diff options
author | megamage <none@none> | 2009-03-07 12:05:30 -0600 |
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committer | megamage <none@none> | 2009-03-07 12:05:30 -0600 |
commit | 520ce96257a07c0ad07a652e01a3927af0f48f6f (patch) | |
tree | 3053b5b82332efbe2f6dbb79c9a3523859844ff2 /src/game/BattleGroundAB.cpp | |
parent | f63c07e66975a9f55c0bf5f73a4f2a34bde3e848 (diff) |
[7399] Rewrited BattleGround starting code - moved it to battleground class. Author: Triply
Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
[7401] Fixed bgqueue invitation to already started battlegrounds - not tested. Author: Triply
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundAB.cpp')
-rw-r--r-- | src/game/BattleGroundAB.cpp | 121 |
1 files changed, 42 insertions, 79 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp index 21a6583537d..fdf2de96c15 100644 --- a/src/game/BattleGroundAB.cpp +++ b/src/game/BattleGroundAB.cpp @@ -47,6 +47,11 @@ BattleGroundAB::BattleGroundAB() m_BuffChange = true; m_BgObjects.resize(BG_AB_OBJECT_MAX); m_BgCreatures.resize(BG_AB_ALL_NODES_COUNT); + + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AB_START_TWO_MINUTES; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AB_START_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AB_START_HALF_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AB_HAS_BEGUN; } BattleGroundAB::~BattleGroundAB() @@ -57,83 +62,7 @@ void BattleGroundAB::Update(uint32 diff) { BattleGround::Update(diff); - if( GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize() ) - { - ModifyStartDelayTime(diff); - - if( !(m_Events & 0x01) ) - { - m_Events |= 0x01; - - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - - sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ..."); - - // despawn banners, auras and buffs - for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj) - SpawnBGObject(obj, RESPAWN_ONE_DAY); - for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i) - SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY); - - // Starting doors - SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY); - SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY); - DoorClose(BG_AB_OBJECT_GATE_A); - DoorClose(BG_AB_OBJECT_GATE_H); - - // Starting base spirit guides - _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE); - _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE); - - SetStartDelayTime(START_DELAY0); - } - // After 1 minute, warning is signalled - else if( GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04) ) - { - m_Events |= 0x04; - SendMessageToAll(GetTrinityString(LANG_BG_AB_ONEMINTOSTART)); - } - // After 1,5 minute, warning is signalled - else if( GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08) ) - { - m_Events |= 0x08; - SendMessageToAll(GetTrinityString(LANG_BG_AB_HALFMINTOSTART)); - } - // After 2 minutes, gates OPEN ! x) - else if( GetStartDelayTime() < 0 && !(m_Events & 0x10) ) - { - m_Events |= 0x10; - SendMessageToAll(GetTrinityString(LANG_BG_AB_STARTED)); - - // spawn neutral banners - for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i) - SpawnBGObject(banner, RESPAWN_IMMEDIATELY); - for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) - { - //randomly select buff to spawn - uint8 buff = urand(0, 2); - SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY); - } - DoorOpen(BG_AB_OBJECT_GATE_A); - DoorOpen(BG_AB_OBJECT_GATE_H); - - PlaySoundToAll(SOUND_BG_START); - if(sWorld.getConfig(CONFIG_BG_START_MUSIC)) - PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC - SetStatus(STATUS_IN_PROGRESS); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player* plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_PREPARATION); - } - - } - else if( GetStatus() == STATUS_IN_PROGRESS ) + if( GetStatus() == STATUS_IN_PROGRESS ) { int team_points[2] = { 0, 0 }; @@ -211,9 +140,9 @@ void BattleGroundAB::Update(uint32 diff) if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 ) { if( team == BG_TEAM_ALLIANCE ) - SendMessageToAll(GetTrinityString(LANG_BG_AB_A_NEAR_VICTORY)); + SendMessageToAll(GetMangosString(LANG_BG_AB_A_NEAR_VICTORY), CHAT_MSG_BG_SYSTEM_NEUTRAL); else - SendMessageToAll(GetTrinityString(LANG_BG_AB_H_NEAR_VICTORY)); + SendMessageToAll(GetMangosString(LANG_BG_AB_H_NEAR_VICTORY), CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(SOUND_NEAR_VICTORY); m_IsInformedNearVictory = true; } @@ -235,6 +164,40 @@ void BattleGroundAB::Update(uint32 diff) } } +void BattleGroundAB::StartingEventCloseDoors() +{ + // despawn banners, auras and buffs + for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj) + SpawnBGObject(obj, RESPAWN_ONE_DAY); + for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i) + SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY); + + // Starting doors + DoorClose(BG_AB_OBJECT_GATE_A); + DoorClose(BG_AB_OBJECT_GATE_H); + SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY); + SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY); + + // Starting base spirit guides + _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE); + _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE); +} + +void BattleGroundAB::StartingEventOpenDoors() +{ + // spawn neutral banners + for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i) + SpawnBGObject(banner, RESPAWN_IMMEDIATELY); + for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + { + //randomly select buff to spawn + uint8 buff = urand(0, 2); + SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY); + } + DoorOpen(BG_AB_OBJECT_GATE_A); + DoorOpen(BG_AB_OBJECT_GATE_H); +} + void BattleGroundAB::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); |