diff options
author | megamage <none@none> | 2009-03-28 17:58:21 -0600 |
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committer | megamage <none@none> | 2009-03-28 17:58:21 -0600 |
commit | eee2d0216ea2e72ec777645ceead6b1e98341fb5 (patch) | |
tree | 2f9a480d42997a25e5b3eae34dee052055e88d09 /src/game/AchievementMgr.cpp | |
parent | 65814974115e234111fb113e4bac1429a58caf55 (diff) |
[7573] Implement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL Author: Trazom
--HG--
branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r-- | src/game/AchievementMgr.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index c3bef0678e6..46ee9dc343e 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -514,6 +514,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) SetCriteriaProgress(achievementCriteria, skillvalue); break; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: + if(uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID)) + SetCriteriaProgress(achievementCriteria, maxSkillvalue); + break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end()) SetCriteriaProgress(achievementCriteria, 1); @@ -905,7 +909,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING: - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: @@ -995,6 +998,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve } case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: return progress->counter >= achievementCriteria->reach_skill_level.skillLevel; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: + return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75); case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: return progress->counter >= 1; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: |