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authormegamage <none@none>2009-02-09 22:08:06 -0600
committermegamage <none@none>2009-02-09 22:08:06 -0600
commitd696381f325278d2243ec5072e872ebfd38f8568 (patch)
tree7ecde5127884a93c7b7d5ff6a7d2bd62db553d20 /src/game/BattleGroundAB.cpp
parent99c822621621ae0aa1ab1b28d3c1dc782ee9434a (diff)
[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check * Use in functions and fields BattlegroundTypeId type instead uint32 * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls. Many bg have same raw values for type id and queue id but some can be affected by this bug: BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions) * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr. * Remobe redundent for header itself includes for BG headers. * Use Auction location enum instead raw valus. Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundAB.cpp')
-rw-r--r--src/game/BattleGroundAB.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index ed85674b5f9..e4b0c82882d 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -29,6 +29,7 @@
#include "Language.h"
#include "World.h"
#include "Util.h"
+#include "WorldPacket.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = {