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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/AchievementMgr.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r--src/game/AchievementMgr.cpp318
1 files changed, 159 insertions, 159 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 29ef589bf24..dd2ad673d54 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -75,7 +75,7 @@ namespace Trinity
bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
- if(dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
+ if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
{
sLog.outErrorDb( "Table `achievement_criteria_data` for criteria (Entry: %u) have wrong data type (%u), ignore.", criteria->ID,dataType);
return false;
@@ -229,7 +229,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
- if(drunk.state >= MAX_DRUNKEN)
+ if (drunk.state >= MAX_DRUNKEN)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,drunk.state);
@@ -274,9 +274,9 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
- if(classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
+ if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
return false;
- if(classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
+ if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
@@ -325,7 +325,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
{
BattleGround* bg = source->GetBattleGround();
- if(!bg)
+ if (!bg)
return false;
return bg->IsTeamScoreInRange(source->GetTeam()==ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
}
@@ -363,7 +363,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
{
for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
- if(!itr->Meets(criteria_id, source, target, miscvalue))
+ if (!itr->Meets(criteria_id, source, target, miscvalue))
return false;
return true;
@@ -404,7 +404,7 @@ void AchievementMgr::Reset()
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2)
{
- if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
@@ -452,18 +452,18 @@ void AchievementMgr::DeleteFromDB(uint32 lowguid)
void AchievementMgr::SaveToDB()
{
- if(!m_completedAchievements.empty())
+ if (!m_completedAchievements.empty())
{
bool need_execute = false;
std::ostringstream ssdel;
std::ostringstream ssins;
for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
- if(!iter->second.changed)
+ if (!iter->second.changed)
continue;
/// first new/changed record prefix
- if(!need_execute)
+ if (!need_execute)
{
ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
@@ -484,17 +484,17 @@ void AchievementMgr::SaveToDB()
iter->second.changed = false;
}
- if(need_execute)
+ if (need_execute)
ssdel << ")";
- if(need_execute)
+ if (need_execute)
{
CharacterDatabase.Execute( ssdel.str().c_str() );
CharacterDatabase.Execute( ssins.str().c_str() );
}
}
- if(!m_criteriaProgress.empty())
+ if (!m_criteriaProgress.empty())
{
/// prepare deleting and insert
bool need_execute_del = false;
@@ -503,13 +503,13 @@ void AchievementMgr::SaveToDB()
std::ostringstream ssins;
for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
- if(!iter->second.changed)
+ if (!iter->second.changed)
continue;
// deleted data (including 0 progress state)
{
/// first new/changed record prefix (for any counter value)
- if(!need_execute_del)
+ if (!need_execute_del)
{
ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
need_execute_del = true;
@@ -523,10 +523,10 @@ void AchievementMgr::SaveToDB()
}
// store data only for real progress
- if(iter->second.counter != 0)
+ if (iter->second.counter != 0)
{
/// first new/changed record prefix
- if(!need_execute_ins)
+ if (!need_execute_ins)
{
ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
need_execute_ins = true;
@@ -543,14 +543,14 @@ void AchievementMgr::SaveToDB()
iter->second.changed = false;
}
- if(need_execute_del) // DELETE ... IN (.... _)_
+ if (need_execute_del) // DELETE ... IN (.... _)_
ssdel << ")";
- if(need_execute_del || need_execute_ins)
+ if (need_execute_del || need_execute_ins)
{
- if(need_execute_del)
+ if (need_execute_del)
CharacterDatabase.Execute( ssdel.str().c_str() );
- if(need_execute_ins)
+ if (need_execute_ins)
CharacterDatabase.Execute( ssins.str().c_str() );
}
}
@@ -558,7 +558,7 @@ void AchievementMgr::SaveToDB()
void AchievementMgr::LoadFromDB(QueryResult_AutoPtr achievementResult, QueryResult_AutoPtr criteriaResult)
{
- if(achievementResult)
+ if (achievementResult)
{
do
{
@@ -567,7 +567,7 @@ void AchievementMgr::LoadFromDB(QueryResult_AutoPtr achievementResult, QueryResu
uint32 achievement_id = fields[0].GetUInt32();
// don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
- if(!sAchievementStore.LookupEntry(achievement_id))
+ if (!sAchievementStore.LookupEntry(achievement_id))
continue;
CompletedAchievementData& ca = m_completedAchievements[achievement_id];
@@ -576,7 +576,7 @@ void AchievementMgr::LoadFromDB(QueryResult_AutoPtr achievementResult, QueryResu
} while (achievementResult->NextRow());
}
- if(criteriaResult)
+ if (criteriaResult)
{
do
{
@@ -609,22 +609,22 @@ void AchievementMgr::LoadFromDB(QueryResult_AutoPtr achievementResult, QueryResu
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
{
- if(GetPlayer()->GetSession()->PlayerLoading())
+ if (GetPlayer()->GetSession()->PlayerLoading())
return;
#ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
#endif
- if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
+ if (Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
{
Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
guild->BroadcastWorker(say_do,GetPlayer());
}
- if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
+ if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
// broadcast realm first reached
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
@@ -701,7 +701,7 @@ static const uint32 achievIdForDangeon[][4] =
*/
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
{
- if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
