diff options
| author | maximius <none@none> | 2009-10-31 16:00:47 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-10-31 16:00:47 -0700 |
| commit | 743578b81f297734162785fe2e2daa32eb5d8aad (patch) | |
| tree | 077059ac516c9cbf404ea69aacf39b488e24637d /src/game/AuctionHouseMgr.cpp | |
| parent | f5696bcca519a64c9d2ef3fcc365a52ead99e03b (diff) | |
*Reinit the iterator in each loop as the iter is removed from the list, in AuctionHouseObject::Update, by Trazom
*No longer disregard z/o in Map::CreatureRelocation, thanks Sisif
*Cleanup, and make Divine Storm default to m_caster is no unitTarget is available
*Some mtmaps optimization
--HG--
branch : trunk
Diffstat (limited to 'src/game/AuctionHouseMgr.cpp')
| -rw-r--r-- | src/game/AuctionHouseMgr.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index 905e9c4fa17..402c198221e 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -528,9 +528,10 @@ void AuctionHouseObject::Update() } while (result->NextRow()); delete result; - vector<uint32>::iterator iter = expiredAuctions.begin(); while (!expiredAuctions.empty()) { + vector<uint32>::iterator iter = expiredAuctions.begin(); + // from auctionhousehandler.cpp, creates auction pointer & player pointer AuctionEntry* auction = GetAuction(*iter); |
