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authorJohn Holiver <johnholiver@gmail.com>2010-05-21 16:49:19 -0300
committerJohn Holiver <johnholiver@gmail.com>2010-05-21 16:49:19 -0300
commitbd41a4d36fbb6b954cb2008edcf24b3ed9d60a05 (patch)
treea0a3317c56a8a2efbdf85195a4cef50f1dec638d /src/game/AuctionHouseHandler.cpp
parentaf1aecc1f5311a9ba82c5dc9dfec5751a6bd2647 (diff)
More achievement types support.
Achievment types used only for statistics: * ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION * ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS * ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS * ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS Tnx to VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
-rw-r--r--src/game/AuctionHouseHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index c2c54139be8..5f9b727cd21 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -296,6 +296,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
CharacterDatabase.CommitTransaction();
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
+
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
}
//this function is called when client bids or buys out auction