diff options
author | megamage <none@none> | 2008-11-07 09:36:46 -0600 |
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committer | megamage <none@none> | 2008-11-07 09:36:46 -0600 |
commit | fd3fcb461253bb8d269faa90af877e1e3e8b12a8 (patch) | |
tree | 8c23861b1fc3b14908d1a22c5f491c1aad9d2d21 /src/game/AggressorAI.cpp | |
parent | fdff7330d29eee31d6f7849067d1a68441402370 (diff) |
[svn] Remove isVisible function. Check stealth and invisible in canAttack();
Use new remove aura by interrupt flag function.
--HG--
branch : trunk
Diffstat (limited to 'src/game/AggressorAI.cpp')
-rw-r--r-- | src/game/AggressorAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp index 7b1c9d7ad46..e8836e374be 100644 --- a/src/game/AggressorAI.cpp +++ b/src/game/AggressorAI.cpp @@ -49,7 +49,7 @@ AggressorAI::MoveInLineOfSight(Unit *u) if( !i_creature.canFly() && i_creature.GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE ) return; - if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUNNED) && u->isTargetableForAttack() && + if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUNNED) && i_creature.canAttack(u) && ( i_creature.IsHostileTo( u ) /*|| u->getVictim() && i_creature.IsFriendlyTo( u->getVictim() )*/ ) && u->isInAccessablePlaceFor(&i_creature) ) { |