@@ -739,7 +739,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
@@ -753,7 +753,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
break;
@@ -765,7 +765,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
break;
@@ -800,14 +800,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
if (bg->GetTypeID() != BATTLEGROUND_AB)
continue;
- if(!((BattleGroundAB*)bg)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam()))
+ if (!((BattleGroundAB*)bg)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam()))
continue;
break;
}
case 156: // AB, win while controlling all 5 flags (all nodes)
case 784: // EY, win while holding 4 bases (all nodes)
{
- if(!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
+ if (!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
continue;
break;
}
@@ -823,14 +823,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
- if(achievementCriteria->kill_creature.creatureID != miscvalue1)
+ if (achievementCriteria->kill_creature.creatureID != miscvalue1)
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if(!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(),unit))
continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
@@ -841,27 +841,27 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
// update at loading or specific skill update
- if(miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
+ if (miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
continue;
- if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
+ if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
SetCriteriaProgress(achievementCriteria, skillvalue);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
// update at loading or specific skill update
- if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
+ if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
continue;
- if(uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
+ if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
SetCriteriaProgress(achievementCriteria, maxSkillvalue);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
- if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
+ if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
SetCriteriaProgress(achievementCriteria, 1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
{
uint32 counter =0;
for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
- if(itr->second.m_rewarded)
+ if (itr->second.m_rewarded)
counter++;
SetCriteriaProgress(achievementCriteria, counter);
break;
@@ -869,14 +869,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
// speedup for non-login case
- if(miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID)
+ if (miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID)
continue;
uint32 counter =0;
for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
- if(itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
+ if (itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
counter++;
}
SetCriteriaProgress(achievementCriteria, counter);
@@ -884,39 +884,39 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
- if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
+ if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
- if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
+ if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
bool notfit = false;
for (int j = 0; j < MAX_ARENA_SLOT; ++j)
{
- if(achievIdByArenaSlot[j] == achievement->ID)
+ if (achievIdByArenaSlot[j] == achievement->ID)
{
BattleGround* bg = GetPlayer()->GetBattleGround();
- if(!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
+ if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
notfit = true;
break;
}
}
- if(notfit)
+ if (notfit)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -925,35 +925,35 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : MapManager::Instance().FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
- if(!map || !map->IsDungeon())
+ if (!map || !map->IsDungeon())
continue;
// search case
bool found = false;
for (int j = 0; achievIdForDangeon[j][0]; ++j)
{
- if(achievIdForDangeon[j][0] == achievement->ID)
+ if (achievIdForDangeon[j][0] == achievement->ID)
{
- if(map->IsRaid())
+ if (map->IsRaid())
{
// if raid accepted (ignore difficulty)
- if(!achievIdForDangeon[j][2])
+ if (!achievIdForDangeon[j][2])
break; // for
}
- else if(GetPlayer()->GetDungeonDifficulty()==DUNGEON_DIFFICULTY_NORMAL)
+ else if (GetPlayer()->GetDungeonDifficulty()==DUNGEON_DIFFICULTY_NORMAL)
{
// dungeon in normal mode accepted
- if(!achievIdForDangeon[j][1])
+ if (!achievIdForDangeon[j][1])
break; // for
}
else
{
// dungeon in heroic mode accepted
- if(!achievIdForDangeon[j][3])
+ if (!achievIdForDangeon[j][3])
break; // for
}
@@ -961,11 +961,11 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break; // for
}
}
- if(!found)
+ if (!found)
continue;
//FIXME: work only for instances where max==min for players
- if(((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
+ if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
@@ -973,19 +973,19 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
- if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
+ if (miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
// if team check required: must kill by opposition faction
- if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
+ if (achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -993,12 +993,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if(!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(),unit))
continue;
// miscvalue1 is the ingame fallheight*100 as stored in dbc
@@ -1007,9 +1007,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
- if(miscvalue2 != achievementCriteria->death_from.type)
+ if (miscvalue2 != achievementCriteria->death_from.type)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
@@ -1024,7 +1024,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
else
{
// login case.
