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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/BattleGroundAB.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundAB.cpp')
-rw-r--r--src/game/BattleGroundAB.cpp649
1 files changed, 649 insertions, 0 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
new file mode 100644
index 00000000000..feb305e546a
--- /dev/null
+++ b/src/game/BattleGroundAB.cpp
@@ -0,0 +1,649 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Object.h"
+#include "Player.h"
+#include "BattleGround.h"
+#include "BattleGroundAB.h"
+#include "Creature.h"
+#include "Chat.h"
+#include "ObjectMgr.h"
+#include "MapManager.h"
+#include "Language.h"
+#include "Util.h"
+
+BattleGroundAB::BattleGroundAB()
+{
+ m_BuffChange = true;
+ m_BgObjects.resize(BG_AB_OBJECT_MAX);
+ m_BgCreatures.resize(BG_AB_ALL_NODES_COUNT);
+}
+
+BattleGroundAB::~BattleGroundAB()
+{
+}
+
+void BattleGroundAB::Update(time_t diff)
+{
+ BattleGround::Update(diff);
+
+ if( GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize() )
+ {
+ ModifyStartDelayTime(diff);
+
+ if( !(m_Events & 0x01) )
+ {
+ m_Events |= 0x01;
+
+ sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ...");
+
+ // despawn banners, auras and buffs
+ for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj)
+ SpawnBGObject(obj, RESPAWN_ONE_DAY);
+ for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i)
+ SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY);
+
+ // Starting doors
+ SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
+ DoorClose(BG_AB_OBJECT_GATE_A);
+ DoorClose(BG_AB_OBJECT_GATE_H);
+
+ // Starting base spirit guides
+ _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE);
+ _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE);
+
+ SetStartDelayTime(START_DELAY0);
+ }
+ // After 1 minute, warning is signalled
+ else if( GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04) )
+ {
+ m_Events |= 0x04;
+ SendMessageToAll(GetMangosString(LANG_BG_AB_ONEMINTOSTART));
+ }
+ // After 1,5 minute, warning is signalled
+ else if( GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08) )
+ {
+ m_Events |= 0x08;
+ SendMessageToAll(GetMangosString(LANG_BG_AB_HALFMINTOSTART));
+ }
+ // After 2 minutes, gates OPEN ! x)
+ else if( GetStartDelayTime() < 0 && !(m_Events & 0x10) )
+ {
+ m_Events |= 0x10;
+ SendMessageToAll(GetMangosString(LANG_BG_AB_STARTED));
+
+ // spawn neutral banners
+ for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i)
+ SpawnBGObject(banner, RESPAWN_IMMEDIATELY);
+ for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ {
+ //randomly select buff to spawn
+ uint8 buff = urand(0, 2);
+ SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY);
+ }
+ DoorOpen(BG_AB_OBJECT_GATE_A);
+ DoorOpen(BG_AB_OBJECT_GATE_H);
+
+ PlaySoundToAll(SOUND_BG_START);
+ SetStatus(STATUS_IN_PROGRESS);
+
+ for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ if(Player* plr = objmgr.GetPlayer(itr->first))
+ plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
+ }
+
+ }
+ else if( GetStatus() == STATUS_IN_PROGRESS )
+ {
+ int team_points[2] = { 0, 0 };
+
+ for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
+ {
+ // 3 sec delay to spawn new banner instead previous despawned one
+ if( m_BannerTimers[node].timer )
+ {
+ if( m_BannerTimers[node].timer > diff )
+ m_BannerTimers[node].timer -= diff;
+ else
+ {
+ m_BannerTimers[node].timer = 0;
+ _CreateBanner(node, m_BannerTimers[node].type, m_BannerTimers[node].teamIndex, false);
+ }
+ }
+
+ // 1-minute to occupy a node from contested state
+ if( m_NodeTimers[node] )
+ {
+ if( m_NodeTimers[node] > diff )
+ m_NodeTimers[node] -= diff;
+ else
+ {
+ m_NodeTimers[node] = 0;
+ // Change from contested to occupied !
