diff options
| author | n0n4m3 <none@none> | 2009-12-24 10:20:15 +0100 |
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-24 10:20:15 +0100 |
| commit | 250a00cc1c91d2df2b6c4f72a2ad322b46fed783 (patch) | |
| tree | eab0216df4c91777747e866ed4525c9fbc7a037f /src/game/AuctionHouseBot.cpp | |
| parent | acdc4ca15b69c84197f867192328829904646a66 (diff) | |
Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
Diffstat (limited to 'src/game/AuctionHouseBot.cpp')
| -rw-r--r-- | src/game/AuctionHouseBot.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index 556fb88a88f..6b86f9de306 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -1,7 +1,6 @@ #include "ObjectMgr.h" #include "AuctionHouseMgr.h" #include "AuctionHouseBot.h" -#include "TimeMgr.h" #include <vector> #include "Policies/SingletonImp.h" @@ -90,9 +89,9 @@ AuctionHouseBot::AuctionHouseBot() //End Filters - _lastrun_a = sGameTime.GetGameTime(); - _lastrun_h = sGameTime.GetGameTime(); - _lastrun_n = sGameTime.GetGameTime(); + _lastrun_a = time(NULL); + _lastrun_h = time(NULL); + _lastrun_n = time(NULL); AllianceConfig = AHBConfig(2); HordeConfig = AHBConfig(6); @@ -420,7 +419,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config) auctionEntry->bidder = 0; auctionEntry->bid = 0; auctionEntry->deposit = dep; - auctionEntry->expire_time = (time_t) etime + sGameTime.GetGameTime(); + auctionEntry->expire_time = (time_t) etime + time(NULL); auctionEntry->auctionHouseEntry = ahEntry; item->SaveToDB(); item->RemoveFromUpdateQueueOf(AHBplayer); @@ -696,7 +695,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con void AuctionHouseBot::Update() { - time_t _newrun = sGameTime.GetGameTime(); + time_t _newrun = time(NULL); if ((!AHBSeller) && (!AHBBuyer)) return; @@ -1507,7 +1506,7 @@ void AuctionHouseBot::Commands(uint32 command, uint32 ahMapID, uint32 col, char* { if (itr->second->owner == AHBplayerGUID) { - itr->second->expire_time = sGameTime.GetGameTime(); + itr->second->expire_time = sWorld.GetGameTime(); uint32 id = itr->second->Id; uint32 expire_time = itr->second->expire_time; CharacterDatabase.PExecute("UPDATE auctionhouse SET time = '%u' WHERE id = '%u'", expire_time, id); |
