diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
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committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/game/BattleGroundAA.cpp | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundAA.cpp')
-rw-r--r-- | src/game/BattleGroundAA.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/game/BattleGroundAA.cpp b/src/game/BattleGroundAA.cpp index 6133508ece1..4122325cd66 100644 --- a/src/game/BattleGroundAA.cpp +++ b/src/game/BattleGroundAA.cpp @@ -17,15 +17,12 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "BattleGround.h" #include "BattleGroundAA.h" #include "Language.h" #include "Player.h" - BattleGroundAA::BattleGroundAA() { - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; @@ -36,47 +33,36 @@ BattleGroundAA::BattleGroundAA() m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } - BattleGroundAA::~BattleGroundAA() { - } - void BattleGroundAA::Update(uint32 diff) { BattleGround::Update(diff); } - void BattleGroundAA::StartingEventCloseDoors() { } - void BattleGroundAA::StartingEventOpenDoors() { } - void BattleGroundAA::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundAAScore* sc = new BattleGroundAAScore; - m_PlayerScores[plr->GetGUID()] = sc; } - void BattleGroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) { } - void BattleGroundAA::HandleKillPlayer(Player* player, Player* killer) { BattleGround::HandleKillPlayer(player, killer); } - void BattleGroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) { } - bool BattleGroundAA::SetupBattleGround() { return true; |