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authorChaz Brown <iamparadox@netscape.net>2009-09-22 20:40:34 -0400
committerChaz Brown <iamparadox@netscape.net>2009-09-22 20:40:34 -0400
commit7aa91dd81b5ea3bb85d97ff30389a2a1a0a7ab28 (patch)
tree43bb89474e720ab75ac4feaecde5cd2a96912393 /src/game/AuctionHouseMgr.cpp
parenta9086ea15a6ef297714aef3c50f9b003a016050f (diff)
* AHBot rewritten to cause less lag spikes when checking for bids and when adding new auctions.
* AH Deposit function rewritten to generate deposits closer to official. * AH Mail system rewritten to fix some bugs. * MULTI_THREAD_MAP enabled by default (I have no idea why this was commented out before) * CLIENT_VER added for allowing parts of the code to be enabled/disabled depending on the client version supported. Only used in AHBot for now. * Various code cleanups. --HG-- branch : trunk
Diffstat (limited to 'src/game/AuctionHouseMgr.cpp')
-rw-r--r--src/game/AuctionHouseMgr.cpp234
1 files changed, 96 insertions, 138 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index 2edaa3f374c..1165b728ee7 100644
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -35,7 +35,7 @@
#include "ProgressBar.h"
-INSTANTIATE_SINGLETON_1( AuctionHouseMgr );
+INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
AuctionHouseMgr::AuctionHouseMgr()
{
@@ -43,22 +43,22 @@ AuctionHouseMgr::AuctionHouseMgr()
AuctionHouseMgr::~AuctionHouseMgr()
{
- for(ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
+ for (ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
delete itr->second;
}
-AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId )
+AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
{
- if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions;
// team have linked auction houses
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
- if(!u_entry)
+ if (!u_entry)
return &mNeutralAuctions;
- else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
+ else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
return &mAllianceAuctions;
- else if(u_entry->ourMask & FACTION_MASK_HORDE)
+ else if (u_entry->ourMask & FACTION_MASK_HORDE)
return &mHordeAuctions;
else
return &mNeutralAuctions;
@@ -67,60 +67,49 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId )
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem)
{
uint32 MSV = pItem->GetProto()->SellPrice;
- double deposit;
- double faction_pct;
+ int32 deposit;
+ uint32 timeHr = (((time / 60) / 60) / 12);
+
if (MSV > 0)
{
- if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- faction_pct = (0.75 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
- else
- {
- FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(entry->houseId);
- if(!u_entry)
- faction_pct = (0.75 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
- else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
- faction_pct = (0.15 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
- else if(u_entry->ourMask & FACTION_MASK_HORDE)
- faction_pct = (0.15 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
- else
- faction_pct = (0.75 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
- }
- deposit = ((double)MSV * faction_pct * (double)pItem->GetCount()) * (double)(time / MIN_AUCTION_TIME );
+ deposit = (int32)floor((double)MSV * (((double)(entry->depositPercent * 3) / 100.0f * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT) * (double)pItem->GetCount()))) * timeHr;
}
else
{
- faction_pct = 0.0f;
- deposit = 0.0f;
+ deposit = 0;
}
sLog.outDebug("SellPrice:\t\t%u", MSV);
- sLog.outDebug("Deposit Percent:\t%f", faction_pct);
+ sLog.outDebug("Deposit Percent:\t%f", ((double)entry->depositPercent / 100.0f));
sLog.outDebug("Auction Time1:\t\t%u", time);
sLog.outDebug("Auction Time2:\t\t%u", MIN_AUCTION_TIME);
- sLog.outDebug("Auction Time3:\t\t%u", (time / MIN_AUCTION_TIME ));
+ sLog.outDebug("Auction Time3:\t\t%u", timeHr);
sLog.outDebug("Count:\t\t\t%u", pItem->GetCount());
- sLog.outDebug("Deposit:\t\t%f", deposit);
if (deposit > 0)
- return (uint32)deposit;
+ {
+ sLog.outDebug("Deposit:\t\t%u", deposit);
