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authormegamage <none@none>2009-05-31 16:15:12 -0500
committermegamage <none@none>2009-05-31 16:15:12 -0500
commitf92e8315cf9af3268545dad6c440614a13d06207 (patch)
treeb1f3979f62aed7df1c4d57d0346be046c3482098 /src/game/AuctionHouseHandler.cpp
parenta36d4fc7aefe9fff8def7bf9ffd6185a8291eb06 (diff)
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
-rw-r--r--src/game/AuctionHouseHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index 921db551508..1a70162de11 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -615,7 +615,8 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
- //sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
+ //sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
+ // GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) );
uint32 count = 0;