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authorMachiavelli <none@none>2009-06-18 17:21:25 +0200
committerMachiavelli <none@none>2009-06-18 17:21:25 +0200
commit3a309abfab3762d1c3bc2f90b961582e83d5971a (patch)
treeb04ae4230e1d2b67f78e4ce74b0ed6038c62be6d /src/game/ArenaTeam.cpp
parent85e59ecd578159a049295071f456c52e9d124de6 (diff)
* In case of a 'for' loop, don't declare the iterator of a type that has a larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc. --HG-- branch : trunk
Diffstat (limited to 'src/game/ArenaTeam.cpp')
-rw-r--r--src/game/ArenaTeam.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp
index 3c3fc160f74..7c3c44d2bbe 100644
--- a/src/game/ArenaTeam.cpp
+++ b/src/game/ArenaTeam.cpp
@@ -276,7 +276,7 @@ void ArenaTeam::DelMember(uint64 guid)
player->SetInArenaTeam(0, GetSlot());
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
// delete all info regarding this team
- for(int i = 0; i < 6; ++i)
+ for(uint8 i = 0; i < 6; ++i)
{
player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0);
}