diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/BattleGroundAB.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundAB.cpp')
-rw-r--r-- | src/game/BattleGroundAB.cpp | 649 |
1 files changed, 649 insertions, 0 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp new file mode 100644 index 00000000000..feb305e546a --- /dev/null +++ b/src/game/BattleGroundAB.cpp @@ -0,0 +1,649 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Object.h" +#include "Player.h" +#include "BattleGround.h" +#include "BattleGroundAB.h" +#include "Creature.h" +#include "Chat.h" +#include "ObjectMgr.h" +#include "MapManager.h" +#include "Language.h" +#include "Util.h" + +BattleGroundAB::BattleGroundAB() +{ + m_BuffChange = true; + m_BgObjects.resize(BG_AB_OBJECT_MAX); + m_BgCreatures.resize(BG_AB_ALL_NODES_COUNT); +} + +BattleGroundAB::~BattleGroundAB() +{ +} + +void BattleGroundAB::Update(time_t diff) +{ + BattleGround::Update(diff); + + if( GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize() ) + { + ModifyStartDelayTime(diff); + + if( !(m_Events & 0x01) ) + { + m_Events |= 0x01; + + sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ..."); + + // despawn banners, auras and buffs + for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj) + SpawnBGObject(obj, RESPAWN_ONE_DAY); + for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i) + SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY); + + // Starting doors + SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY); + SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY); + DoorClose(BG_AB_OBJECT_GATE_A); + DoorClose(BG_AB_OBJECT_GATE_H); + + // Starting base spirit guides + _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE); + _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE); + + SetStartDelayTime(START_DELAY0); + } + // After 1 minute, warning is signalled + else if( GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04) ) + { + m_Events |= 0x04; + SendMessageToAll(GetMangosString(LANG_BG_AB_ONEMINTOSTART)); + } + // After 1,5 minute, warning is signalled + else if( GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08) ) + { + m_Events |= 0x08; + SendMessageToAll(GetMangosString(LANG_BG_AB_HALFMINTOSTART)); + } + // After 2 minutes, gates OPEN ! x) + else if( GetStartDelayTime() < 0 && !(m_Events & 0x10) ) + { + m_Events |= 0x10; + SendMessageToAll(GetMangosString(LANG_BG_AB_STARTED)); + + // spawn neutral banners + for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i) + SpawnBGObject(banner, RESPAWN_IMMEDIATELY); + for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + { + //randomly select buff to spawn + uint8 buff = urand(0, 2); + SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY); + } + DoorOpen(BG_AB_OBJECT_GATE_A); + DoorOpen(BG_AB_OBJECT_GATE_H); + + PlaySoundToAll(SOUND_BG_START); + SetStatus(STATUS_IN_PROGRESS); + + for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + if(Player* plr = objmgr.GetPlayer(itr->first)) + plr->RemoveAurasDueToSpell(SPELL_PREPARATION); + } + + } + else if( GetStatus() == STATUS_IN_PROGRESS ) + { + int team_points[2] = { 0, 0 }; + + for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) + { + // 3 sec delay to spawn new banner instead previous despawned one + if( m_BannerTimers[node].timer ) + { + if( m_BannerTimers[node].timer > diff ) + m_BannerTimers[node].timer -= diff; + else + { + m_BannerTimers[node].timer = 0; + _CreateBanner(node, m_BannerTimers[node].type, m_BannerTimers[node].teamIndex, false); + } + } + + // 1-minute to occupy a node from contested state + if( m_NodeTimers[node] ) + { + if( m_NodeTimers[node] > diff ) + m_NodeTimers[node] -= diff; + else + { + m_NodeTimers[node] = 0; + // Change from contested to occupied ! + uint8 teamIndex = m_Nodes[node]-1; + m_prevNodes[node] = m_Nodes[node]; + m_Nodes[node] += 2; + // burn current contested banner + _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex); + // create new occupied banner + _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); + _SendNodeUpdate(node); + _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); + // Message to chatlog + char buf[256]; + uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE; + sprintf(buf, GetMangosString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetMangosString(LANG_BG_AB_ALLY) : GetMangosString(LANG_BG_AB_HORDE), _GetNodeName(node)); + WorldPacket data; + ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL); + SendPacketToAll(&data); + PlaySoundToAll((teamIndex == 0) ? SOUND_NODE_CAPTURED_ALLIANCE : SOUND_NODE_CAPTURED_HORDE); + } + } + + for (int team = 0; team < 2; ++team) + if( m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED ) + ++team_points[team]; + } + + // Accumulate points + for (int team = 0; team < 2; ++team) + { + int points = team_points[team]; + if( !points ) + continue; + m_lastTick[team] += diff; + if( m_lastTick[team] > BG_AB_TickIntervals[points] ) + { + m_lastTick[team] -= BG_AB_TickIntervals[points]; + m_TeamScores[team] += BG_AB_TickPoints[points]; + m_HonorScoreTics[team] += BG_AB_TickPoints[points]; + m_ReputationScoreTics[team] += BG_AB_TickPoints[points]; + if( m_ReputationScoreTics[team] >= 