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authorn0n4m3 <none@none>2009-12-17 10:43:12 +0100
committern0n4m3 <none@none>2009-12-17 10:43:12 +0100
commit5697ea9c9440877d64eb6b04a1c5b49d0f535f2e (patch)
tree6e67b292339a80117aebcce44ee45ed895cb1f22 /src/game/BattleGround.h
parent2edfea7bb905413db649d1a75d1495657adc4219 (diff)
Update BattleGround System for 322a
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGround.h')
-rw-r--r--src/game/BattleGround.h33
1 files changed, 19 insertions, 14 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index 275085f4ca7..7a1bcbc58ea 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -29,6 +29,7 @@ class GameObject;
class Group;
class Player;
class WorldPacket;
+class BattleGroundMap;
struct WorldSafeLocsEntry;
@@ -97,9 +98,9 @@ enum BattleGroundSpells
enum BattleGroundTimeIntervals
{
RESURRECTION_INTERVAL = 30000, // ms
- REMIND_INTERVAL = 30000, // ms
- INVITATION_REMIND_TIME = 60000, // ms
- INVITE_ACCEPT_WAIT_TIME = 80000, // ms
+ //REMIND_INTERVAL = 10000, // ms
+ INVITATION_REMIND_TIME = 20000, // ms
+ INVITE_ACCEPT_WAIT_TIME = 40000, // ms
TIME_TO_AUTOREMOVE = 120000, // ms
MAX_OFFLINE_TIME = 300, // secs
RESPAWN_ONE_DAY = 86400, // secs
@@ -158,11 +159,12 @@ enum BattleGroundQueueTypeId
BATTLEGROUND_QUEUE_AB = 3,
BATTLEGROUND_QUEUE_EY = 4,
BATTLEGROUND_QUEUE_SA = 5,
- BATTLEGROUND_QUEUE_2v2 = 6,
- BATTLEGROUND_QUEUE_3v3 = 7,
- BATTLEGROUND_QUEUE_5v5 = 8
+ BATTLEGROUND_QUEUE_IC = 6,
+ BATTLEGROUND_QUEUE_2v2 = 7,
+ BATTLEGROUND_QUEUE_3v3 = 8,
+ BATTLEGROUND_QUEUE_5v5 = 9,
+ MAX_BATTLEGROUND_QUEUE_TYPES
};
-#define MAX_BATTLEGROUND_QUEUE_TYPES 9
enum BGQueueIdBasedOnLevel // queue_id for level ranges
{
@@ -210,12 +212,6 @@ enum ArenaType
ARENA_TYPE_5v5 = 5
};
-enum ArenaWorldUnitState
-{
- HORDE_WORLD_STATE = 0xE10,
- ALLIANCE_WORLD_STATE = 0xE11
-};
-
enum BattleGroundType
{
TYPE_BATTLEGROUND = 3,
@@ -420,6 +416,14 @@ class BattleGround
void SetMapId(uint32 MapID) { m_MapId = MapID; }
uint32 GetMapId() const { return m_MapId; }
+ /* Map pointers */
+ void SetBgMap(BattleGroundMap* map) { m_Map = map; }
+ BattleGroundMap* GetBgMap()
+ {
+ ASSERT(m_Map);
+ return m_Map;
+ }
+
void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O);
void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const
{
@@ -484,7 +488,7 @@ class BattleGround
void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; }
int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
void CheckArenaWinConditions();
- void UpdateArenaUnitWorldState();
+ void UpdateArenaWorldState();
/* Triggers handle */
// must be implemented in BG subclass
@@ -623,6 +627,7 @@ class BattleGround
/* Start location */
uint32 m_MapId;
+ BattleGroundMap* m_Map;
float m_TeamStartLocX[BG_TEAMS_COUNT];
float m_TeamStartLocY[BG_TEAMS_COUNT];
float m_TeamStartLocZ[BG_TEAMS_COUNT];