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authormegamage <none@none>2009-08-17 20:00:28 -0500
committermegamage <none@none>2009-08-17 20:00:28 -0500
commitc84d37c2c21371eb871c16b449a9bac0cff6da13 (patch)
treee13d497851d0ad00e6a0c0faad94844a12f23f1c /src/game/AggressorAI.cpp
parent14022b619f41a348521c6442825b033f96c0ce87 (diff)
*Fix the bug that Reset is not called for some scripts. This should fix the bug of quest "death's challenge". Thanks to Kudlaty
--HG-- branch : trunk
Diffstat (limited to 'src/game/AggressorAI.cpp')
-rw-r--r--src/game/AggressorAI.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp
index 3050c772e28..3ede976a229 100644
--- a/src/game/AggressorAI.cpp
+++ b/src/game/AggressorAI.cpp
@@ -48,6 +48,8 @@ void SpellAI::InitializeAI()
for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
if(me->m_spells[i] && GetSpellStore()->LookupEntry(me->m_spells[i]))
spells.push_back(me->m_spells[i]);
+
+ CreatureAI::InitializeAI();
}
void SpellAI::Reset()