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authorwin32 <none@none>2009-12-16 18:58:36 +0200
committerwin32 <none@none>2009-12-16 18:58:36 +0200
commitbf2c3fd8cf32578324162a8bef2ac6e48e7e0009 (patch)
treeccb8f71a159aba2799cc009352a8626d95b6fc6c /src/game/BattleGround.cpp
parentdc53b4a9def06d012d791304aaba1c748a1f997a (diff)
MaNGOS merge: Mail System.
* Store loot in mail_loot_template indexed by mail template ids. * Implement proper creating mail text copy item from mail template based mail. * Move send functions to new MailDraft class from WorldSession. * Implement mails sending at player levelup. * Autor VladimirMangos, converted by me. --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r--src/game/BattleGround.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index e79290b5168..c6527584fd3 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -919,10 +919,6 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
// save new item before send
markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
- // item
- MailItemsInfo mi;
- mi.AddItem(markItem->GetGUIDLow(), markItem->GetEntry(), markItem);
-
// subject: item name
std::string subject = markProto->Name1;
int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex();
@@ -937,7 +933,9 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName());
uint32 itemTextId = objmgr.CreateItemText( textBuf );
- WorldSession::SendMailTo(plr, MAIL_CREATURE, MAIL_STATIONERY_NORMAL, bmEntry, plr->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE);
+ MailDraft(subject, itemTextId)
+ .AddItem(markItem)
+ .SendMailTo(plr, MailSender(MAIL_CREATURE, bmEntry));
}
}