- if(!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
+ if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
continue;
}
@@ -1040,7 +1040,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if(!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(),unit))
continue;
break;
}
@@ -1059,10 +1059,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if(!data)
+ if (!data)
continue;
- if(!data->Meets(GetPlayer(),unit))
+ if (!data->Meets(GetPlayer(),unit))
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -1076,20 +1076,20 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if(!data)
+ if (!data)
continue;
- if(!data->Meets(GetPlayer(),unit))
+ if (!data->Meets(GetPlayer(),unit))
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- if(miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID)
+ if (miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID)
continue;
- if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
+ if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
SetCriteriaProgress(achievementCriteria, 1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
@@ -1102,11 +1102,11 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// zone specific
- if(achievementCriteria->loot_type.lootTypeCount==1)
+ if (achievementCriteria->loot_type.lootTypeCount==1)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if(!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(),unit))
continue;
}
@@ -1115,7 +1115,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
// speedup for non-login case
- if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
+ if (miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
break;
@@ -1125,11 +1125,11 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// additional requirements
- if(achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
+ if (achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if(!data || !data->Meets(GetPlayer(),unit,miscvalue1))
+ if (!data || !data->Meets(GetPlayer(),unit,miscvalue1))
{
// reset the progress as we have a win without the requirement.
SetCriteriaProgress(achievementCriteria, 0);
@@ -1141,48 +1141,48 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
- if(achievementCriteria->use_item.itemID != miscvalue1)
+ if (achievementCriteria->use_item.itemID != miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
// You _have_ to loot that item, just owning it when logging in does _not_ count!
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
- if(miscvalue1 != achievementCriteria->own_item.itemID)
+ if (miscvalue1 != achievementCriteria->own_item.itemID)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
- if(!worldOverlayEntry)
+ if (!worldOverlayEntry)
break;
bool matchFound = false;
for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
{
uint32 area_id = worldOverlayEntry->areatableID[j];
- if(!area_id) // array have 0 only in empty tail
+ if (!area_id) // array have 0 only in empty tail
break;
int32 exploreFlag = GetAreaFlagByAreaID(area_id);
- if(exploreFlag < 0)
+ if (exploreFlag < 0)
continue;
uint32 playerIndexOffset = uint32(exploreFlag) / 32;
uint32 mask = 1<< (uint32(exploreFlag) % 32);
- if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
+ if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
{
matchFound = true;
break;
}
}
- if(matchFound)
+ if (matchFound)
SetCriteriaProgress(achievementCriteria, 1);
break;
}
@@ -1208,7 +1208,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
{
// skip for login case
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, 1);
break;
@@ -1257,15 +1257,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
{
// miscvalue1 = emote
- if(!miscvalue1)
+ if (!miscvalue1)
continue;
- if(miscvalue1 != achievementCriteria->do_emote.emoteID)
+ if (miscvalue1 != achievementCriteria->do_emote.emoteID)
continue;
- if(achievementCriteria->do_emote.count)
+ if (achievementCriteria->do_emote.count)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if(!data || !data->Meets(GetPlayer(),unit))
+ if (!data || !data->Meets(GetPlayer(),unit))
continue;
}
@@ -1280,11 +1280,11 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (achievementCriteria->healing_done.flag == ACHIEVEMENT_CRITERIA_CONDITION_MAP)
{
- if(GetPlayer()->GetMapId() != achievementCriteria->healing_done.mapid)
+ if (GetPlayer()->GetMapId() != achievementCriteria->healing_done.mapid)
continue;
// map specific case (BG in fact) expected player targeted damage/heal
- if(!unit || unit->GetTypeId() != TYPEID_PLAYER)
+ if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
continue;
}
@@ -1330,7 +1330,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
- if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
+ if (skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
spellCount++;
}
}
@@ -1444,7 +1444,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
break; // Not implemented yet :(
}
- if(IsCompletedCriteria(achievementCriteria,achievement))
+ if (IsCompletedCriteria(achievementCriteria,achievement))
CompletedCriteriaFor(achievement);
