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authorChaz Brown <iamparadox@netscape.net>2009-08-06 03:00:45 -0400
committerChaz Brown <iamparadox@netscape.net>2009-08-06 03:00:45 -0400
commitb9eb4ddf2e231310d660426ea8492aaa0ce2105a (patch)
tree126bbaae0eac60a10dd12a2d4685fb72455333fe /src/game/AuctionHouseHandler.cpp
parent11b6ae792416c0b9a77f5a38d32c8867894764c0 (diff)
AHBot rewrite, pulled from TC2-3.0.9 repo, in no particular order.
*Any file named README.Something (including the original README) will be copied to the build directory when compiled with VS *Converted AuctionHouseBot to class structure, implemented Singleton for class *Moved global variables inside of AuctionHouseBot class, *Minor code cleanups, reformated headers, fixed switch logic errors *Parts of this code are from Naicisum's Mangos version. *Prevent endless looping condition where Item Quality has no percentage *Fix situation where items in the AH would be less than the maxitems setting *Move AHBot item filters to initialization so the items that are not allowed only get evaluated once. *Change the way Bid prices are calculated, along with Maximius' uint64 fix, prices should look a lot better now. *Includes a fix for grey items from MrSmite --HG-- branch : trunk
Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
-rw-r--r--src/game/AuctionHouseHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index d1f399bf570..9962a16bc77 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -127,7 +127,7 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
if (oldBidder && !_player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, AHBplayerGUID, newPrice, auction->GetAuctionOutBid(), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
if (oldBidder && _player)
oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);