+ return deposit;
+ }
else
+ {
+ sLog.outDebug("Deposit:\t\t0");
return 0;
+ }
}
//does not clear ram
-void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
+void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
{
Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
+ if (!pItem)
return;
+ uint32 bidder_accId = 0;
+ uint32 bidder_security = 0;
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *bidder = objmgr.GetPlayer(bidder_guid);
-
- uint32 bidder_accId = 0;
-
// data for gm.log
- if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
- uint32 bidder_security = 0;
std::string bidder_name;
if (bidder)
{
@@ -133,17 +122,16 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
bidder_security = accmgr.GetSecurity(bidder_accId);
- if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
+ if (bidder_security > SEC_PLAYER) // not do redundant DB requests
{
- if(!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
+ if (!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
}
-
- if( bidder_security > SEC_PLAYER )
+ if (bidder_security > SEC_PLAYER)
{
std::string owner_name;
- if(!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
+ if (!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
@@ -152,11 +140,9 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
}
}
- else if(!bidder)
- bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
// receiver exist
- if(bidder || bidder_accId)
+ if (bidder || bidder_accId)
{
std::ostringstream msgAuctionWonSubject;
msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
@@ -165,10 +151,10 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
msgAuctionWonBody.width(16);
msgAuctionWonBody << std::right << std::hex << auction->owner;
msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
+ sLog.outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str());
//prepare mail data... :
- uint32 itemTextId = objmgr.CreateItemText( msgAuctionWonBody.str() );
+ uint32 itemTextId = objmgr.CreateItemText(msgAuctionWonBody.str());
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
@@ -179,29 +165,19 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
if (bidder)
- bidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+ bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
- // will delete item or place to receiver mail list
WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
}
- // receiver not exist
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
}
-void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
+void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(owner_guid);
-
+ uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
- if(owner || objmgr.GetPlayerAccountIdByGUID(owner_guid))
+ if (owner || owner_accId)
{
std::ostringstream msgAuctionSalePendingSubject;
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
@@ -219,24 +195,20 @@ void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
- uint32 itemTextId = objmgr.CreateItemText( msgAuctionSalePendingBody.str() );
+ uint32 itemTextId = objmgr.CreateItemText(msgAuctionSalePendingBody.str());
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
}
}
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
-void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
+void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
-
+ uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
// owner exist
- if(owner || owner_accId)
+ if (owner || owner_accId)
{
std::ostringstream msgAuctionSuccessfulSubject;
msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
@@ -251,71 +223,53 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
- uint32 itemTextId = objmgr.CreateItemText( auctionSuccessfulBody.str() );
+ uint32 itemTextId = objmgr.CreateItemText(auctionSuccessfulBody.str());
uint32 profit = auction->bid + auction->deposit - auctionCut;
- if (owner)
+ //FIXME: what do if owner offline
+ if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
{
- //FIXME: what do if owner offline
owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
//send auction owner notification, bidder must be current!