// check again the completeness for SUMM and REQ COUNT achievements,
@@ -1455,10 +1455,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
CompletedAchievement(achievement);
}
- if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
+ if (AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
{
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
- if(IsCompletedAchievement(*itr))
+ if (IsCompletedAchievement(*itr))
CompletedAchievement(*itr);
}
}
@@ -1470,18 +1470,18 @@ static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409,
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
{
// counter can never complete
- if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
+ if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
- if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
- if(achievementmgr.IsRealmCompleted(achievement))
+ if (achievementmgr.IsRealmCompleted(achievement))
return false;
}
CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
- if(itr == m_criteriaProgress.end())
+ if (itr == m_criteriaProgress.end())
return false;
CriteriaProgress const* progress = &itr->second;
@@ -1496,12 +1496,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
{
// skip wrong class achievements
for (int i = 1; i < MAX_CLASSES; ++i)
- if(achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
+ if (achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
return false;
// skip wrong race achievements
for (int i = 1; i < MAX_RACES; ++i)
- if(achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
+ if (achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
return false;
// appropriate class/race or not class/race specific
@@ -1620,7 +1620,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
{
// counter can never complete
- if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
+ if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return;
// already completed and stored
@@ -1634,7 +1634,7 @@ void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
{
// counter can never complete
- if(entry->flags & ACHIEVEMENT_FLAG_COUNTER)
+ if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
// for achievement with referenced achievement criterias get from referenced and counter from self
@@ -1642,7 +1642,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
uint32 achievmentForTestCount = entry->count;
AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
- if(!cList)
+ if (!cList)
return false;
uint32 count = 0;
@@ -1655,7 +1655,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
AchievementCriteriaEntry const* criteria = *itr;
CriteriaProgressMap::const_iterator itrProgress = m_criteriaProgress.find(criteria->ID);
- if(itrProgress == m_criteriaProgress.end())
+ if (itrProgress == m_criteriaProgress.end())
continue;
CriteriaProgress const* progress = &itrProgress->second;
@@ -1677,18 +1677,18 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
bool completed = IsCompletedCriteria(criteria,entry);
// found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
- if(completed)
+ if (completed)
++count;
else
completed_all = false;
// completed as have req. count of completed criterias
- if(achievmentForTestCount > 0 && achievmentForTestCount <= count)
+ if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
return true;
}
// all criterias completed requirement
- if(completed_all && achievmentForTestCount==0)
+ if (completed_all && achievmentForTestCount==0)
return true;
return false;
@@ -1696,17 +1696,17 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
{
- if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
CriteriaProgress *progress = NULL;
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
- if(iter == m_criteriaProgress.end())
+ if (iter == m_criteriaProgress.end())
{
// not create record for 0 counter
- if(changeValue == 0)
+ if (changeValue == 0)
return;
progress = &m_criteriaProgress[entry->ID];
@@ -1736,7 +1736,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
}
// not update (not mark as changed) if counter will have same value
- if(progress->counter == newValue)
+ if (progress->counter == newValue)
return;
progress->counter = newValue;
@@ -1744,10 +1744,10 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
progress->changed = true;
- if(entry->timeLimit)
+ if (entry->timeLimit)
{
time_t now = time(NULL);
- if(time_t(progress->date + entry->timeLimit) < now)
+ if (time_t(progress->date + entry->timeLimit) < now)
progress->counter = 1;
// also it seems illogical, the timeframe will be extended at every criteria update
@@ -1760,10 +1760,10 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
{
sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
- if(!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
+ if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
- if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement))
+ if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement))
return;
SendAchievementEarned(achievement);
@@ -1773,7 +1773,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
// TODO: where do set this instead?
