diff options
author | megamage <none@none> | 2008-12-24 09:58:26 -0600 |
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committer | megamage <none@none> | 2008-12-24 09:58:26 -0600 |
commit | 3cb4e7c716b11f357b3265257c51e7b6cc5c36f9 (patch) | |
tree | ed8ffaba5cf5c5149c413935b76de800198b7903 /src/game/BattleGround.cpp | |
parent | c81299e6536e249ca05eebf100f3f350522da7da (diff) |
*Update to Mangos 6938. (Only build for VC9)
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r-- | src/game/BattleGround.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index d392f074600..b562517dc08 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -576,6 +576,7 @@ void BattleGround::EndBattleGround(uint32 winner) uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime()); plr->GetSession()->SendPacket(&data); + plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); } if(isArena() && isRated() && winner_arena_team && loser_arena_team) @@ -1405,10 +1406,10 @@ bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID()); // aura - pCreature->SetUInt32Value(UNIT_FIELD_AURA, SPELL_SPIRIT_HEAL_CHANNEL); - pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009); - pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C); - pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF); + pCreature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL); + //pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009); + //pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C); + //pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF); // casting visual effect pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); // correct cast speed |