diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/AuctionHouseBot.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/AuctionHouseBot.cpp')
-rw-r--r-- | src/game/AuctionHouseBot.cpp | 17 |
1 files changed, 3 insertions, 14 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index 6b86f9de306..e7fc4cea8c3 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -485,19 +485,13 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con return; } - QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID); + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID); if (!result) - { - delete result; return; - } if (result->GetRowCount() == 0) - { - delete result; return; - } // Fetches content of selected AH AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID()); @@ -508,7 +502,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con uint32 tmpdata = result->Fetch()->GetUInt32(); possibleBids.push_back(tmpdata); }while (result->NextRow()); - delete result; for (uint32 count = 1; count <= config->GetBidsPerInterval(); ++count) { @@ -701,7 +694,7 @@ void AuctionHouseBot::Update() WorldSession _session(AHBplayerAccount, NULL, SEC_PLAYER, true, 0, LOCALE_enUS); Player _AHBplayer(&_session); - _AHBplayer.MinimalLoadFromDB(NULL, AHBplayerGUID); + _AHBplayer.MinimalLoadFromDB(QueryResult_AutoPtr(NULL), AHBplayerGUID); ObjectAccessor::Instance().AddObject(&_AHBplayer); // Only for testing, this can likely be removed, once I know it's working as expected. @@ -832,7 +825,7 @@ void AuctionHouseBot::Initialize() if (AHBSeller) { - QueryResult* results = (QueryResult*) NULL; + QueryResult_AutoPtr results = QueryResult_AutoPtr(NULL); char npcQuery[] = "SELECT distinct item FROM npc_vendor"; results = WorldDatabase.PQuery(npcQuery); if (results != NULL) @@ -843,8 +836,6 @@ void AuctionHouseBot::Initialize() npcItems.push_back(fields[0].GetUInt32()); } while (results->NextRow()); - - delete results; } else { @@ -872,8 +863,6 @@ void AuctionHouseBot::Initialize() lootItems.push_back(fields[0].GetUInt32()); } while (results->NextRow()); - - delete results; } else { |