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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/BattleGroundAA.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundAA.cpp')
-rw-r--r--src/game/BattleGroundAA.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/game/BattleGroundAA.cpp b/src/game/BattleGroundAA.cpp
new file mode 100644
index 00000000000..6929ef29681
--- /dev/null
+++ b/src/game/BattleGroundAA.cpp
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Player.h"
+#include "BattleGround.h"
+#include "BattleGroundAA.h"
+
+BattleGroundAA::BattleGroundAA()
+{
+
+}
+
+BattleGroundAA::~BattleGroundAA()
+{
+
+}
+
+void BattleGroundAA::Update(time_t diff)
+{
+ BattleGround::Update(diff);
+}
+
+void BattleGroundAA::AddPlayer(Player *plr)
+{
+ BattleGround::AddPlayer(plr);
+ //create score and add it to map, default values are set in constructor
+ BattleGroundAAScore* sc = new BattleGroundAAScore;
+
+ m_PlayerScores[plr->GetGUID()] = sc;
+}
+
+void BattleGroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
+{
+}
+
+void BattleGroundAA::HandleKillPlayer(Player* player, Player* killer)
+{
+ BattleGround::HandleKillPlayer(player, killer);
+}
+
+void BattleGroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
+{
+}
+
+bool BattleGroundAA::SetupBattleGround()
+{
+ return true;
+}