diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
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committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/BattleGroundAV.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundAV.cpp')
-rw-r--r-- | src/game/BattleGroundAV.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp new file mode 100644 index 00000000000..78b585be190 --- /dev/null +++ b/src/game/BattleGroundAV.cpp @@ -0,0 +1,120 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Object.h" +#include "Player.h" +#include "BattleGround.h" +#include "BattleGroundAV.h" +#include "Creature.h" +#include "MapManager.h" +#include "Language.h" + +BattleGroundAV::BattleGroundAV() +{ + +} + +BattleGroundAV::~BattleGroundAV() +{ + +} + +void BattleGroundAV::Update(time_t diff) +{ + BattleGround::Update(diff); +} + +void BattleGroundAV::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map, default values are set in constructor + BattleGroundAVScore* sc = new BattleGroundAVScore; + + m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundAV::RemovePlayer(Player* /*plr*/,uint64 /*guid*/) +{ + +} + +void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger) +{ + // this is wrong way to implement these things. On official it done by gameobject spell cast. + if(GetStatus() != STATUS_IN_PROGRESS) + return; + + uint32 SpellId = 0; + switch(Trigger) + { + case 95: + case 2606: + case 2608: + case 3326: + case 3327: + case 3328: + case 3329: + case 3330: + case 3331: + break; + default: + sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); + Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); + break; + } + + if(SpellId) + Source->CastSpell(Source, SpellId, true); +} + +void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) +{ + + std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); + + if(itr == m_PlayerScores.end()) // player not found... + return; + + switch(type) + { + case SCORE_GRAVEYARDS_ASSAULTED: + ((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted += value; + break; + case SCORE_GRAVEYARDS_DEFENDED: + ((BattleGroundAVScore*)itr->second)->GraveyardsDefended += value; + break; + case SCORE_TOWERS_ASSAULTED: + ((BattleGroundAVScore*)itr->second)->TowersAssaulted += value; + break; + case SCORE_TOWERS_DEFENDED: + ((BattleGroundAVScore*)itr->second)->TowersDefended += value; + break; + case SCORE_MINES_CAPTURED: + ((BattleGroundAVScore*)itr->second)->MinesCaptured += value; + break; + case SCORE_LEADERS_KILLED: + ((BattleGroundAVScore*)itr->second)->LeadersKilled += value; + break; + case SCORE_SECONDARY_OBJECTIVES: + ((BattleGroundAVScore*)itr->second)->SecondaryObjectives += value; + break; + default: + BattleGround::UpdatePlayerScore(Source,type,value); + break; + } +} |