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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/AggressorAI.h
[svn] * Proper SVN structureinit
--HG-- branch : trunk
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_AGGRESSORAI_H
+#define MANGOS_AGGRESSORAI_H
+
+#include "CreatureAI.h"
+#include "Timer.h"
+
+class Creature;
+
+class MANGOS_DLL_DECL AggressorAI : public CreatureAI
+{
+ enum AggressorState
+ {
+ STATE_NORMAL = 1,
+ STATE_LOOK_AT_VICTIM = 2
+ };
+
+ public:
+
+ AggressorAI(Creature &c);
+
+ void MoveInLineOfSight(Unit *);
+ void AttackStart(Unit *);
+ void EnterEvadeMode();
+ bool IsVisible(Unit *) const;
+
+ void UpdateAI(const uint32);
+ static int Permissible(const Creature *);
+
+ private:
+ Creature &i_creature;
+ uint64 i_victimGuid;
+ AggressorState i_state;
+ TimeTracker i_tracker;
+};
+#endif