- owner->GetSession()->SendAuctionOwnerNotification( auction );
+ owner->GetSession()->SendAuctionOwnerNotification(auction);
}
-
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY));
}
}
//does not clear ram
-void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction )
+void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction)
{ //return an item in auction to its owner by mail
Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- {
- sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
+ if (!pItem)
return;
- }
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
-
+ uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
// owner exist
- if(owner || owner_accId)
+ if (owner || owner_accId)
{
std::ostringstream subject;
subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
- if ( owner )
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+ if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
+ owner->GetSession()->SendAuctionOwnerNotification(auction);
MailItemsInfo mi;
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
- // will delete item or place to receiver mail list
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
}
- // owner not found
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
}
void AuctionHouseMgr::LoadAuctionItems()
{
// data needs to be at first place for Item::LoadFromDB
- QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
+ QueryResult *result = CharacterDatabase.Query("SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
- if( !result )
+ if (!result)
{
barGoLink bar(1);
bar.step();
@@ -324,7 +278,7 @@ void AuctionHouseMgr::LoadAuctionItems()
return;
}
- barGoLink bar( result->GetRowCount() );
+ barGoLink bar(result->GetRowCount());
uint32 count = 0;
@@ -339,15 +293,15 @@ void AuctionHouseMgr::LoadAuctionItems()
ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
- if(!proto)
+ if (!proto)
{
- sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
+ sLog.outError("ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
continue;
}
Item *item = NewItemOrBag(proto);
- if(!item->LoadFromDB(item_guid,0, result))
+ if (!item->LoadFromDB(item_guid,0, result))
{
delete item;
continue;
@@ -356,17 +310,17 @@ void AuctionHouseMgr::LoadAuctionItems()
++count;
}
- while( result->NextRow() );
+ while(result->NextRow());
delete result;
sLog.outString();
- sLog.outString( ">> Loaded %u auction items", count );
+ sLog.outString(">> Loaded %u auction items", count);
}
void AuctionHouseMgr::LoadAuctions()
{
QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
- if( !result )
+ if (!result)
{
barGoLink bar(1);
bar.step();
@@ -379,7 +333,7 @@ void AuctionHouseMgr::LoadAuctions()
uint32 AuctionCount=fields[0].GetUInt32();
delete result;
- if(!AuctionCount)
+ if (!AuctionCount)
{
barGoLink bar(1);
bar.step();
@@ -388,8 +342,8 @@ void AuctionHouseMgr::LoadAuctions()
return;
}
- result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse" );
- if( !result )
+ result = CharacterDatabase.Query("SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse");
+ if (!result)
{
barGoLink bar(1);
bar.step();
@@ -398,7 +352,7 @@ void AuctionHouseMgr::LoadAuctions()
return;
}
- barGoLink bar( AuctionCount );
+ barGoLink bar(AuctionCount);
AuctionEntry *aItem;
@@ -422,7 +376,7 @@ void AuctionHouseMgr::LoadAuctions()
aItem->deposit = fields[10].GetUInt32();
CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
- if(!auctioneerData)
+ if (!auctioneerData)
{
aItem->DeleteFromDB();
sLog.outError("Auction %u has not a existing auctioneer (GUID : %u)", aItem->Id, aItem->auctioneer);
@@ -431,7 +385,7 @@ void AuctionHouseMgr::LoadAuctions()
}
CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
- if(!auctioneerInfo)
+ if (!auctioneerInfo)
{
aItem->DeleteFromDB();
sLog.outError("Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", aItem->Id, aItem->auctioneer,auctioneerData->id);
@@ -440,7 +394,7 @@ void AuctionHouseMgr::LoadAuctions()
}
aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A);
- if(!aItem->auctionHouseEntry)
+ if (!aItem->auctionHouseEntry)
{
aItem->DeleteFromDB();
sLog.outError("Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u",
@@ -451,7 +405,7 @@ void AuctionHouseMgr::LoadAuctions()
// check if sold item exists for guid
// and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
- if ( !GetAItem( aItem->item_guidlow ) )
+ if (!GetAItem(aItem->item_guidlow))
{
aItem->DeleteFromDB();
sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
@@ -459,23 +413,23 @@ void AuctionHouseMgr::LoadAuctions()
continue;
}
- GetAuctionsMap( auctioneerInfo->faction_A )->AddAuction(aItem);
+ GetAuctionsMap(auctioneerInfo->faction_A)->AddAuction(aItem);
} while (result->NextRow());
delete result;
sLog.outString();
- sLog.outString( ">> Loaded %u auctions", AuctionCount );
+ sLog.outString(">> Loaded %u auctions", AuctionCount);
}
-void AuctionHouseMgr::AddAItem( Item* it )
+void AuctionHouseMgr::AddAItem(Item* it)
{
- ASSERT( it );
- ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
+ ASSERT(it);
+ ASSERT(mAitems.find(it->GetGUIDLow()) == mAitems.end());
mAitems[it->GetGUIDLow()] = it;
}
-bool AuctionHouseMgr::RemoveAItem( uint32 id )
+bool AuctionHouseMgr::RemoveAItem(uint32 id)
{
ItemMap::iterator i = mAitems.find(id);
if (i == mAitems.end())
@@ -497,7 +451,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
{
uint32 houseid = 7; // goblin auction house
- if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
//FIXME: found way for proper auctionhouse selection by another way
// AuctionHouse.dbc have faction field with _player_ factions associated with auction house races.