+ uint8 teamIndex = m_Nodes[node]-1;
+ m_prevNodes[node] = m_Nodes[node];
+ m_Nodes[node] += 2;
+ // burn current contested banner
+ _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex);
+ // create new occupied banner
+ _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true);
+ _SendNodeUpdate(node);
+ _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
+ // Message to chatlog
+ char buf[256];
+ uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE;
+ sprintf(buf, GetMangosString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetMangosString(LANG_BG_AB_ALLY) : GetMangosString(LANG_BG_AB_HORDE), _GetNodeName(node));
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL);
+ SendPacketToAll(&data);
+ PlaySoundToAll((teamIndex == 0) ? SOUND_NODE_CAPTURED_ALLIANCE : SOUND_NODE_CAPTURED_HORDE);
+ }
+ }
+
+ for (int team = 0; team < 2; ++team)
+ if( m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED )
+ ++team_points[team];
+ }
+
+ // Accumulate points
+ for (int team = 0; team < 2; ++team)
+ {
+ int points = team_points[team];
+ if( !points )
+ continue;
+ m_lastTick[team] += diff;
+ if( m_lastTick[team] > BG_AB_TickIntervals[points] )
+ {
+ m_lastTick[team] -= BG_AB_TickIntervals[points];
+ m_TeamScores[team] += BG_AB_TickPoints[points];
+ m_HonorScoreTics[team] += BG_AB_TickPoints[points];
+ m_ReputationScoreTics[team] += BG_AB_TickPoints[points];
+ if( m_ReputationScoreTics[team] >= 200 )
+ {
+ (team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE);
+ m_ReputationScoreTics[team] -= 200;
+ }
+ if( m_HonorScoreTics[team] >= BG_HONOR_SCORE_TICKS )
+ {
+ (team == BG_TEAM_ALLIANCE) ? RewardHonorToTeam(20, ALLIANCE) : RewardHonorToTeam(20, HORDE);
+ m_HonorScoreTics[team] -= BG_HONOR_SCORE_TICKS;
+ }
+ if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 )
+ {
+ if( team == BG_TEAM_ALLIANCE )
+ SendMessageToAll(GetMangosString(LANG_BG_AB_A_NEAR_VICTORY));
+ else
+ SendMessageToAll(GetMangosString(LANG_BG_AB_H_NEAR_VICTORY));
+ PlaySoundToAll(SOUND_NEAR_VICTORY);
+ m_IsInformedNearVictory = true;
+ }
+
+ if( m_TeamScores[team] > 2000 )
+ m_TeamScores[team] = 2000;
+ if( team == BG_TEAM_ALLIANCE )
+ UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]);
+ if( team == BG_TEAM_HORDE )
+ UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]);
+ }
+ }
+
+ // Test win condition
+ if( m_TeamScores[BG_TEAM_ALLIANCE] >= 2000 )
+ EndBattleGround(ALLIANCE);
+ if( m_TeamScores[BG_TEAM_HORDE] >= 2000 )
+ EndBattleGround(HORDE);
+ }
+}
+
+void BattleGroundAB::AddPlayer(Player *plr)
+{
+ BattleGround::AddPlayer(plr);
+ //create score and add it to map, default values are set in the constructor
+ BattleGroundABScore* sc = new BattleGroundABScore;
+
+ m_PlayerScores[plr->GetGUID()] = sc;
+}
+
+void BattleGroundAB::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
+{
+
+}
+
+void BattleGroundAB::HandleAreaTrigger(Player *Source, uint32 Trigger)
+{
+ if( GetStatus() != STATUS_IN_PROGRESS )
+ return;
+
+ switch(Trigger)
+ {
+ case 3948: // Arathi Basin Alliance Exit.
+ if( Source->GetTeam() != ALLIANCE )
+ Source->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal");
+ else
+ Source->LeaveBattleground();
+ break;
+ case 3949: // Arathi Basin Horde Exit.
