diff options
| author | megamage <none@none> | 2009-05-31 16:15:12 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-31 16:15:12 -0500 |
| commit | f92e8315cf9af3268545dad6c440614a13d06207 (patch) | |
| tree | b1f3979f62aed7df1c4d57d0346be046c3482098 /src/game/BattleGround.cpp | |
| parent | a36d4fc7aefe9fff8def7bf9ffd6185a8291eb06 (diff) | |
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGround.cpp')
| -rw-r--r-- | src/game/BattleGround.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index a995157786f..118c9769480 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -486,7 +486,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet) if (plr) plr->GetSession()->SendPacket(packet); else - sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); + sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); } } @@ -498,7 +498,7 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player * if (!plr) { - sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); + sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } @@ -530,7 +530,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) if (!plr) { - sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); + sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } @@ -553,7 +553,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) if (!plr) { - sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); + sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } @@ -573,7 +573,7 @@ void BattleGround::YellToAll(Creature* creature, const char* text, uint32 langua Player *plr = objmgr.GetPlayer(itr->first); if(!plr) { - sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); + sLog.outError("BattleGround: Player " UI64FMTD " not found!", itr->first); continue; } creature->BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,creature->GetName(),itr->first); @@ -590,7 +590,7 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) if (!plr) { - sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); + sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } @@ -615,7 +615,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, if (!plr) { - sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); + sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } @@ -714,7 +714,7 @@ void BattleGround::EndBattleGround(uint32 winner) else loser_arena_team->OfflineMemberLost(itr->first, winner_rating); } - sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); + sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first)); continue; } |
