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authorRat <none@none>2010-05-11 21:42:39 +0200
committerRat <none@none>2010-05-11 21:42:39 +0200
commiteae6f5c09410cd61ef51999343a77b67c71a85d0 (patch)
tree05a01e3cad9a6c67f366b87e7b13a12c3270ea42 /src/game/BattleGround.cpp
parentbf9694a35408237320fdd26908a55f396999c24b (diff)
started implementing battleground experience system
-players gain xp by killing enemy players (event bonuses not added for now) -player can switch xp gain on/off by talking to npc Slahtz or Behsten for a fee of 10golds NOTE: turning off xp gain will turn off ALL xp gains from quests,monsters,pvp,etc --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r--src/game/BattleGround.cpp91
1 files changed, 90 insertions, 1 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 2eac1e5c758..522acf003ef 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -1809,7 +1809,7 @@ void BattleGround::HandleKillPlayer(Player *player, Player *killer)
// add +1 deaths
UpdatePlayerScore(player, SCORE_DEATHS, 1);
-
+ RewardXPAtKill(killer, player);
// add +1 kills to group and +1 killing_blows to killer
if (killer)
{
@@ -1948,3 +1948,92 @@ void BattleGround::SetBracket(PvPDifficultyEntry const* bracketEntry)
m_BracketId = bracketEntry->GetBracketId();
SetLevelRange(bracketEntry->minLevel,bracketEntry->maxLevel);
}
+
+void BattleGround::RewardXPAtKill(Player* plr, Unit* victim)
+{
+ if (!plr || !victim)
+ return;
+
+ uint32 xp = 0;
+ uint32 count = 0;
+ uint32 sum_level = 0;
+ Player* member_with_max_level = NULL;
+ Player* not_gray_member_with_max_level = NULL;
+
+ if (Group *pGroup = plr->GetGroup())//should be always in a raid group while in any bg
+ {
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* member = itr->getSource();
+ if (!member || !member->isAlive()) // only for alive
+ continue;
+
+ if (!member->IsAtGroupRewardDistance(victim)) // at req. distance
+ continue;
+
+ ++count;
+ sum_level += member->getLevel();
+ if (!member_with_max_level || member_with_max_level->getLevel() < member->getLevel())
+ member_with_max_level = member;
+
+ uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel());
+ if (victim->getLevel() > gray_level && (!not_gray_member_with_max_level
+ || not_gray_member_with_max_level->getLevel() < member->getLevel()))
+ not_gray_member_with_max_level = member;
+ }
+
+ if (member_with_max_level)
+ {
+ xp = !not_gray_member_with_max_level ? 0 : Trinity::XP::Gain(not_gray_member_with_max_level, victim);
+
+ if (!xp)
+ return;
+
+ float group_rate = 1.0f;
+
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* pGroupGuy = itr->getSource();
+ if (!pGroupGuy)
+ continue;
+
+ if (!pGroupGuy->IsAtGroupRewardDistance(victim))
+ continue; // member (alive or dead) or his corpse at req. distance
+
+ float rate = group_rate * float(pGroupGuy->getLevel()) / sum_level;
+
+ // XP updated only for alive group member
+ if (pGroupGuy->isAlive() && not_gray_member_with_max_level && pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel())
+ {
+ uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1);
+
+ // handle SPELL_AURA_MOD_XP_PCT auras
+ Unit::AuraEffectList const& ModXPPctAuras = plr->GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
+ for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
+ itr_xp = uint32(itr_xp*(1.0f + (*i)->GetAmount() / 100.0f));
+
+ pGroupGuy->GiveXP(itr_xp, victim);
+ if (Pet* pet = pGroupGuy->GetPet())
+ pet->GivePetXP(itr_xp/2);
+ }
+ }
+ }
+ }
+ else//should be always in a raid group while in any BG, but you never know...
+ {
+ xp = Trinity::XP::Gain(plr, victim);
+
+ if (!xp)
+ return;
+
+ // handle SPELL_AURA_MOD_XP_PCT auras
+ Unit::AuraEffectList const& ModXPPctAuras = plr->GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
+ for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
+ xp = uint32(xp*(1.0f + (*i)->GetAmount() / 100.0f));
+
+ plr->GiveXP(xp, victim);
+
+ if (Pet* pet = plr->GetPet())
+ pet->GivePetXP(xp);
+ }
+} \ No newline at end of file