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authorn0n4m3 <none@none>2009-12-24 10:20:15 +0100
committern0n4m3 <none@none>2009-12-24 10:20:15 +0100
commit250a00cc1c91d2df2b6c4f72a2ad322b46fed783 (patch)
treeeab0216df4c91777747e866ed4525c9fbc7a037f /src/game/AuctionHouseBot.cpp
parentacdc4ca15b69c84197f867192328829904646a66 (diff)
Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG-- branch : trunk
Diffstat (limited to 'src/game/AuctionHouseBot.cpp')
-rw-r--r--src/game/AuctionHouseBot.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index 556fb88a88f..6b86f9de306 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -1,7 +1,6 @@
#include "ObjectMgr.h"
#include "AuctionHouseMgr.h"
#include "AuctionHouseBot.h"
-#include "TimeMgr.h"
#include <vector>
#include "Policies/SingletonImp.h"
@@ -90,9 +89,9 @@ AuctionHouseBot::AuctionHouseBot()
//End Filters
- _lastrun_a = sGameTime.GetGameTime();
- _lastrun_h = sGameTime.GetGameTime();
- _lastrun_n = sGameTime.GetGameTime();
+ _lastrun_a = time(NULL);
+ _lastrun_h = time(NULL);
+ _lastrun_n = time(NULL);
AllianceConfig = AHBConfig(2);
HordeConfig = AHBConfig(6);
@@ -420,7 +419,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
auctionEntry->bidder = 0;
auctionEntry->bid = 0;
auctionEntry->deposit = dep;
- auctionEntry->expire_time = (time_t) etime + sGameTime.GetGameTime();
+ auctionEntry->expire_time = (time_t) etime + time(NULL);
auctionEntry->auctionHouseEntry = ahEntry;
item->SaveToDB();
item->RemoveFromUpdateQueueOf(AHBplayer);
@@ -696,7 +695,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
void AuctionHouseBot::Update()
{
- time_t _newrun = sGameTime.GetGameTime();
+ time_t _newrun = time(NULL);
if ((!AHBSeller) && (!AHBBuyer))
return;
@@ -1507,7 +1506,7 @@ void AuctionHouseBot::Commands(uint32 command, uint32 ahMapID, uint32 col, char*
{
if (itr->second->owner == AHBplayerGUID)
{
- itr->second->expire_time = sGameTime.GetGameTime();
+ itr->second->expire_time = sWorld.GetGameTime();
uint32 id = itr->second->Id;
uint32 expire_time = itr->second->expire_time;
CharacterDatabase.PExecute("UPDATE auctionhouse SET time = '%u' WHERE id = '%u'", expire_time, id);