+ if( Source->GetTeam() != HORDE )
+ Source->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal");
+ else
+ Source->LeaveBattleground();
+ break;
+ case 3866: // Stables
+ case 3869: // Gold Mine
+ case 3867: // Farm
+ case 3868: // Lumber Mill
+ case 3870: // Black Smith
+ case 4020: // Unk1
+ case 4021: // Unk2
+ //break;
+ default:
+ //sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ //Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
+ break;
+ }
+}
+
+/* type: 0-neutral, 1-contested, 3-occupied
+ teamIndex: 0-ally, 1-horde */
+void BattleGroundAB::_CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay)
+{
+ // Just put it into the queue
+ if( delay )
+ {
+ m_BannerTimers[node].timer = 2000;
+ m_BannerTimers[node].type = type;
+ m_BannerTimers[node].teamIndex = teamIndex;
+ return;
+ }
+
+ uint8 obj = node*8 + type + teamIndex;
+
+ SpawnBGObject(obj, RESPAWN_IMMEDIATELY);
+
+ // handle aura with banner
+ if( !type )
+ return;
+ obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7);
+ SpawnBGObject(obj, RESPAWN_IMMEDIATELY);
+}
+
+void BattleGroundAB::_DelBanner(uint8 node, uint8 type, uint8 teamIndex)
+{
+ uint8 obj = node*8 + type + teamIndex;
+ SpawnBGObject(obj, RESPAWN_ONE_DAY);
+
+ // handle aura with banner
+ if( !type )
+ return;
+ obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7);
+ SpawnBGObject(obj, RESPAWN_ONE_DAY);
+}
+
+const char* BattleGroundAB::_GetNodeName(uint8 node)
+{
+ switch (node)
+ {
+ case BG_AB_NODE_STABLES:
+ return GetMangosString(LANG_BG_AB_NODE_STABLES);
+ case BG_AB_NODE_BLACKSMITH:
+ return GetMangosString(LANG_BG_AB_NODE_BLACKSMITH);
+ case BG_AB_NODE_FARM:
+ return GetMangosString(LANG_BG_AB_NODE_FARM);
+ case BG_AB_NODE_LUMBER_MILL:
+ return GetMangosString(LANG_BG_AB_NODE_LUMBER_MILL);
+ case BG_AB_NODE_GOLD_MINE:
+ return GetMangosString(LANG_BG_AB_NODE_GOLD_MINE);
+ default:
+ ASSERT(0);
+ }
+ return "";
+}
+
+void BattleGroundAB::FillInitialWorldStates(WorldPacket& data)
+{
+ const uint8 plusArray[] = {0, 2, 3, 0, 1};
+
+ // Node icons
+ for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
+ data << uint32(BG_AB_OP_NODEICONS[node]) << uint32((m_Nodes[node]==0)?1:0);
+
+ // Node occupied states
+ for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
+ for (uint8 i = 1; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ data << uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]) << uint32((m_Nodes[node]==i)?1:0);
+
+ // How many bases each team owns
+ uint8 ally = 0, horde = 0;
+ for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
+ if( m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_OCCUPIED )
+ ++ally;
+ else if( m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED )
+ ++horde;
+
+ data << uint32(BG_AB_OP_OCCUPIED_BASES_ALLY) << uint32(ally);
+ data << uint32(BG_AB_OP_OCCUPIED_BASES_HORDE) << uint32(horde);
+
+ // Team scores
+ data << uint32(BG_AB_OP_RESOURCES_MAX) << uint32(BG_AB_MAX_TEAM_SCORE);
+ data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_SCORE);
+ data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[BG_TEAM_ALLIANCE]);
+ data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[BG_TEAM_HORDE]);
+
+ // other unknown
+ data << uint32(0x745) << uint32(0x2); // 37 1861 unk
+}
+
+void BattleGroundAB::_SendNodeUpdate(uint8 node)
+{
+ // Send node owner state update to refresh map icons on client
+ const uint8 plusArray[] = {0, 2, 3, 0, 1};
+
+ if( m_prevNodes[node] )
+ UpdateWorldState(BG_AB_OP_NODESTATES[node] + plusArray[m_prevNodes[node]], 0);
+ else
+ UpdateWorldState(BG_AB_OP_NODEICONS[node], 0);
+
+ UpdateWorldState(BG_AB_OP_NODESTATES[node] + plusArray[m_Nodes[node]], 1);
+
+ // How many bases each team owns
+ uint8 ally = 0, horde = 0;
+ for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ if( m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED )
+ ++ally;
+ else if( m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED )
+ ++horde;
+
+ UpdateWorldState(BG_AB_OP_OCCUPIED_BASES_ALLY, ally);
+ UpdateWorldState(BG_AB_OP_OCCUPIED_BASES_HORDE, horde);
+}
+
+void BattleGroundAB::_NodeOccupied(uint8 node,Team team)
+{
+ if( !AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team) )
+ sLog.outError("Failed to spawn spirit guide! point: %u, team: %u,", node, team);
+
+ uint8 capturedNodes = 0;
+ for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ {
+ if( m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i])
+ ++capturedNodes;
+ }
+ if(capturedNodes >= 5)
+ CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team);
+ if(capturedNodes >= 4)
+ CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team);
+}
+
