - if (!data->Meets(GetPlayer(),unit)) - continue; - } - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount()); - break; - case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount()); - break; - case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount()); - break; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: - case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: - { - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if (!miscvalue1) - continue; - ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1); - if (!proto || proto->Quality < ITEM_QUALITY_EPIC) - continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: - { - if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine) - continue; - - uint32 spellCount = 0; - for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); - spellIter != GetPlayer()->GetSpellMap().end(); - ++spellIter) - { - SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first); - for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) - if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine) - spellCount++; - } - SetCriteriaProgress(achievementCriteria, spellCount); - break; - } - case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); - break; - case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: - if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: - if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID) - continue; - - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); - break; - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST); - break; - // std case: not exist in DBC, not triggered in code as result - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING: - break; - // FIXME: not triggered in code as result, need to implement - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: - case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: - case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: - case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: - case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: - case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: - case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING: - case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: - case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: - case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: - case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: - case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: - case ACHIEVEMENT_CRITERIA_TYPE_TOTAL: - case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: - case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS: - break; // Not implemented yet :( - } - if (IsCompletedCriteria(achievementCriteria,achievement)) - CompletedCriteriaFor(achievement); - - // check again the completeness for SUMM and REQ COUNT achievements, - // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria - if (achievement->flags & ACHIEVEMENT_FLAG_SUMM) - { - if (IsCompletedAchievement(achievement)) - CompletedAchievement(achievement); - } - - if (AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID)) - { - for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr) - if (IsCompletedAchievement(*itr)) - CompletedAchievement(*itr); - } - } -} - -static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 }; -static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 }; - -bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) -{ - // counter can never complete - if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) - return false; - - if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) - { - // someone on this realm has already completed that achievement - if (achievementmgr.IsRealmCompleted(achievement)) - return false; - } - - CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID); - if (itr == m_criteriaProgress.end()) - return false; - - CriteriaProgress const* progress = &itr->second; - - switch(achievementCriteria->requiredType) - { - case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: - return progress->counter >= achievementCriteria->win_bg.winCount; - case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: - return progress->counter >= achievementCriteria->kill_creature.creatureCount; - case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: - { - // skip wrong class achievements - for (int i = 1; i < MAX_CLASSES; ++i) - if (achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass()) - return false; - - // skip wrong race achievements - for (int i = 1; i < MAX_RACES; ++i) - if (achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace()) - return false; - - // appropriate class/race or not class/race specific - return progress->counter >= achievementCriteria->reach_level.level; - } - case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: - return progress->counter >= achievementCriteria->reach_skill_level.skillLevel; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: - return progress->counter >= 1; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: - return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: - return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount; - case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: - case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: - return progress->counter >= achievementCriteria->healing_done.count; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: - return progress->counter >= achievementCriteria->complete_daily_quest.questCount; - case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: - return progress->counter >= achievementCriteria->fall_without_dying.fallHeight; - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: - return progress->counter >= 1; - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: - return progress->counter >= achievementCriteria->be_spell_target.spellCount; - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: - return progress->counter >= achievementCriteria->cast_spell.castCount; - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: - return progress->counter >= 1; - case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: - return progress->counter >= achievementCriteria->own_item.itemCount; - case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: - return progress->counter >= achievementCriteria->win_rated_arena.count; - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: - return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75); - case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: - return progress->counter >= achievementCriteria->use_item.itemCount; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: - return progress->counter >= achievementCriteria->loot_item.itemCount; - case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: - return progress->counter >= 1; - case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: - return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots; - case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: - return progress->counter >= achievementCriteria->gain_reputation.reputationAmount; - case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: - return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions; - case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: - return progress->counter >= achievementCriteria->visit_barber.numberOfVisits; - case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: - return progress->counter >= achievementCriteria->equip_epic_item.count; - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: - return progress->counter >= achievementCriteria->roll_greed_on_loot.count; - case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: - return progress->counter >= achievementCriteria->hk_class.count; - case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: - return progress->counter >= achievementCriteria->hk_race.count; - case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: - return progress->counter >= achievementCriteria->do_emote.count; - case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: - return progress->counter >= achievementCriteria->equip_item.count; - case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: - return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: - return progress->counter >= achievementCriteria->loot_money.goldInCopper; - case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: - return progress->counter >= achievementCriteria->use_gameobject.useCount; - case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: - return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount; - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: - return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount; - case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: - return progress->counter >= achievementCriteria->win_duel.duelCount; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: - return progress->counter >= achievementCriteria->loot_type.lootTypeCount; - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: - return progress->counter >= achievementCriteria->learn_skill_line.spellCount; - case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: - return progress->counter >= achievementCriteria->honorable_kill.killCount; - // handle all statistic-only criteria here - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: - case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: - case ACHIEVEMENT_CRITERIA_TYPE_DEATH: - case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: - case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: - case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: - case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: - case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: - case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: - case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: - case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: - case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: - case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: - case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: - case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: - case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: - case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: - case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: - case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: - case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: - case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: - case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: - case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: - case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: - return false; - } - return false; -} - -void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement) -{ - // counter can never complete - if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) - return; - - // already completed and stored - if (HasAchieved(achievement)) - return; - - if (IsCompletedAchievement(achievement)) - CompletedAchievement(achievement); -} - -bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) -{ - // counter can never complete - if (entry->flags & ACHIEVEMENT_FLAG_COUNTER) - return false; - - // for achievement with referenced achievement criterias get from referenced and counter from self - uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID; - uint32 achievmentForTestCount = entry->count; - - AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId); - if (!cList) - return false; - uint32 count = 0; - - // For SUMM achievements, we have to count the progress of each criteria of the achievement. - // Oddly, the target count is NOT countained in the achievement, but in each individual criteria - if (entry->flags & ACHIEVEMENT_FLAG_SUMM) - { - for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) - { - AchievementCriteriaEntry const* criteria = *itr; - - CriteriaProgressMap::const_iterator itrProgress = m_criteriaProgress.find(criteria->ID); - if (itrProgress == m_criteriaProgress.end()) - continue; - - CriteriaProgress const* progress = &itrProgress->second; - count += progress->counter; - - // for counters, field4 contains the main count requirement - if (count >= criteria->raw.count) - return true; - } - return false; - } - - // Default case - need complete all or - bool completed_all = true; - for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) - { - AchievementCriteriaEntry const* criteria = *itr; - - bool completed = IsCompletedCriteria(criteria,entry); - - // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL - if (completed) - ++count; - else - completed_all = false; - - // completed as have req. count of completed criterias - if (achievmentForTestCount > 0 && achievmentForTestCount <= count) - return true; - } - - // all criterias completed requirement - if (completed_all && achievmentForTestCount == 0) - return true; - - return false; -} - -void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype) -{ - // Don't allow to cheat - doing timed achievements without timer active - TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID); - if (entry->timeLimit && timedIter == m_timedAchievements.end()) - return; - - if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0) - sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow()); - - CriteriaProgress *progress = NULL; - - CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); - - if (iter == m_criteriaProgress.end()) - { - // not create record for 0 counter but allow it for timed achievements - // we will need to send 0 progress to client to start the timer - if (changeValue == 0 && !entry->timeLimit) - return; - - progress = &m_criteriaProgress[entry->ID]; - progress->counter = changeValue; - progress->date = time(NULL); - } - else - { - progress = &iter->second; - - uint32 newValue = 0; - switch(ptype) - { - case PROGRESS_SET: - newValue = changeValue; - break; - case PROGRESS_ACCUMULATE: - { - // avoid overflow - uint32 max_value = std::numeric_limits<uint32>::max(); - newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value; - break; - } - case PROGRESS_HIGHEST: - newValue = progress->counter < changeValue ? changeValue : progress->counter; - break; - } - - // not update (not mark as changed) if counter will have same value - if (progress->counter == newValue && !entry->timeLimit) - return; - - progress->counter = newValue; - } - - progress->changed = true; - - uint32 timeElapsed = 0; - bool timedCompleted = false; - - if (entry->timeLimit) - { - //has to exist else we wouldn't be here - timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement)); - // Client expects this in packet - timeElapsed = entry->timeLimit - (timedIter->second/IN_MILISECONDS); - - // Remove the timer, we wont need it anymore - if (timedCompleted) - m_timedAchievements.erase(timedIter); - } - - SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted); -} - -void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff) -{ - if (!m_timedAchievements.empty()) - { - for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();) - { - // Time is up, remove timer and reset progress - if (itr->second <= timeDiff) - { - AchievementCriteriaEntry const *entry = sAchievementCriteriaStore.LookupEntry(itr->first); - SetCriteriaProgress(entry, 0, PROGRESS_SET); - m_timedAchievements.erase(itr++); - } - else - { - itr->second -= timeDiff; - ++itr; - } - } - } -} - -void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) -{ - AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetTimedAchievementCriteriaByType(type); - for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) - { - if ((*i)->timerStartEvent != entry) - continue; - - AchievementEntry const *achievement = sAchievementStore.LookupEntry((*i)->referredAchievement); - if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement)) - { - // Start the timer - m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILISECONDS; - - // and at client too - SetCriteriaProgress(*i, 0, PROGRESS_SET); - } - } -} - -void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) -{ - AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetTimedAchievementCriteriaByType(type); - for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) - { - if ((*i)->timerStartEvent != entry) - continue; - - TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID); - // We don't have timer for this achievement - if (timedIter == m_timedAchievements.end()) - continue; - - // 0 the progress to avoid saving to db - SetCriteriaProgress(*i, 0, PROGRESS_SET); - - // Remove the timer - m_timedAchievements.erase(timedIter); - } -} - -void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) -{ - sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID); - - if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER) - return; - - if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement)) - return; - - SendAchievementEarned(achievement); - CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; - ca.date = time(NULL); - ca.changed = true; - - // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement - // TODO: where do set this instead? - if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) - achievementmgr.SetRealmCompleted(achievement); - - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT); - - // reward items and titles if any - AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement); - - // no rewards - if (!reward) - return; - - // titles - if (uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1]) - { - if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) - GetPlayer()->SetTitle(titleEntry); - } - - // mail - if (reward->sender) - { - Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL; - - int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex(); - - // subject and text - std::string subject = reward->subject; - std::string text = reward->text; - if (loc_idx >= 0) - { - if (AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement)) - { - if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty()) - subject = loc->subject[loc_idx]; - if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty()) - text = loc->text[loc_idx]; - } - } - - MailDraft draft(subject, text); - - if (item) - { - // save new item before send - item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted - - // item - draft.AddItem(item); - } - - draft.SendMailTo(GetPlayer(), MailSender(MAIL_CREATURE, reward->sender)); - } -} - -void AchievementMgr::SendAllAchievementData() -{ - WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4); - BuildAllDataPacket(&data); - GetPlayer()->GetSession()->SendPacket(&data); -} - -void AchievementMgr::SendRespondInspectAchievements(Player* player) -{ - WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9+m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4); - data.append(GetPlayer()->GetPackGUID()); - BuildAllDataPacket(&data); - player->GetSession()->SendPacket(&data); -} - -/** - * used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA - */ -void AchievementMgr::BuildAllDataPacket(WorldPacket *data) -{ - AchievementEntry const *achievement; - for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) - { - // Skip tracking - they bug client UI - achievement = sAchievementStore.LookupEntry(iter->first); - if (achievement->flags & ACHIEVEMENT_FLAG_TRACKING) - continue; - - *data << uint32(iter->first); - *data << uint32(secsToTimeBitFields(iter->second.date)); - } - *data << int32(-1); - - for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) - { - *data << uint32(iter->first); - data->appendPackGUID(iter->second.counter); - data->append(GetPlayer()->GetPackGUID()); - *data << uint32(0); - *data << uint32(secsToTimeBitFields(iter->second.date)); - *data << uint32(0); - *data << uint32(0); - } - - *data << int32(-1); -} - -bool AchievementMgr::HasAchieved(AchievementEntry const* achievement) const -{ - return m_completedAchievements.find(achievement->ID) != m_completedAchievements.end(); -} - -//========================================================== -AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type) -{ - return m_AchievementCriteriasByType[type]; -} - -AchievementCriteriaEntryList const& AchievementGlobalMgr::GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type) -{ - return m_AchievementCriteriasByTimedType[type]; -} - -void AchievementGlobalMgr::LoadAchievementCriteriaList() -{ - if (sAchievementCriteriaStore.GetNumRows() == 0) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 achievement criteria."); - return; - } - - barGoLink bar(sAchievementCriteriaStore.GetNumRows()); - for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId) - { - bar.step(); - - AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId); - if (!criteria) - continue; - - m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria); - m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria); - - if (criteria->timeLimit) - m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria); - } - - sLog.outString(); - sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size()); -} - -void AchievementGlobalMgr::LoadAchievementReferenceList() -{ - if (sAchievementStore.GetNumRows() == 0) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 achievement references."); - return; - } - - uint32 count = 0; - barGoLink bar(sAchievementStore.GetNumRows()); - for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId) - { - bar.step(); - - AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId); - if (!achievement || !achievement->refAchievement) - continue; - - m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement); - ++count; - } - - sLog.outString(); - sLog.outString(">> Loaded %u achievement references.",count); -} - -void