- if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
achievementmgr.SetRealmCompleted(achievement);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
@@ -1782,18 +1782,18 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
// no rewards
- if(!reward)
+ if (!reward)
return;
// titles
- if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1])
+ if (uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1])
{
- if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
+ if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
}
// mail
- if(reward->sender)
+ if (reward->sender)
{
Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
@@ -1804,7 +1804,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
std::string text = reward->text;
if ( loc_idx >= 0 )
{
- if(AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
+ if (AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
{
if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
subject = loc->subject[loc_idx];
@@ -1817,7 +1817,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
MailDraft draft(subject, itemTextId);
- if(item)
+ if (item)
{
// save new item before send
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
@@ -1837,7 +1837,7 @@ void AchievementMgr::SendAllAchievementData()
bool send = false;
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA);
- if( size < 0x8000 )
+ if ( size < 0x8000 )
data.resize( size );
else
data.resize( 0x7fff );
@@ -1853,7 +1853,7 @@ void AchievementMgr::SendAllAchievementData()
data.clear();
send = false;
- if( !cAchievements )
+ if ( !cAchievements )
{
for (; iter != m_completedAchievements.end() && !send; ++iter)
{
@@ -1862,7 +1862,7 @@ void AchievementMgr::SendAllAchievementData()
send = data.size() > 0x7f00;
}
- if( iter == m_completedAchievements.end() )
+ if ( iter == m_completedAchievements.end() )
cAchievements = true;
}
@@ -1879,7 +1879,7 @@ void AchievementMgr::SendAllAchievementData()
send = data.size() > 0x7f00;
}
- if( iter2 == m_criteriaProgress.end() )
+ if ( iter2 == m_criteriaProgress.end() )
cProgress = true;
data << int32(-1);
@@ -1935,7 +1935,7 @@ AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteria
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
- if(sAchievementCriteriaStore.GetNumRows()==0)
+ if (sAchievementCriteriaStore.GetNumRows()==0)
{
barGoLink bar(1);
bar.step();
@@ -1951,7 +1951,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
bar.step();
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
- if(!criteria)
+ if (!criteria)
continue;
m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
@@ -1964,7 +1964,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
void AchievementGlobalMgr::LoadAchievementReferenceList()
{
- if(sAchievementStore.GetNumRows()==0)
+ if (sAchievementStore.GetNumRows()==0)
{
barGoLink bar(1);
bar.step();
@@ -1981,7 +1981,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
bar.step();
AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
- if(!achievement || !achievement->refAchievement)
+ if (!achievement || !achievement->refAchievement)
continue;
m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement);
@@ -1998,7 +1998,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
- if(!result)
+ if (!result)
{
barGoLink bar(1);
bar.step();
@@ -2051,13 +2051,13 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
{
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
- if(!criteria)
+ if (!criteria)
continue;
switch(criteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- if(!criteria->win_bg.additionalRequirement1_type)
+ if (!criteria->win_bg.additionalRequirement1_type)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
@@ -2065,7 +2065,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
- if(!achievement)
+ if (!achievement)
continue;
// exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
@@ -2087,30 +2087,30 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
- if(criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
+ if (criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
break;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
- if(criteria->do_emote.count==0)
+ if (criteria->do_emote.count==0)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
- if(criteria->win_duel.duelCount==0)
+ if (criteria->win_duel.duelCount==0)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
- if(criteria->loot_type.lootTypeCount!=1)
+ if (criteria->loot_type.lootTypeCount!=1)
continue;
break;
default: // type not use DB data, ignore
continue;
}
- if(!GetCriteriaDataSet(criteria))
+ if (!GetCriteriaDataSet(criteria))
sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
}
@@ -2122,7 +2122,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
{
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
- if(!result)
+ if (!result)
{
barGoLink bar(1);
bar.step();
@@ -2139,7 +2139,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
Field *fields = result->Fetch();
uint32 achievement_id = fields[0].GetUInt32();
- if(!sAchievementStore.LookupEntry(achievement_id))
+ if (!sAchievementStore.LookupEntry(achievement_id))
{
// we will remove not existed achievement for all characters
sLog.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id);
@@ -2161,7 +2161,7 @@ void AchievementGlobalMgr::LoadRewards()
// 0 1 2 3 4 5 6
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
- if(!result)
+ if (!result)
{
barGoLink bar(1);
@@ -2292,7 +2292,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
uint32 entry = fields[0].GetUInt32();
- if(m_achievementRewards.find(entry)==m_achievementRewards.end())
+ if (m_achievementRewards.find(entry)==m_achievementRewards.end())
{
sLog.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
continue;
@@ -2303,24 +2303,24 @@ void AchievementGlobalMgr::LoadRewardLocales()
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
- if(!str.empty())
+ if (!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
- if(idx >= 0)
+ if (idx >= 0)
{
- if(data.subject.size() <= size_t(idx))
+ if (data.subject.size() <= size_t(idx))
data.subject.resize(idx+1);
data.subject[idx] = str;
}
}
str = fields[1+2*(i-1)+1].GetCppString();
- if(!str.empty())
+ if (!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
- if(idx >= 0)
+ if (idx >= 0)
{
- if(data.text.size() <= size_t(idx))
+ if (data.text.size() <= size_t(idx))
data.text.resize(idx+1);
data.text[idx] = str;