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authorQAston <none@none>2009-05-17 18:00:33 +0200
committerQAston <none@none>2009-05-17 18:00:33 +0200
commit7c6757d7ee652c8e688caa5c6856d116c1f034c1 (patch)
treebb60c8a2b02858f8feed89cb6accbca29643da97 /src/game/AggressorAI.cpp
parentd2ef2c0500e86bc966b2d71bbd00acea0e924e41 (diff)
*Update proc system.
--HG-- branch : trunk
Diffstat (limited to 'src/game/AggressorAI.cpp')
-rw-r--r--src/game/AggressorAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp
index 22ebe87cdc6..218f19a1c21 100644
--- a/src/game/AggressorAI.cpp
+++ b/src/game/AggressorAI.cpp
@@ -67,7 +67,7 @@ void SpellAI::EnterCombat(Unit *who)
for(SpellVct::iterator i = spells.begin(); i != spells.end(); ++i)
{
if(AISpellInfo[*i].condition == AICOND_AGGRO)
- me->CastSpell(who, *i, true);
+ me->CastSpell(who, *i, false);
else if(AISpellInfo[*i].condition == AICOND_COMBAT)
events.ScheduleEvent(*i, AISpellInfo[*i].cooldown + rand()%AISpellInfo[*i].cooldown);
}