200 ) + { + (team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); + m_ReputationScoreTics[team] -= 200; + } + if( m_HonorScoreTics[team] >= BG_HONOR_SCORE_TICKS ) + { + (team == BG_TEAM_ALLIANCE) ? RewardHonorToTeam(20, ALLIANCE) : RewardHonorToTeam(20, HORDE); + m_HonorScoreTics[team] -= BG_HONOR_SCORE_TICKS; + } + if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 ) + { + if( team == BG_TEAM_ALLIANCE ) + SendMessageToAll(GetMangosString(LANG_BG_AB_A_NEAR_VICTORY)); + else + SendMessageToAll(GetMangosString(LANG_BG_AB_H_NEAR_VICTORY)); + PlaySoundToAll(SOUND_NEAR_VICTORY); + m_IsInformedNearVictory = true; + } + + if( m_TeamScores[team] > 2000 ) + m_TeamScores[team] = 2000; + if( team == BG_TEAM_ALLIANCE ) + UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]); + if( team == BG_TEAM_HORDE ) + UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]); + } + } + + // Test win condition + if( m_TeamScores[BG_TEAM_ALLIANCE] >= 2000 ) + EndBattleGround(ALLIANCE); + if( m_TeamScores[BG_TEAM_HORDE] >= 2000 ) + EndBattleGround(HORDE); + } +} + +void BattleGroundAB::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map, default values are set in the constructor + BattleGroundABScore* sc = new BattleGroundABScore; + + m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundAB::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) +{ + +} + +void BattleGroundAB::HandleAreaTrigger(Player *Source, uint32 Trigger) +{ + if( GetStatus() != STATUS_IN_PROGRESS ) + return; + + switch(Trigger) + { + case 3948: // Arathi Basin Alliance Exit. + if( Source->GetTeam() != ALLIANCE ) + Source->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal"); + else + Source->LeaveBattleground(); + break; + case 3949: // Arathi Basin Horde Exit. + if( Source->GetTeam() != HORDE ) + Source->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal"); + else + Source->LeaveBattleground(); + break; + case 3866: // Stables + case 3869: // Gold Mine + case 3867: // Farm + case 3868: // Lumber Mill + case 3870: // Black Smith + case 4020: // Unk1 + case 4021: // Unk2 + //break; + default: + //sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); + //Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); + break; + } +} + +/* type: 0-neutral, 1-contested, 3-occupied + teamIndex: 0-ally, 1-horde */ +void BattleGroundAB::_CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay) +{ + // Just put it into the queue + if( delay ) + { + m_BannerTimers[node].timer = 2000; + m_BannerTimers[node].type = type; + m_BannerTimers[node].teamIndex = teamIndex; + return; + } + + uint8 obj = node*8 + type + teamIndex; + + SpawnBGObject(obj, RESPAWN_IMMEDIATELY); + + // handle aura with banner + if( !type ) + return; + obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7); + SpawnBGObject(obj, RESPAWN_IMMEDIATELY); +} + +void BattleGroundAB::_DelBanner(uint8 node, uint8 type, uint8 teamIndex) +{ + uint8 obj = node*8 + type + teamIndex; + SpawnBGObject(obj, RESPAWN_ONE_DAY); + + // handle aura with banner + if( !type ) + return; + obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7); + SpawnBGObject(obj, RESPAWN_ONE_DAY); +} + +const char* BattleGroundAB::_GetNodeName(uint8 node) +{ + switch (node) + { + case BG_AB_NODE_STABLES: + return GetMangosString(LANG_BG_AB_NODE_STABLES); + case BG_AB_NODE_BLACKSMITH: + return GetMangosString(LANG_BG_AB_NODE_BLACKSMITH); + case BG_AB_NODE_FARM: + return GetMangosString(LANG_BG_AB_NODE_FARM); + case BG_AB_NODE_LUMBER_MILL: + return GetMangosString(LANG_BG_AB_NODE_LUMBER_MILL); + case BG_AB_NODE_GOLD_MINE: + return GetMangosString(LANG_BG_AB_NODE_GOLD_MINE); + default: + ASSERT(0); + } + return ""; +} + +void BattleGroundAB::FillInitialWorldStates(WorldPacket& data) +{ + const uint8 plusArray[] = {0, 2, 3, 0, 1}; + + // Node icons + for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) + data << uint32(BG_AB_OP_NODEICONS[node]) << uint32((m_Nodes[node]==0)?1:0); + + // Node occupied states + for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) + for (uint8 i = 1; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + data << uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]) << uint32((m_Nodes[node]==i)?1:0); + + // How many bases each team owns + uint8 ally = 0, horde = 0; + for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) + if( m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_OCCUPIED ) + ++ally; + else if( m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED ) + ++horde; + + data << uint32(BG_AB_OP_OCCUPIED_BASES_ALLY) << uint32(ally); + data << uint32(BG_AB_OP_OCCUPIED_BASES_HORDE) << uint32(horde); + + // Team scores + data << uint32(BG_AB_OP_RESOURCES_MAX) << uint32(BG_AB_MAX_TEAM_SCORE); + data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_SCORE); + data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[BG_TEAM_ALLIANCE]); + data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[BG_TEAM_HORDE]); + + // other unknown + data << uint32(0x745) << uint32(0x2); // 37 1861 unk +} + +void BattleGroundAB::_SendNodeUpdate(uint8 node) +{ + // Send node owner state update to refresh map icons on client + const uint8 plusArray[] = {0, 2, 3, 0, 1}; + + if( m_prevNodes[node] ) + UpdateWorldState(BG_AB_OP_NODESTATES[node] + plusArray[m_prevNodes[node]], 0); + else + UpdateWorldState(BG_AB_OP_NODEICONS[node], 0); + + UpdateWorldState(BG_AB_OP_NODESTATES[node] + plusArray[m_Nodes[node]], 1); + + // How many bases each team owns + uint8 ally = 0, horde = 0; + for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + if( m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED ) + ++ally; + else if( m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED ) + ++horde; + + UpdateWorldState(BG_AB_OP_OCCUPIED_BASES_ALLY, ally); + UpdateWorldState(BG_AB_OP_OCCUPIED_BASES_HORDE, horde); +} + +void BattleGroundAB::_NodeOccupied(uint8 node,Team team) +{ + if( !AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team) ) + sLog.outError("Failed to spawn spirit guide! point: %u, team: %u,", node, team); + + uint8 capturedNodes = 0; + for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + { + if( m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i]) + ++capturedNodes; + } + if(capturedNodes >= 5) + CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team); + if(capturedNodes >= 4) + CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team); +} + +void BattleGroundAB::_NodeDeOccupied(uint8 node) +{ + if( node >= BG_AB_DYNAMIC_NODES_COUNT) + return; + + // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard + std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]]; + if( !ghost_list.empty() ) + { + WorldSafeLocsEntry const *ClosestGrave = NULL; + Player *plr; + for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) + { + plr = objmgr.GetPlayer(*ghost_list.begin()); + if( !plr ) + continue; + if( !ClosestGrave ) + ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetTeam()); + + plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); + } + } + + if( m_BgCreatures[node] ) + DelCreature(node); + + // buff object isn't despawned +} + +/* Invoked if a player used a banner as a gameobject */ +void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/) +{ + if( GetStatus() != STATUS_IN_PROGRESS ) + return; + + uint8 node = BG_AB_NODE_STABLES; + GameObject* obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+7]); + while ( (node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj,10)))) + { + ++node; + obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]); + } + + if( node == BG_AB_DYNAMIC_NODES_COUNT) + { + // this means our player isn't close to any of banners - maybe cheater ?? + return; + } + + uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam()); + + // Message to chatlog + char buf[256]; + uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE; + + // Check if player really could use this banner, not cheated + if( !(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2) ) + return; + + source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); + uint32 sound = 0; + // If node is neutral, change to contested + if( m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL ) + { + UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); + m_prevNodes[node] = m_Nodes[node]; + m_Nodes[node] = teamIndex + 1; + // burn current neutral banner + _DelBanner(node, BG_AB_NODE_TYPE_NEUTRAL, 0); + // create new contested banner + _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); + _SendNodeUpdate(node); + m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; + sprintf(buf, GetMangosString(LANG_BG_AB_NODE_CLAIMED), _GetNodeName(node), (teamIndex == 0) ? GetMangosString(LANG_BG_AB_ALLY) : GetMangosString(LANG_BG_AB_HORDE)); + sound = SOUND_NODE_CLAIMED; + } + // If node is contested + else if( (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED) ) + { + // If last state is NOT occupied, change node to enemy-contested + if( m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED ) + { + UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); + m_prevNodes[node] = m_Nodes[node]; + m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; + // burn current contested banner + _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex); + // create new contested banner + _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); + _SendNodeUpdate(node); + m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; + sprintf(buf, GetMangosString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node)); + } + // If contested, change back to occupied + else + { + UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); + m_prevNodes[node] = m_Nodes[node]; + m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_OCCUPIED; + // burn current contested banner + _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex); + // create new occupied banner + _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); + _SendNodeUpdate(node); + m_NodeTimers[node] = 