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authormegamage <none@none>2009-02-24 11:14:28 -0600
committermegamage <none@none>2009-02-24 11:14:28 -0600
commit699bc588b86a5176fce0900804fb7d00425383fe (patch)
tree18dde44b0118d86bfeaf294f7917c7ff0310fbbd /src/game/AchievementMgr.cpp
parent9d160c855fe950d96386165fe7f6e484b427b89d (diff)
[7330] Code warnings and style cleanups. Some bugs fixes. Author: VladimirMangos
1) comparison singed and unsigned values 2) redundent includes 3) wrong constructor :-part field initilization 4) unused not-/*name*/-guarded args in template/virtual functions that not required like args. 5) explicitly list not implemented achievement types. Also bugs fixed: 1) Drop wrong phase mask 0 check in WorldObject::InSamePhase. 2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result. 3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u. --HG-- branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r--src/game/AchievementMgr.cpp140
1 files changed, 105 insertions, 35 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 7b902869fcc..989c1be35d9 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -293,7 +293,7 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
time_t date = time_t(fields[2].GetUInt64());
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
- if(!criteria || criteria->timeLimit && date + criteria->timeLimit < time(NULL))
+ if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)))
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
@@ -401,8 +401,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(!achievement)
continue;
- if(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE ||
- achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)
+ if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) ||
+ (achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
continue;
switch (type)
@@ -440,7 +440,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
- if(itr->second.m_rewarded && quest->GetZoneOrSort() == achievementCriteria->complete_quests_in_zone.zoneID)
+ if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
counter++;
}
SetCriteriaProgress(achievementCriteria, counter);
@@ -650,6 +650,77 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, 1, true);
break;
}
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
+ case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
+ case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
+ case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
+ case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
+ case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
+ case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
+ break; // Not implemented yet :(
}
if(IsCompletedCriteria(achievementCriteria))
CompletedCriteria(achievementCriteria);
@@ -682,27 +753,27 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
switch(achievementCriteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- if(achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ||
- achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ||
- achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ||
- achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ||
- achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ||
- achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ||
- achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT ||
- achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ||
- achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ||
- achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ||
-
- achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ||
- achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ||
- achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ||
- achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ||
- achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ||
- achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ||
- achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ||
- achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ||
- achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ||
- achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER )
+ if ((achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ) ||
+ (achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ) ||
+ (achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ) ||
+ (achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ) ||
+ (achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ) ||
+ (achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ) ||
+ (achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT)||
+ (achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ) ||
+ (achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ) ||
+ (achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ) ||
+
+ (achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ) ||
+ (achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ) ||
+ (achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ) ||
+ (achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ) ||
+ (achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ) ||
+ (achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ) ||
+ (achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ) ||
+ (achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ) ||
+ (achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ) ||
+ (achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER) )
return false;
return progress->counter >= achievementCriteria->reach_level.level;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
@@ -837,10 +908,9 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
if(entry->timeLimit)
{
time_t now = time(NULL);
- if(progress->date + entry->timeLimit < now)
- {
+ if(time_t(progress->date + entry->timeLimit) < now)
progress->counter = 1;
- }
+
// also it seems illogical, the timeframe will be extended at every criteria update
progress->date = now;
}
@@ -972,7 +1042,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
barGoLink bar(1);
bar.step();
- sLog.outString("");
+ sLog.outString();
sLog.outErrorDb(">> Loaded 0 achievement criteria.");
return;
}
@@ -1003,7 +1073,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
barGoLink bar(1);
bar.step();
- sLog.outString("");
+ sLog.outString();
sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
return;
}
@@ -1018,7 +1088,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
delete result;
- sLog.outString("");
+ sLog.outString();
sLog.outString(">> Loaded %u realm completed achievements.",m_allCompletedAchievements.size());
}
@@ -1035,7 +1105,7 @@ void AchievementGlobalMgr::LoadRewards()
bar.step();
- sLog.outString("");
+ sLog.outString();
sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
return;
}
@@ -1144,7 +1214,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
bar.step();
- sLog.outString("");
+ sLog.outString();
sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
return;
}
@@ -1174,7 +1244,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
- if(data.subject.size() <= idx)
+ if(data.subject.size() <= size_t(idx))
data.subject.resize(idx+1);
data.subject[idx] = str;
@@ -1186,7 +1256,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
- if(data.text.size() <= idx)
+ if(data.text.size() <= size_t(idx))
data.text.resize(idx+1);
data.text[idx] = str;