aboutsummaryrefslogtreecommitdiff
path: root/src/game/AggressorAI.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2008-11-07 09:36:46 -0600
committermegamage <none@none>2008-11-07 09:36:46 -0600
commitfd3fcb461253bb8d269faa90af877e1e3e8b12a8 (patch)
tree8c23861b1fc3b14908d1a22c5f491c1aad9d2d21 /src/game/AggressorAI.cpp
parentfdff7330d29eee31d6f7849067d1a68441402370 (diff)
[svn] Remove isVisible function. Check stealth and invisible in canAttack();
Use new remove aura by interrupt flag function. --HG-- branch : trunk
Diffstat (limited to 'src/game/AggressorAI.cpp')
-rw-r--r--src/game/AggressorAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp
index 7b1c9d7ad46..e8836e374be 100644
--- a/src/game/AggressorAI.cpp
+++ b/src/game/AggressorAI.cpp
@@ -49,7 +49,7 @@ AggressorAI::MoveInLineOfSight(Unit *u)
if( !i_creature.canFly() && i_creature.GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE )
return;
- if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUNNED) && u->isTargetableForAttack() &&
+ if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUNNED) && i_creature.canAttack(u) &&
( i_creature.IsHostileTo( u ) /*|| u->getVictim() && i_creature.IsFriendlyTo( u->getVictim() )*/ ) &&
u->isInAccessablePlaceFor(&i_creature) )
{