+void BattleGroundAB::_NodeDeOccupied(uint8 node)
+{
+ if( node >= BG_AB_DYNAMIC_NODES_COUNT)
+ return;
+
+ // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
+ std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]];
+ if( !ghost_list.empty() )
+ {
+ WorldSafeLocsEntry const *ClosestGrave = NULL;
+ Player *plr;
+ for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
+ {
+ plr = objmgr.GetPlayer(*ghost_list.begin());
+ if( !plr )
+ continue;
+ if( !ClosestGrave )
+ ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetTeam());
+
+ plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
+ }
+ }
+
+ if( m_BgCreatures[node] )
+ DelCreature(node);
+
+ // buff object isn't despawned
+}
+
+/* Invoked if a player used a banner as a gameobject */
+void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/)
+{
+ if( GetStatus() != STATUS_IN_PROGRESS )
+ return;
+
+ uint8 node = BG_AB_NODE_STABLES;
+ GameObject* obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+7]);
+ while ( (node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj,10))))
+ {
+ ++node;
+ obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]);
+ }
+
+ if( node == BG_AB_DYNAMIC_NODES_COUNT)
+ {
+ // this means our player isn't close to any of banners - maybe cheater ??
+ return;
+ }
+
+ uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam());
+
+ // Message to chatlog
+ char buf[256];
+ uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE;
+
+ // Check if player really could use this banner, not cheated
+ if( !(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2) )
+ return;
+
+ source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+ uint32 sound = 0;
+ // If node is neutral, change to contested
+ if( m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL )
+ {
+ UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
+ m_prevNodes[node] = m_Nodes[node];
+ m_Nodes[node] = teamIndex + 1;
+ // burn current neutral banner
+ _DelBanner(node, BG_AB_NODE_TYPE_NEUTRAL, 0);
+ // create new contested banner
+ _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true);
+ _SendNodeUpdate(node);
+ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
+ sprintf(buf, GetMangosString(LANG_BG_AB_NODE_CLAIMED), _GetNodeName(node), (teamIndex == 0) ? GetMangosString(LANG_BG_AB_ALLY) : GetMangosString(LANG_BG_AB_HORDE));
+ sound = SOUND_NODE_CLAIMED;
+ }
+ // If node is contested
+ else if( (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED) )
+ {
+ // If last state is NOT occupied, change node to enemy-contested
+ if( m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED )
+ {
+ UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
+ m_prevNodes[node] = m_Nodes[node];
+ m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED;
+ // burn current contested banner
+ _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex);
+ // create new contested banner
+ _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true);
+ _SendNodeUpdate(node);
+ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
+ sprintf(buf, GetMangosString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node));
+ }
+ // If contested, change back to occupied
+ else
+ {
+ UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1);
+ m_prevNodes[node] = m_Nodes[node];
+ m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_OCCUPIED;
+ // burn current contested banner
+ _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex);
+ // create new occupied banner
+ _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true);
+ _SendNodeUpdate(node);
+ m_NodeTimers[node] = 0;
+ _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
+ sprintf(buf, GetMangosString(LANG_BG_AB_NODE_DEFENDED), _GetNodeName(node));
+ }
+ sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE;
+ }
+ // If node is occupied, change to enemy-contested
+ else
+ {
+ UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
+ m_prevNodes[node] = m_Nodes[node];
+ m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED;
+ // burn current occupied banner
+ _DelBanner(node, BG_AB_NODE_TYPE_OCCUPIED, !teamIndex);
+ // create new contested banner
+ _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true);
+ _SendNodeUpdate(node);
+ _NodeDeOccupied(node);
+ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
+ sprintf(buf, GetMangosString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node));
+ sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE;
+ }
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, source->GetSession(), type, LANG_UNIVERSAL, NULL, source->GetGUID(), buf, NULL);
+ SendPacketToAll(&data);
+ // If node is occupied again, send "X has taken the Y" msg.