AchievementGlobalMgr::LoadAchievementCriteriaData() -{ - m_criteriaDataMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data"); - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty."); - return; - } - - uint32 count = 0; - uint32 disabled_count = 0; - barGoLink bar(result->GetRowCount()); - do - { - bar.step(); - Field *fields = result->Fetch(); - uint32 criteria_id = fields[0].GetUInt32(); - - AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id); - - if (!criteria) - { - sLog.outErrorDb("Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id); - continue; - } - - AchievementCriteriaData data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32()); - - if (!data.IsValid(criteria)) - { - continue; - } - - // this will allocate empty data set storage - AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id]; - dataSet.SetCriteriaId(criteria_id); - - if (data.dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED) - ++disabled_count; - - // add real data only for not NONE data types - if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) - dataSet.Add(data); - - // counting data by and data types - ++count; - } while (result->NextRow()); - - // post loading checks - for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId) - { - AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId); - if (!criteria) - continue; - - switch(criteria->requiredType) - { - case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: - if (!criteria->win_bg.additionalRequirement1_type) - continue; - break; - case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: - { - AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement); - if (!achievement) - continue; - - // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case - switch(achievement->ID) - { - case 31: - case 1275: - case 1276: - case 1277: - case 1282: - case 1789: - break; - default: - continue; - } - } - case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases - if (criteria->win_rated_arena.flag != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE) - continue; - break; - case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases - if (criteria->do_emote.count == 0) - continue; - break; - case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: - break; // any cases - case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics - if (criteria->win_duel.duelCount == 0) - continue; - break; - case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases - break; - case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases - if (criteria->loot_type.lootTypeCount != 1) - continue; - break; - default: // type not use DB data, ignore - continue; - } - - if (!GetCriteriaDataSet(criteria)) - sLog.outErrorDb("Table `achievement_criteria_data` does not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement); - } - - sLog.outString(); - sLog.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count,disabled_count); -} - -void AchievementGlobalMgr::LoadCompletedAchievements() -{ - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement"); - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - do - { - bar.step(); - Field *fields = result->Fetch(); - - uint32 achievement_id = fields[0].GetUInt32(); - if (!sAchievementStore.LookupEntry(achievement_id)) - { - // we will remove not existed achievement for all characters - sLog.outError("Non-existing achievement %u data removed from table `character_achievement`.",achievement_id); - CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id); - continue; - } - - m_allCompletedAchievements.insert(achievement_id); - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements.size()); -} - -void AchievementGlobalMgr::LoadRewards() -{ - m_achievementRewards.clear(); // need for reload case - - // 0 1 2 3 4 5 6 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty."); - return; - } - - uint32 count = 0; - barGoLink bar(result->GetRowCount()); - - do - { - bar.step(); - - Field *fields = result->Fetch(); - uint32 entry = fields[0].GetUInt32(); - const AchievementEntry* pAchievement = sAchievementStore.LookupEntry(entry); - if (!pAchievement) - { - sLog.outErrorDb("Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry); - continue; - } - - AchievementReward reward; - reward.titleId[0] = fields[1].GetUInt32(); - reward.titleId[1] = fields[2].GetUInt32(); - reward.itemId = fields[3].GetUInt32(); - reward.sender = fields[4].GetUInt32(); - reward.subject = fields[5].GetCppString(); - reward.text = fields[6].GetCppString(); - - // must be title or mail at least - if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender) - { - sLog.outErrorDb("Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry); - continue; - } - - if (pAchievement->factionFlag == ACHIEVEMENT_FACTION_ANY && ((reward.titleId[0] == 0) != (reward.titleId[1] == 0))) - sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]); - - if (reward.titleId[0]) - { - CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]); - if (!titleEntry) - { - sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]); - reward.titleId[0] = 0; - } - } - - if (reward.titleId[1]) - { - CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]); - if (!titleEntry) - { - sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]); - reward.titleId[1] = 0; - } - } - - //check mail data before item for report including wrong item case - if (reward.sender) - { - if (!objmgr.GetCreatureTemplate(reward.sender)) - { - sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender); - reward.sender = 0; - } - } - else - { - if (reward.itemId) - sLog.outErrorDb("Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry); - - if (!reward.subject.empty()) - sLog.outErrorDb("Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry); - - if (!reward.text.empty()) - sLog.outErrorDb("Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry); - } - - if (reward.itemId) - { - if (!objmgr.GetItemPrototype(reward.itemId)) - { - sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId); - reward.itemId = 0; - } - } - - m_achievementRewards[entry] = reward; - ++count; - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u achievement rewards", count); -} - -void AchievementGlobalMgr::LoadRewardLocales() -{ - m_achievementRewardLocales.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded 0 achievement reward locale strings."); - sLog.outString(">> DB table `locales_achievement_reward` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 entry = fields[0].GetUInt32(); - - if (m_achievementRewards.find(entry) == m_achievementRewards.end()) - { - sLog.outErrorDb("Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry); - continue; - } - - AchievementRewardLocale& data = m_achievementRewardLocales[entry]; - - for (int i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[1+2*(i-1)].GetCppString(); - if (!str.empty()) - { - int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.subject.size() <= size_t(idx)) - data.subject.resize(idx+1); - - data.subject[idx] = str; - } - } - str = fields[1+2*(i-1)+1].GetCppString(); - if (!str.empty()) - { - int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.text.size() <= size_t(idx)) - data.text.resize(idx+1); - - data.text[idx] = str; - } - } - } - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size()); -} |
