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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/AuctionHouseObject.h
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/AuctionHouseObject.h')
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diff --git a/src/game/AuctionHouseObject.h b/src/game/AuctionHouseObject.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _AUCTION_HOUSE_H
+#define _AUCTION_HOUSE_H
+
+#include "SharedDefines.h"
+
+#define MIN_AUCTION_TIME (12*HOUR)
+
+enum AuctionError
+{
+ AUCTION_OK = 0,
+ AUCTION_INTERNAL_ERROR = 2,
+ AUCTION_NOT_ENOUGHT_MONEY = 3,
+ AUCTION_ITEM_NOT_FOUND = 4,
+ CANNOT_BID_YOUR_AUCTION_ERROR = 10
+};
+
+enum AuctionAction
+{
+ AUCTION_SELL_ITEM = 0,
+ AUCTION_CANCEL = 1,
+ AUCTION_PLACE_BID = 2
+};
+
+struct AuctionEntry
+{
+ uint32 Id;
+ uint32 auctioneer;
+ uint32 item_guidlow;
+ uint32 item_template;
+ uint32 owner;
+ uint32 startbid; //maybe useless
+ uint32 bid;
+ uint32 buyout;
+ time_t time;
+ uint32 bidder;
+ uint32 deposit; //deposit can be calculated only when creating auction
+ uint32 location;
+};
+
+//this class is used as auctionhouse instance
+class AuctionHouseObject
+{
+ public:
+ AuctionHouseObject() {}
+ ~AuctionHouseObject()
+ {
+ for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
+ delete itr->second;
+ }
+
+ typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
+
+ uint32 Getcount() { return AuctionsMap.size(); }
+
+ AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
+ AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
+
+ void AddAuction(AuctionEntry *ah)
+ {
+ ASSERT( ah );
+ AuctionsMap[ah->Id] = ah;
+ }
+
+ AuctionEntry* GetAuction(uint32 id) const
+ {
+ AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
+ if( itr != AuctionsMap.end() )
+ return itr->second;
+ return NULL;
+ }
+
+ bool RemoveAuction(uint32 id)
+ {
+ AuctionEntryMap::iterator i = AuctionsMap.find(id);
+ if (i == AuctionsMap.end())
+ {
+ return false;
+ }
+ AuctionsMap.erase(i);
+ return true;
+ }
+
+ private:
+ AuctionEntryMap AuctionsMap;
+};
+#endif