diff options
author | megamage <none@none> | 2009-04-18 20:49:56 -0500 |
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committer | megamage <none@none> | 2009-04-18 20:49:56 -0500 |
commit | bede29b223698a2769cd057d923bbcac67ff550c (patch) | |
tree | d3750b520a10627a9b4b712bb83c9196bcb8eba7 /src/game/AchievementMgr.cpp | |
parent | 49bfc48f6e29b6bfd5de7f158ca1f4112ccc7014 (diff) |
[7683] Fixed update ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST for daily quests. Author: Trazom
--HG--
branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r-- | src/game/AchievementMgr.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index ce2c46a64cb..b79af868754 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -789,8 +789,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: - if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) - SetCriteriaProgress(achievementCriteria, 1); + // if miscvalues != 0, it contains the questID. + if (miscvalue1) + { + if (miscvalue1 == achievementCriteria->complete_quest.questID) + SetCriteriaProgress(achievementCriteria, 1); + } + else + { + // login case. + if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) + SetCriteriaProgress(achievementCriteria, 1); + } break; case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: @@ -1175,12 +1185,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve return progress->counter >= achievementCriteria->equip_item.count; case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper; - case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: - return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: return progress->counter >= achievementCriteria->loot_money.goldInCopper; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: return progress->counter >= achievementCriteria->use_gameobject.useCount; + case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: + return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount; |