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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/AddonMgr.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/AddonMgr.cpp')
-rw-r--r--src/game/AddonMgr.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/AddonMgr.cpp b/src/game/AddonMgr.cpp
index 15d5633f2cb..9116f504a1d 100644
--- a/src/game/AddonMgr.cpp
+++ b/src/game/AddonMgr.cpp
@@ -42,7 +42,7 @@ AddonMgr::~AddonMgr()
void AddonMgr::LoadFromDB()
{
- QueryResult* result = CharacterDatabase.PQuery("SELECT name, crc FROM addons");
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name, crc FROM addons");
if(!result)
{
sLog.outErrorDb("The table `addons` is empty");
@@ -68,8 +68,6 @@ void AddonMgr::LoadFromDB()
m_knownAddons.push_back(addon);
} while(result->NextRow());
- delete result;
-
sLog.outString();
sLog.outString(">> Loaded %u known addons", count);
}