@@ -517,11 +471,11 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
default: // for unknown case
{
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
- if(!u_entry)
+ if (!u_entry)
houseid = 7; // goblin auction house
- else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
+ else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
houseid = 1; // human auction house
- else if(u_entry->ourMask & FACTION_MASK_HORDE)
+ else if (u_entry->ourMask & FACTION_MASK_HORDE)
houseid = 6; // orc auction house
else
houseid = 7; // goblin auction house
@@ -555,7 +509,7 @@ void AuctionHouseObject::Update()
///- Either cancel the auction if there was no bidder
if (itr->second->bidder == 0)
{
- auctionmgr.SendAuctionExpiredMail( itr->second );
+ auctionmgr.SendAuctionExpiredMail(itr->second);
}
///- Or perform the transaction
else
@@ -563,15 +517,15 @@ void AuctionHouseObject::Update()
//we should send an "item sold" message if the seller is online
//we send the item to the winner
//we send the money to the seller
- auctionmgr.SendAuctionSuccessfulMail( itr->second );
- auctionmgr.SendAuctionWonMail( itr->second );
+ auctionmgr.SendAuctionSuccessfulMail(itr->second);
+ auctionmgr.SendAuctionWonMail(itr->second);
}
///- In any case clear the auction
itr->second->DeleteFromDB();
+ uint32 item_template = itr->second->item_template;
auctionmgr.RemoveAItem(itr->second->item_guidlow);
- delete itr->second;
- RemoveAuction(itr->first);
+ RemoveAuction(itr->second, item_template);
}
// only check 50 items per update to not peg the CPU
@@ -587,7 +541,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
{
AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->bidder == player->GetGUIDLow() )
+ if (Aentry && Aentry->bidder == player->GetGUIDLow())
{
if (itr->second->BuildAuctionInfo(data))
++count;
@@ -601,9 +555,9 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
{
AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->owner == player->GetGUIDLow() )
+ if (Aentry && Aentry->owner == player->GetGUIDLow())
{
- if(Aentry->BuildAuctionInfo(data))
+ if (Aentry->BuildAuctionInfo(data))
++count;
++totalcount;
}
@@ -641,15 +595,15 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax)))
continue;
- if (usable != 0x00 && player->CanUseItem( item ) != EQUIP_ERR_OK)
+ if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK)
continue;
std::string name = proto->Name1;
- if(name.empty())
+ if (name.empty())
continue;
// local name
- if ( loc_idx >= 0 )
+ if (loc_idx >= 0)
{
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
if (il)
@@ -659,7 +613,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
}
}
- if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
+ if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname))
continue;
if (count < 50 && totalcount >= listfrom)
@@ -708,13 +662,17 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
uint32 AuctionEntry::GetAuctionCut() const
{
- return uint32(auctionHouseEntry->cutPercent * bid * sWorld.getRate(RATE_AUCTION_CUT) / 100.0f);
+ int32 cut = int32(((double)auctionHouseEntry->cutPercent / 100.0f) * (double)sWorld.getRate(RATE_AUCTION_CUT)) * bid;
+ if (cut > 0)
+ return cut;
+ else
+ return 0;
}
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
uint32 AuctionEntry::GetAuctionOutBid() const
{
- uint32 outbid = (bid / 100) * 5;
+ uint32 outbid = (uint32)((double)bid / 100.0f) * 5;
if (!outbid)
outbid = 1;
return outbid;