+ if( m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED )
+ {
+ sprintf(buf, GetMangosString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetMangosString(LANG_BG_AB_ALLY) : GetMangosString(LANG_BG_AB_HORDE), _GetNodeName(node));
+ ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL);
+ SendPacketToAll(&data);
+ }
+ PlaySoundToAll(sound);
+}
+
+bool BattleGroundAB::SetupBattleGround()
+{
+ for (int i = 0 ; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ {
+ if( !AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i,BG_AB_OBJECTID_BANNER_CONT_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i,BG_AB_OBJECTID_BANNER_CONT_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i,BG_AB_OBJECTID_BANNER_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i,BG_AB_OBJECTID_BANNER_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i,BG_AB_OBJECTID_AURA_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i,BG_AB_OBJECTID_AURA_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i,BG_AB_OBJECTID_AURA_C,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ )
+ {
+ sLog.outErrorDb("BatteGroundAB: Failed to spawn some object BattleGround not created!");
+ return false;
+ }
+ }
+ if( !AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY)
+ || !AddObject(BG_AB_OBJECT_GATE_H,BG_AB_OBJECTID_GATE_H,BG_AB_DoorPositions[1][0],BG_AB_DoorPositions[1][1],BG_AB_DoorPositions[1][2],BG_AB_DoorPositions[1][3],BG_AB_DoorPositions[1][4],BG_AB_DoorPositions[1][5],BG_AB_DoorPositions[1][6],BG_AB_DoorPositions[1][7],RESPAWN_IMMEDIATELY)
+ )
+ {
+ sLog.outErrorDb("BatteGroundAB: Failed to spawn door object BattleGround not created!");
+ return false;
+ }
+ //buffs
+ for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ {
+ if( !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
+ )
+ sLog.outErrorDb("BatteGroundAB: Failed to spawn buff object!");
+ }
+
+ return true;
+}
+
+void BattleGroundAB::ResetBGSubclass()
+{
+ m_TeamScores[BG_TEAM_ALLIANCE] = 0;
+ m_TeamScores[BG_TEAM_HORDE] = 0;
+ m_lastTick[BG_TEAM_ALLIANCE] = 0;
+ m_lastTick[BG_TEAM_HORDE] = 0;
+ m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0;
+ m_HonorScoreTics[BG_TEAM_HORDE] = 0;
+ m_ReputationScoreTics[BG_TEAM_ALLIANCE] = 0;
+ m_ReputationScoreTics[BG_TEAM_HORDE] = 0;
+ m_IsInformedNearVictory = false;
+ for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ {
+ m_Nodes[i] = 0;
+ m_prevNodes[i] = 0;
+ m_NodeTimers[i] = 0;
+ m_BannerTimers[i].timer = 0;
+ }
+
+ for (uint8 i = 0; i < BG_AB_ALL_NODES_COUNT; ++i)
+ if(m_BgCreatures[i])
+ DelCreature(i);
+}
+
+WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(float x, float y, float /*z*/, uint32 team)
+{
+ uint8 teamIndex = GetTeamIndexByTeamId(team);
+
+ // Is there any occupied node for this team?
+ std::vector<uint8> nodes;
+ for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ if( m_Nodes[i] == teamIndex + 3 )
+ nodes.push_back(i);
+
+ WorldSafeLocsEntry const* good_entry = NULL;
+ // If so, select the closest node to place ghost on
+ if( !nodes.empty() )
+ {
+ float mindist = 999999.0f;
+ for (uint8 i = 0; i < nodes.size(); ++i)
+ {
+ WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[nodes[i]] );
+ if( !entry )
+ continue;
+ float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y);
+ if( mindist > dist )
+ {
+ mindist = dist;
+ good_entry = entry;
+ }
+ }
+ nodes.clear();
+ }
+ // If not, place ghost on starting location
+ if( !good_entry )
+ good_entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[teamIndex+5] );
+
+ return good_entry;
+}
+
+void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
+{
+ std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
+
+ if( itr == m_PlayerScores.end() ) // player not found...
+ return;
+
+ switch(type)
+ {
+ case SCORE_BASES_ASSAULTED:
+ ((BattleGroundABScore*)itr->second)->BasesAssaulted += value;
+ break;
+ case SCORE_BASES_DEFENDED:
+ ((BattleGroundABScore*)itr->second)->BasesDefended += value;
+ break;
+ default:
+ BattleGround::UpdatePlayerScore(Source,type,value);
+ break;
+ }
+}