diff options
| author | megamage <none@none> | 2009-04-03 16:36:20 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-03 16:36:20 -0600 |
| commit | cb8b3fe5db781788304f35bfd82b9a6579dd42db (patch) | |
| tree | a7216e5dffae51c1e9cfc8ab1f849181c02f2463 /src/game/AuctionHouseMgr.cpp | |
| parent | f7cc04e9dd71a00d4aa79654a93060871af2d154 (diff) | |
[7607] Improvements in support some generic achievement classes Author: VladimirMangos
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.
--HG--
branch : trunk
Diffstat (limited to 'src/game/AuctionHouseMgr.cpp')
| -rw-r--r-- | src/game/AuctionHouseMgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index f50de441b58..11b75a0be4e 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -285,7 +285,7 @@ void AuctionHouseMgr::LoadAuctionItems() { barGoLink bar(1); bar.step(); - sLog.outString(""); + sLog.outString(); sLog.outString(">> Loaded 0 auction items"); return; } @@ -325,7 +325,7 @@ void AuctionHouseMgr::LoadAuctionItems() while( result->NextRow() ); delete result; - sLog.outString(""); + sLog.outString(); sLog.outString( ">> Loaded %u auction items", count ); } @@ -336,7 +336,7 @@ void AuctionHouseMgr::LoadAuctions() { barGoLink bar(1); bar.step(); - sLog.outString(""); + sLog.outString(); sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } @@ -349,7 +349,7 @@ void AuctionHouseMgr::LoadAuctions() { barGoLink bar(1); bar.step(); - sLog.outString(""); + sLog.outString(); sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } @@ -359,7 +359,7 @@ void AuctionHouseMgr::LoadAuctions() { barGoLink bar(1); bar.step(); - sLog.outString(""); + sLog.outString(); sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } @@ -430,7 +430,7 @@ void AuctionHouseMgr::LoadAuctions() } while (result->NextRow()); delete result; - sLog.outString(""); + sLog.outString(); sLog.outString( ">> Loaded %u auctions", AuctionCount ); } |