0; + _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); + sprintf(buf, GetMangosString(LANG_BG_AB_NODE_DEFENDED), _GetNodeName(node)); + } + sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE; + } + // If node is occupied, change to enemy-contested + else + { + UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); + m_prevNodes[node] = m_Nodes[node]; + m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; + // burn current occupied banner + _DelBanner(node, BG_AB_NODE_TYPE_OCCUPIED, !teamIndex); + // create new contested banner + _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); + _SendNodeUpdate(node); + _NodeDeOccupied(node); + m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; + sprintf(buf, GetMangosString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node)); + sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE; + } + WorldPacket data; + ChatHandler::FillMessageData(&data, source->GetSession(), type, LANG_UNIVERSAL, NULL, source->GetGUID(), buf, NULL); + SendPacketToAll(&data); + // If node is occupied again, send "X has taken the Y" msg. + if( m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED ) + { + sprintf(buf, GetMangosString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetMangosString(LANG_BG_AB_ALLY) : GetMangosString(LANG_BG_AB_HORDE), _GetNodeName(node)); + ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL); + SendPacketToAll(&data); + } + PlaySoundToAll(sound); +} + +bool BattleGroundAB::SetupBattleGround() +{ + for (int i = 0 ; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + { + if( !AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i,BG_AB_OBJECTID_BANNER_CONT_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i,BG_AB_OBJECTID_BANNER_CONT_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i,BG_AB_OBJECTID_BANNER_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i,BG_AB_OBJECTID_BANNER_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i,BG_AB_OBJECTID_AURA_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i,BG_AB_OBJECTID_AURA_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i,BG_AB_OBJECTID_AURA_C,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) + ) + { + sLog.outErrorDb("BatteGroundAB: Failed to spawn some object BattleGround not created!"); + return false; + } + } + if( !AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY) + || !AddObject(BG_AB_OBJECT_GATE_H,BG_AB_OBJECTID_GATE_H,BG_AB_DoorPositions[1][0],BG_AB_DoorPositions[1][1],BG_AB_DoorPositions[1][2],BG_AB_DoorPositions[1][3],BG_AB_DoorPositions[1][4],BG_AB_DoorPositions[1][5],BG_AB_DoorPositions[1][6],BG_AB_DoorPositions[1][7],RESPAWN_IMMEDIATELY) + ) + { + sLog.outErrorDb("BatteGroundAB: Failed to spawn door object BattleGround not created!"); + return false; + } + //buffs + for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + { + if( !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + ) + sLog.outErrorDb("BatteGroundAB: Failed to spawn buff object!"); + } + + return true; +} + +void BattleGroundAB::ResetBGSubclass() +{ + m_TeamScores[BG_TEAM_ALLIANCE] = 0; + m_TeamScores[BG_TEAM_HORDE] = 0; + m_lastTick[BG_TEAM_ALLIANCE] = 0; + m_lastTick[BG_TEAM_HORDE] = 0; + m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0; + m_HonorScoreTics[BG_TEAM_HORDE] = 0; + m_ReputationScoreTics[BG_TEAM_ALLIANCE] = 0; + m_ReputationScoreTics[BG_TEAM_HORDE] = 0; + m_IsInformedNearVictory = false; + for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + { + m_Nodes[i] = 0; + m_prevNodes[i] = 0; + m_NodeTimers[i] = 0; + m_BannerTimers[i].timer = 0; + } + + for (uint8 i = 0; i < BG_AB_ALL_NODES_COUNT; ++i) + if(m_BgCreatures[i]) + DelCreature(i); +} + +WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(float x, float y, float /*z*/, uint32 team) +{ + uint8 teamIndex = GetTeamIndexByTeamId(team); + + // Is there any occupied node for this team? + std::vector<uint8> nodes; + for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + if( m_Nodes[i] == teamIndex + 3 ) + nodes.push_back(i); + + WorldSafeLocsEntry const* good_entry = NULL; + // If so, select the closest node to place ghost on + if( !nodes.empty() ) + { + float mindist = 999999.0f; + for (uint8 i = 0; i < nodes.size(); ++i) + { + WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[nodes[i]] ); + if( !entry ) + continue; + float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y); + if( mindist > dist ) + { + mindist = dist; + good_entry = entry; + } + } + nodes.clear(); + } + // If not, place ghost on starting location + if( !good_entry ) + good_entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[teamIndex+5] ); + + return good_entry; +} + +void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) +{ + std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); + + if( itr == m_PlayerScores.end() ) // player not found... + return; + + switch(type) + { + case SCORE_BASES_ASSAULTED: + ((BattleGroundABScore*)itr->second)->BasesAssaulted += value; + break; + case SCORE_BASES_DEFENDED: + ((BattleGroundABScore*)itr->second)->BasesDefended += value; + break; + default: + BattleGround::UpdatePlayerScore(Source,type,value); + break; + } +} |